Oblivion Stone is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
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: Put a fate counter on target permanent.
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, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Complete guide
Oblivion Stone is a powerful colorless board wipe that gives you the unique ability to choose which permanents survive the coming destruction. By strategically placing fate counters, you can sculpt the battlefield to your advantage before detonating the stone.
Protecting Your Assets
The first ability allows you to pay four mana and tap Oblivion Stone to place a fate counter on any target permanent, including lands or even the Stone itself. This acts as a marker for the second ability, which spares anything carrying such a counter. Note that putting a counter targets the permanent, so hexproof or shroud can prevent this protection.
The Board Reset
When you activate the second ability for five mana, you sacrifice Oblivion Stone as part of the cost. Upon resolution, it destroys every nonland permanent that lacks a fate counter. Crucially, lands are always safe because the ability specifically says 'nonland.' After the destruction, the spell finishes by removing all fate counters from any remaining permanents on the battlefield.
Timing and Costs
A common mistake is forgetting that you must tap the Stone for both abilities. This means without a way to untap it, you generally cannot place a counter and explode the Stone in the same turn cycle unless you have significant mana and a way to reset its status. Also, remember that even though the Stone is sacrificed, the ability is already on the stack and will resolve even if the Stone is removed in response.
Interaction examples
You have Arcane Signet and Oblivion Stone on the battlefield. During your opponent's end step, you activate the Stone's first ability targeting Arcane Signet to give it a fate counter. On your turn, you activate the second ability of Oblivion Stone. Because Arcane Signet has a fate counter, it survives the destruction, while all other nonland permanents without counters are destroyed. Finally, the fate counter is removed from the Signet.
If your opponent has a creature equipped with Swiftfoot Boots, you cannot use Oblivion Stone's first ability to put a fate counter on that creature because it has hexproof. However, the second ability of Oblivion Stone does not target. When you sacrifice the Stone, the creature and the Swiftfoot Boots will both be destroyed because neither has a fate counter and neither is a land.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Oblivion Stone
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Oblivion Stone
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Arcane Signet
Swiftfoot Boots