Oblivion Strike is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Devoid (This card has no color.) Exile target creature.
Complete guide
Oblivion Strike is a powerful removal spell from the Battle for Zendikar block that utilizes the Eldrazi-themed Devoid mechanic. While it costs four mana, its ability to bypass color protections and permanently remove threats makes it a reliable tool in any black-based deck. Because it exiles rather than destroys, it efficiently deals with creatures that have indestructible or nasty 'when this dies' triggers.
What It Does
Oblivion Strike is a sorcery with two main characteristics: it has Devoid and it exiles a target creature. Devoid is a characteristic-defining ability that functions in all zones, meaning that even though you use black mana to cast it, the spell itself is colorless. The secondary effect is straightforward exile removal, which moves a creature directly to the exile zone rather than the graveyard.
How It Resolves Step by Step
First, you cast the spell by paying its mana cost of three generic and one black mana, and you choose a legal target creature. Upon resolution, the game checks if the target is still legal; if it is, the creature is moved from the battlefield to the exile zone. Because the spell is colorless, it can successfully target and resolve against creatures with 'Protection from Black', which would normally stop black spells from targeting them.
Common Mistakes
The most frequent error involves the Devoid mechanic. Players often forget that while the card is colorless, it still requires black mana to cast; you cannot cast it with four generic mana alone. Additionally, because it is a Sorcery, you cannot use it during an opponent's turn to stop an attack unless you have an effect that allows you to cast sorceries as though they had flash.
When to Play It
Oblivion Strike is best saved for high-value targets that are difficult to kill through normal combat or 'destroy' effects. It is particularly effective against creatures with recursive abilities or indestructible, as exile prevents them from returning to the battlefield easily.
Interaction examples
You cast Oblivion Strike targeting an opponent's creature. As the spell resolves, that creature is moved to the exile zone. It does not go to the graveyard, so abilities that trigger on death will not happen.
If you use Oblivion Strike to exile a threat, that creature cannot be targeted by Victimize later, because Victimize requires targets to be in the graveyard. Conversely, if you want to use Victimize yourself, you must ensure your own creatures die rather than being exiled by an opponent's Oblivion Strike.
You can use Toxic Deluge to weaken a massive army of small creatures by paying life for X. If a single large creature survives the -X/-X effect because its toughness was too high, you can then use your main phase to cast Oblivion Strike to finish that specific survivor off permanently.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Oblivion Strike
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Oblivion Strike
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Victimize
Toxic Deluge