Glorious Protector is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell
How it works : Glorious Protector
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Glorious Protector's enters-the-battlefield ability doesn't target any creatures. You choose which non-Angel creatures to exile, if any, as that ability resolves.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Glorious Protector leaves the battlefield before its triggered ability resolves, no creatures will be exiled.
No other card is named in this ruling.
- #3· Wizards of the Coast
Auras attached to any exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
Card named in this ruling
- #6· Wizards of the Coast
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
Card named in this ruling
- #7· Wizards of the Coast
If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Abdel Adrian, Gorion's Ward + Restoration Angel + Glorious Protector
- 1Cast Abdel Adrian from the command zone by paying
and command tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Glorious Protector and creating a 1/1 Soldier creature token.
- 3When Glorious Protector leaves the battlefield, Restoration Angel returns from exile to the battlefield.
- 4When Restoration Angel enters the battlefield, it triggers, blinking Abdel Adrian.
- 5Abdel Adrian leaves and re-enters the battlefield, causing Glorious Protector to return from exile to the battlefield, and triggering both Glorious Protector and Abdel Adrian's abilities.
- 6Resolve the Glorious Protector trigger, exiling Restoration Angel until Glorious Protector leaves the battlefield.
- 7Resolve the Abdel Adrian trigger, exiling Glorious Protector and creating a 1/1 Soldier creature token.
- 8Repeat from step 3.
Glorious Protector + Felidar Guardian + Cloudshift
- 1Cast Cloudshift by paying
, blinking Glorious Protector.
- 2Felidar Guardian returns from exile to the battlefield without using the stack due to Glorious Protector leaving the battlefield.
- 3When Glorious Protector and Felidar Guardian enter the battlefield, they each trigger.
- 4Resolve Glorious Protector's trigger, exiling Felidar Guardian and any number of other non-Angel creatures you control until Guardian Protector leaves the battlefield.
- 5Resolve Felidar's trigger, blinking Glorious Protector.
- 6Repeat from step 2.
Abdel Adrian, Gorion's Ward + Glorious Protector + Felidar Guardian
- 1Cast Abdel Adrian from the command zone by paying
and command tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Glorious Protector and creating a 1/1 Soldier creature token.
- 3When Glorious Protector leaves the battlefield, Felidar Guardian returns from exile to the battlefield.
- 4When Felidar Guardian enters the battlefield, it triggers, blinking Abdel Adrian.
- 5Abdel Adrian leaves and re-enters the battlefield, causing Glorious Protector to return from exile to the battlefield, and triggering both Glorious Protector and Abdel Adrian's abilities.
- 6Resolve the Glorious Protector trigger, exiling Felidar Guardian until Glorious Protector leaves the battlefield.
- 7Resolve the Abdel Adrian trigger, exiling Glorious Protector and creating a 1/1 Soldier creature token.
- 8Repeat from step 3.
Abdel Adrian, Gorion's Ward + Glorious Protector + Touch the Spirit Realm
- 1Cast Glorious Protector by paying
.
- 2When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
- 3Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield.
- 4When Touch the Spirit Realm enters the battlefield, it triggers, exiling Glorious Protector until Touch the Spirit Realm leaves the battlefield.
- 5When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
- 6When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- 7Touch the Spirit Realm leaves the battlefield, ending its effect, causing Glorious Protector to return to the battlefield from exile.
- 8Repeat from step 2.
Glorious Protector + Felidar Guardian + Ghostly Flicker
- 1Cast Ghostly Flicker by paying
, blinking Glorious Protector and Felidar Guardian.
- 2When Glorious Protector and Felidar Guardian enter the battlefield, their abilities trigger.
- 3Resolve the Glorious Protector trigger, exiling Felidar Guardian and any number of other non-Angel creatures you control until Glorious Protector leaves the battlefield.
- 4Resolve the Felidar Guardian trigger, blinking Glorious Protector.
- 5Glorious Protector leaves and re-enters the battlefield, returning Felidar Guardian to the battlefield from exile.
- 6Repeat from step 2.
Lumbering Battlement + Glorious Protector + Felidar Guardian
- 1Cast Lumbering Battlement by paying
.
- 2Lumbering Battlement enters the battlefield, triggering itself, exiling Felidar Guardian and any number of other nontoken creatures you control until Lumbering Battlement leaves the battlefield.
- 3Cast Glorious Protector by paying
.
- 4Glorious Protector enters the battlefield, triggering itself, exiling Lumbering Battlement and any number of other non-Angel creatures you control until Glorious Protector leaves the battlefield.
- 5Felidar Guardian returns from exile to the battlefield due to Lumbering Battlement leaving the battlefield, triggering itself, blinking Glorious Protector.
- 6Lumbering Battlement returns from exile to the battlefield without using the stack due to Glorious Protector leaving the battlefield.
- 7When Lumbering Battlement and Glorious Protector enter the battlefield, they each trigger themselves.
- 8Resolve Lumbering Battlement's trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield.
Abdel Adrian, Gorion's Ward + Glorious Protector + Icewind Stalwart
- 1Cast Glorious Protector by paying its mana cost.
- 2When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
- 3Abdel Adrian leaves the battlefield, causing Icewind Stalwart to return to the battlefield from exile.
- 4When Icewind Stalwart enters the battlefield, it triggers, blinking Glorious Protector.
- 5Glorious Protector leaves and enters the battlefield, causing Abdel Adrian to return to the battlefield from exile and triggering Abdel Adrian and Glorious Protector.
- 6Resolve the Abdel Adrian trigger, exiling Icewind Stalwart and creating a 1/1 Soldier creature token.
- 7Resolve the Glorious Protector trigger, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
- 8Repeat from step 3.
Abdel Adrian, Gorion's Ward + Glorious Protector + Oblivion Ring
- 1Cast Glorious Protector by paying
.
- 2When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
- 3Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield.
- 4When Oblivion Ring enters the battlefield, its first ability triggers, exiling Glorious Protector.
- 5When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
- 6When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- 7When Oblivion Ring leaves the battlefield, its second ability triggers, returning Glorious Protector to the battlefield from exile.
- 8Repeat from step 2.
Related cards and tokens
Legal formats
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Meta decks with Glorious Protector
No archived Top 8 deck with this card yet.














