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Rules guide · Enchantment

Glorious SunriseHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Innistrad: Crimson Vow· November 19, 2021
Carte Magic Glorious Sunrise

Glorious Sunrise is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Complete guide

Glorious Sunrise is a versatile enchantment that provides constant value during every one of your turns. As the sun rises over the battlefield, you get to choose exactly how your resources expand or how your army charges forward. Its flexibility makes it a powerhouse in any green-based deck looking for consistent utility.

Choosing Your Path

The ability triggers at the beginning of combat on your turn. You must choose one of the four modes immediately as the ability is put onto the stack. Whether you need an explosive mana boost, card advantage, a health buffer, or a combat finisher, this enchantment adapts to the current state of the game.

Step-by-Step Resolution

First, the ability triggers as you enter your combat phase. Second, you choose the mode and, if you chose the mana mode, you select a target land. Third, as the ability resolves, the effect takes place: creatures are buffed, the land gains a new ability, you check if you meet the power requirement to draw, or you simply gain 3 life. Note that for the card draw, the check happens only during resolution.

Common Pitfalls

A common mistake involves the card draw mode. You can choose this mode even if you don't currently have a creature with power 3 or greater; however, if you still don't have one when the ability resolves, you won't draw anything. Also, remember that the +1/+1 and trample bonus only applies to creatures you control at the moment the ability resolves; creatures that enter the battlefield later in the turn will not receive the bonus.

When to Play It

Glorious Sunrise is best deployed when you have a stable board or need to break a stalemate. If you are behind on life, the healing mode keeps you alive. If you have a large hand but little mana, the land enchantment mode provides a massive three-mana boost from a single land to help you cast more spells.

Interaction examples

Drawing through Adversity

If you have Guardian Project on the battlefield and cast a creature that brings your board to a power 3 or greater state, you can use Glorious Sunrise's third mode to draw a card during combat. While Guardian Project rewards you for the creature entering, Glorious Sunrise provides a secondary draw engine every turn as long as that creature stays on the board.

The Misconception of Counters

It is important to note that Glorious Sunrise gives creatures +1/+1 until end of turn; it does not place +1/+1 counters. Therefore, Doubling Season will not interact with or double the combat bonus provided by Glorious Sunrise, as it only doubles permanent counters.

Mana Acceleration

If you choose the second mode, you target a land you control. That land gains the ability to tap for three Green mana until end of turn. You can use this during your combat phase or even during your second main phase to cast high-cost spells, effectively turning a simple Forest into a triple-mana producer.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Glorious Sunrise

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Glorious Sunrise's third mode may be chosen even if you don't control any creatures with power 3 or greater as the ability goes on the stack. If you control a creature with power 3 or greater when it resolves, you will draw a card. If not, it will do nothing as it resolves.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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