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Rules guide · Enchantment

Glory of WarfareHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Planechase· September 4, 2009
Carte Magic Glory of Warfare

Glory of Warfare is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.

Complete guide

Glory of Warfare is a versatile Boros enchantment that ensures your army is always prepared for the current phase of the game. Whether you are leading a bold charge or hunkering down for a siege, this card shifts the stats of your creatures to match the flow of battle.

Dynamic Stat Shifts

Glory of Warfare provides a continuous effect that modifies the power and toughness of all creatures you control. The specific bonus depends entirely on whose turn it is: a significant power boost during your own turn to maximize damage, and a toughness boost during everyone else's turn to help your creatures survive combat or damage-based removal.

The Seamless Transition

The transition between these two bonuses is instantaneous. As soon as your turn ends and the next player's turn begins, the +2/+0 bonus vanishes and is replaced by +0/+2. According to official rulings, there is no gap or overlap; a creature will never briefly have both bonuses or neither bonus during the transition between turns.

Strategic Timing

Because the bonus changes based on the active player, this enchantment is particularly effective in decks that want to attack aggressively but fear a crack-back. It allows small utility creatures to survive spells that deal 1 or 2 damage during an opponent's turn, while turning them into legitimate threats during your combat phase.

Interaction examples

Defending the Tithe

While Smothering Tithe helps you accumulate Treasure tokens, your opponents may try to use damage-based board wipes to clear your board. If you control a 1/1 creature token, Glory of Warfare makes it a 3/1 on your turn. On your opponent's turn, it becomes a 1/3, allowing it to survive a spell that deals 2 damage while you continue to collect taxes from Smothering Tithe.

The Iron Wall

Ghostly Prison forces your opponents to pay mana to attack you, often resulting in fewer attackers coming your way. When they do send a creature, Glory of Warfare ensures your blockers have +0/+2, making it much harder for the opponent to successfully trade creatures in combat. Once it becomes your turn, those same blockers gain +2/+0, allowing you to counter-attack with significantly more power.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Glory of Warfare

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    There is never a point at which Glory of Warfare will give a creature you control +2/+2 or +0/+0. A creature that’s normally 1/1, for example, will change from being 3/1 to being 1/3 when your turn ends and another player’s turn begins. At no time will it be 3/3 or 1/1.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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