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Icewind StalwartHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Icewind Stalwart

Icewind Stalwart is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

Complete guide

Icewind Stalwart is a versatile Tiefling Warrior that brings a unique tactical advantage to the battlefield. By momentarily flickering a teammate, it allows you to reuse powerful abilities or shield a creature from harm. Whether you are hunting for extra resources or resetting a battlefield state, this card is a stalwart companion for any white-aligned deck.

The Protection Fighting Style

When Icewind Stalwart enters the battlefield, its triggered ability allows you to exile up to one target non-Warrior creature you control. Immediately after being exiled, that creature returns to the battlefield under its owner's control. This 'flicker' effect happens all during the resolution of the ability, meaning no player can cast spells or activate abilities while the creature is in exile.

Resolution Step-by-Step

First, Icewind Stalwart enters the battlefield and its ability triggers. You choose a target non-Warrior creature you control. As the ability resolves, the target is moved to the exile zone. Any Auras attached to it are put into their owners' graveyards, and Equipment becomes unattached. If the target was a token, it ceases to exist. Finally, the card returns to the battlefield as a brand-new object with no memory of its previous state, meaning it no longer has any counters it previously held and is unaffected by 'until end of turn' effects that were targeting it.

Common Mistakes to Avoid

The most important restriction to remember is that Icewind Stalwart cannot target another Warrior creature; its protection is reserved for those outside its martial class. Additionally, players often forget that the returned creature will have summoning sickness unless it has Haste, as it is considered a new object entering the battlefield. Lastly, note that if you exile a token, it disappears forever and will not return.

Strategic Timing

Use Icewind Stalwart to trigger 'Enters the Battlefield' (ETB) effects a second time for maximum value. It is also an excellent tool for saving a key creature from an opponent's enchantment, such as an aura that prevents it from attacking, or for removing harmful counters like -1/-1 counters.

Interaction examples

Maximizing Mana Ramp

If you control Solemn Simulacrum, you can play Icewind Stalwart and target the Golem. The Golem is exiled and immediately returns, triggering its ability again to let you search for another basic land. Note that the Golem's 'dies' ability does not trigger because it was exiled, not put into the graveyard.

Doubling the Stalwart's Impact

If you have Roaming Throne on the battlefield with 'Tiefling' chosen as the creature type, Icewind Stalwart's ability will trigger twice when it enters. This allows you to exile and return two different non-Warrior creatures, or even flicker the same creature twice to get multiple entry triggers from a single card.

Resetting the Machine

When Icewind Stalwart enters alone, you can use its ability to target a creature you control that has been neutralized by an opponent's 'Pacifism' style aura. By flickering that creature, the aura is put into the graveyard, and your creature returns to the field ready to fight again on the next turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Icewind Stalwart

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Restoration Angel
+Icewind Stalwart
#1

Restoration Angel + Icewind Stalwart

Infinite creature ETBInfinite creature LTB
  1. 1Cast Icewind Stalwart by paying its mana cost.
  2. 2When Icewind Stalwart enters, it triggers, blinking Restoration Angel.
  3. 3When Restoration Angel enters, it triggers, blinking Icewind Stalwart.
  4. 4Repeat from step 2.
Felidar Guardian
+Icewind Stalwart
#2

Felidar Guardian + Icewind Stalwart

Infinite creature ETBInfinite creature LTB
  1. 1Cast Felidar Guardian by paying its mana cost.
  2. 2When Felidar Guardian enters, it triggers, blinking Icewind Stalwart.
  3. 3When Icewind Stalwart enters, it triggers, blinking Felidar Guardian.
  4. 4Repeat from step 2.
Wispweaver Angel
+Icewind Stalwart
#3

Wispweaver Angel + Icewind Stalwart

Infinite creature LTBInfinite creature ETB
  1. 1Cast Icewind Stalwart by paying its mana cost.
  2. 2When Icewind Stalwart enters, it triggers, blinking Wispweaver Angel.
  3. 3When Wispweaver Angel enters, it triggers, blinking Icewind Stalwart.
  4. 4Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Fiend Hunter
+Icewind Stalwart
#4

Abdel Adrian, Gorion's Ward + Fiend Hunter + Icewind Stalwart

Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking of nonland permanents
  1. 1Cast Fiend Hunter by paying its mana cost.
  2. 2When Fiend Hunter enters the battlefield, it triggers, exiling Abdel Adrian.
  3. 3Abdel Adrian leaves the battlefield, causing Icewind Stalwart to return to the battlefield from exile.
  4. 4When Icewind Stalwart enters the battlefield, it triggers, blinking Fiend Hunter.
  5. 5Fiend Hunter leaves and enters the battlefield, triggering Fiend Hunter's first and second abilities.
  6. 6Resolve the second Fiend Hunter trigger, returning Abdel Adrian from exile to the battlefield.
  7. 7When Abdel Adrian enters the battlefield, it triggers, exiling Icewind Stalwart and creating a 1/1 Soldier creature token.
  8. 8Resolve the Fiend Hunter trigger from step 5, exiling Abdel Adrian until Fiend Hunter leaves the battlefield.
Abdel Adrian, Gorion's Ward
+Glorious Protector
+Icewind Stalwart
#5

Abdel Adrian, Gorion's Ward + Glorious Protector + Icewind Stalwart

Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking of nonland permanents
  1. 1Cast Glorious Protector by paying its mana cost.
  2. 2When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
  3. 3Abdel Adrian leaves the battlefield, causing Icewind Stalwart to return to the battlefield from exile.
  4. 4When Icewind Stalwart enters the battlefield, it triggers, blinking Glorious Protector.
  5. 5Glorious Protector leaves and enters the battlefield, causing Abdel Adrian to return to the battlefield from exile and triggering Abdel Adrian and Glorious Protector.
  6. 6Resolve the Abdel Adrian trigger, exiling Icewind Stalwart and creating a 1/1 Soldier creature token.
  7. 7Resolve the Glorious Protector trigger, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
  8. 8Repeat from step 3.
Glorious Protector
+Icewind Stalwart
+Ephemerate
#6

Glorious Protector + Icewind Stalwart + Ephemerate

Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTB
  1. 1Cast Ephemerate by paying {W}, blinking Glorious Protector and exiling Ephemerate.
  2. 2Glorious Protector leaves and enters the battlefield, returning Icewind Stalwart from exile to the battlefield, and triggering both Icewind Stalwart and Glorious Protector's enters-the-battlefield abilities.
  3. 3Resolve the Glorious Protector trigger, exiling Icewind Stalwart until Glorious Protector enters the battlefield.
  4. 4Resolve the Icewind Stalwart trigger, blinking Glorious Protector.
  5. 5Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Icewind Stalwart
+Werefox Bodyguard
#7

Abdel Adrian, Gorion's Ward + Icewind Stalwart + Werefox Bodyguard

Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking of nonland permanents
  1. 1Cast Werefox Bodyguard by paying its mana cost.
  2. 2When Werefox Bodyguard enters the battlefield, it triggers, exiling Abdel Adrian until Werefox Bodyguard leaves the battlefield.
  3. 3Abdel Adrian leaves the battlefield, causing Icewind Stalwart to return to the battlefield from exile.
  4. 4When Icewind Stalwart enters the battlefield, it triggers, blinking Werefox Bodyguard.
  5. 5Werefox Bodyguard leaves and enters the battlefield, causing Abdel Adrian to return to the battlefield from exile and triggering Abdel Adrian and Werefox Bodyguard.
  6. 6Resolve the Abdel Adrian trigger, exiling Icewind Stalwart and creating a 1/1 Soldier creature token.
  7. 7Resolve the Werefox Bodyguard trigger, exiling Abdel Adrian until Werefox Bodyguard leaves the battlefield.
  8. 8Repeat from step 3.
Abdel Adrian, Gorion's Ward
+Icewind Stalwart
+All-Fates Stalker
#8

Abdel Adrian, Gorion's Ward + Icewind Stalwart + All-Fates Stalker

Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite blinking of nonland permanents
  1. 1Cast All-Fates Stalker by paying its mana cost.
  2. 2When All-Fates Stalker enters the battlefield, it triggers, exiling Abdel Adrian.
  3. 3Abdel Adrian leaves the battlefield, causing Icewind Stalwart to return to the battlefield from exile.
  4. 4When Icewind Stalwart enters the battlefield, it triggers, blinking All-Fates Stalker.
  5. 5All-Fates Stalker leaves and enters the battlefield, triggering All-Fates Stalker's first and second abilities.
  6. 6Resolve the second All-Fates Stalker trigger, returning Abdel Adrian from exile to the battlefield.
  7. 7When Abdel Adrian enters the battlefield, it triggers, exiling Icewind Stalwart and creating a 1/1 Soldier creature token.
  8. 8Resolve the All-Fates Stalker trigger from step 5, exiling Abdel Adrian until All-Fates Stalker leaves the battlefield.
03

Legal formats

historictimelessgladiatorlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderduel
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