Touch the Spirit Realm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel —, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
How it works : Touch the Spirit Realm
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
No other card is named in this ruling.
- #3· Wizards of the Coast
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
Discarding the card is part of the cost to activate a channel ability.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a channel ability requires a target, you may not activate it without a target just to discard the card.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Touch the Spirit Realm + Starfield of Nyx
- 1Cast Touch the Spirit Realm by paying
.
- 2When Touch the Spirit Realm enters the battlefield, it triggers, exiling itself until it leaves the battlefield.
- 3When Touch the Spirit Realm leaves the battlefield, it returns itself from exile to the battlefield.
- 4Repeat from step 2.
Abdel Adrian, Gorion's Ward + Glorious Protector + Touch the Spirit Realm
- 1Cast Glorious Protector by paying
.
- 2When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
- 3Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield.
- 4When Touch the Spirit Realm enters the battlefield, it triggers, exiling Glorious Protector until Touch the Spirit Realm leaves the battlefield.
- 5When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
- 6When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- 7Touch the Spirit Realm leaves the battlefield, ending its effect, causing Glorious Protector to return to the battlefield from exile.
- 8Repeat from step 2.
Abdel Adrian, Gorion's Ward + Touch the Spirit Realm + Leonin Relic-Warder
- 1Cast Touch the Spirit Realm by paying
.
- 2When Touch the Spirit Realm enters the battlefield, it triggers, exiling Abdel Adrian until Touch the Spirit Realm leaves the battlefield.
- 3Abdel Adrian leaves the battlefield, ending its effect, causing Leonin Relic-Warder to return from exile to the battlefield.
- 4When Leonin Relic-Warder enters the battlefield, its first ability triggers, exiling Touch the Spirit Realm.
- 5Touch the Spirit Realm leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- 6When Abdel Adrian enters the battlefield, it triggers, exiling Leonin Relic-Warder and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- 7When Leonin Relic-Warder leaves the battlefield, its second ability triggers, returning Touch the Spirit Realm to the battlefield from exile.
- 8Repeat from step 2.
Abdel Adrian, Gorion's Ward + Touch the Spirit Realm + Oblivion Ring
- 1Cast Touch the Spirit Realm by paying
.
- 2When Touch the Spirit Realm enters the battlefield, it triggers, exiling Abdel Adrian until Touch the Spirit Realm leaves the battlefield.
- 3Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield.
- 4When Oblivion Ring enters the battlefield, its first ability triggers, exiling Touch the Spirit Realm.
- 5Touch the Spirit Realm leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- 6When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- 7When Oblivion Ring leaves the battlefield, its second ability triggers, returning Touch the Spirit Realm to the battlefield from exile.
- 8Repeat from step 2.
Abdel Adrian, Gorion's Ward + Lumbering Battlement + Touch the Spirit Realm
- 1Cast Lumbering Battlement by paying
.
- 2When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield.
- 3Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield.
- 4When Touch the Spirit Realm enters the battlefield, it triggers, exiling Lumbering Battlement until Touch the Spirit Realm leaves the battlefield.
- 5Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- 6When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- 7Touch the Spirit Realm leaves the battlefield, ending its effect, causing Lumbering Battlement to return to the battlefield from exile.
- 8Repeat from step 2.
Touch the Spirit Realm + Opalescence
- 1Cast Touch the Spirit Realm by paying
.
- 2When Touch the Spirit Realm enters the battlefield, it triggers, exiling itself until it leaves the battlefield.
- 3When Touch the Spirit Realm leaves the battlefield, it returns itself from exile to the battlefield.
- 4Repeat from step 2.
Abdel Adrian, Gorion's Ward + Phantom Steed + Touch the Spirit Realm
- 1Cast Phantom Steed by paying
.
- 2When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- 3Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield.
- 4When Touch the Spirit Realm enters the battlefield, it triggers, exiling Phantom Steed until Touch the Spirit Realm leaves the battlefield.
- 5Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- 6When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- 7Touch the Spirit Realm leaves the battlefield, ending its effect, causing Phantom Steed to return from exile to the battlefield.
- 8Repeat from step 2.
Legal formats
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Meta decks with Touch the Spirit Realm
No archived Top 8 deck with this card yet.












