Phantom Steed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
How it works : Phantom Steed
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Phantom Steed has received a nonfunctional update to its wording. The printed card refers to the “exiled creature.” The corrected text (“exiled card”) is included above.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Phantom Steed leaves the battlefield before its ability resolves, the target creature won't be exiled.
No other card is named in this ruling.
- #3· Wizards of the Coast
Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield. Phantom Steed's last ability won't create any tokens.
No other card is named in this ruling.
- #5· Wizards of the Coast
Although the token created by the triggered ability is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
No other card is named in this ruling.
- #6· Wizards of the Coast
You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Phantom Steed is attacking.
No other card is named in this ruling.
- #7· Wizards of the Coast
If the exiled card has
in its mana cost, X is 0.
No other card is named in this ruling.
- #8· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.
No other card is named in this ruling.
- #9· Wizards of the Coast
If Phantom Steed somehow exiles a noncreature card, such as an animated land, it will still create a copy of that card when it attacks. It enters the battlefield tapped and will be sacrificed at the end of combat. However, it is not attacking and it is not an Illusion.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Radiant Solar + Karmic Guide + Phantom Steed + Hama Pashar, Ruin Seeker
- 1Cast Phantom Steed by paying
.
- 2Radiant Solar and Phantom Steed trigger.
- 3Resolve Phantom Steed's trigger, exiling Karmic Guide until Phantom Steed leaves the battlefield.
- 4Resolve Radiant Solar's trigger, venturing into the Sandfall Cell room of Tomb of Annihilation.
- 5Sandfall Cell triggers twice.
- 6Resolve one Sandfall Cell trigger, sacrificing Phantom Steed and causing each other player to lose 2 life unless they sacrifice an artifact, creature, or land.
- 7Karmic Guide enters the battlefield as Phantom Steed's effect ends.
- 8Radiant Solar and Karmic Guide trigger.
Radiant Solar + Sefris of the Hidden Ways + Phantom Steed + Barrowin of Clan Undurr
- 1Cast Phantom Steed by paying its mana cost.
- 2When Phantom Steed enters, it and Radiant Solar trigger.
- 3Resolve the Phantom Steed trigger, exiling Barrowin of Clan Undurr until Phantom Steed leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Phantom Steed.
- 5Phantom Steed leaves the battlefield, causing Barrowin of Clan Undurr to be returned to the battlefield from exile.
- 6When Barrowin of Clan Undurr enters, it and Radiant Solar trigger.
- 7Resolve the Barrowin of Clan Undurr trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar + Sefris of the Hidden Ways + Phantom Steed + White Plume Adventurer
- 1Cast Phantom Steed by paying its mana cost.
- 2When Phantom Steed enters, it and Radiant Solar trigger.
- 3Resolve the Phantom Steed trigger, exiling White Plume Adventurer until Phantom Steed leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Phantom Steed.
- 5Phantom Steed leaves the battlefield, causing White Plume Adventurer to be returned to the battlefield from exile.
- 6When White Plume Adventurer enters, it and Radiant Solar trigger.
- 7Resolve the White Plume Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar + Sefris of the Hidden Ways + Phantom Steed + Rilsa Rael, Kingpin
- 1Cast Phantom Steed by paying its mana cost.
- 2When Phantom Steed enters, it and Radiant Solar trigger.
- 3Resolve the Phantom Steed trigger, exiling Rilsa Rael until Phantom Steed leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Phantom Steed.
- 5Phantom Steed leaves the battlefield, causing Rilsa Rael to be returned to the battlefield from exile.
- 6When Rilsa Rael enters, it and Radiant Solar trigger.
- 7Resolve the Rilsa Rael trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Radiant Solar + Sefris of the Hidden Ways + Phantom Steed + Tomb of Horrors Adventurer
- 1Cast Phantom Steed by paying its mana cost.
- 2When Phantom Steed enters, it and Radiant Solar trigger.
- 3Resolve the Phantom Steed trigger, exiling Tomb of Horrors Adventurer until Phantom Steed leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Phantom Steed.
- 5Phantom Steed leaves the battlefield, causing Tomb of Horrors Adventurer to be returned to the battlefield from exile.
- 6When Tomb of Horrors Adventurer enters, it and Radiant Solar trigger.
- 7Resolve the Tomb of Horrors Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Medomai the Ageless + Phantom Steed
- 1Declare Phantom Steed as an attacker.
- 2Phantom Steed triggers, creating a token copy of Medomai that is tapped and attacking.
- 3Deal combat damage with the Medomai token, causing you to take an extra turn after this one.
- 4Repeat each turn.
Abdel Adrian, Gorion's Ward + Restoration Angel + Phantom Steed
- 1Cast Abdel Adrian from the command zone by paying
and command tax, if applicable.
- 2When Abdel Adrian enters the battlefield, it triggers, exiling Phantom Steed and creating a 1/1 Soldier creature token.
- 3When Phantom Steed leaves the battlefield, Restoration Angel returns from exile to the battlefield.
- 4When Restoration Angel enters the battlefield, it triggers, blinking Abdel Adrian.
- 5Abdel Adrian leaves and re-enters the battlefield, causing Phantom Steed to return from exile to the battlefield, and triggering both Phantom Steed and Abdel Adrian's abilities.
- 6Resolve the Phantom Steed trigger, exiling Restoration Angel until Phantom Steed leaves the battlefield.
- 7Resolve the Abdel Adrian trigger, exiling Phantom Steed and creating a 1/1 Soldier creature token.
- 8Repeat from step 3.
Radiant Solar + Sefris of the Hidden Ways + Phantom Steed + Seasoned Dungeoneer
- 1Cast Phantom Steed by paying its mana cost.
- 2When Phantom Steed enters, it and Radiant Solar trigger.
- 3Resolve the Phantom Steed trigger, exiling Seasoned Dungeoneer until Phantom Steed leaves the battlefield.
- 4Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Phantom Steed.
- 5Phantom Steed leaves the battlefield, causing Seasoned Dungeoneer to be returned to the battlefield from exile.
- 6When Seasoned Dungeoneer enters, it and Radiant Solar trigger.
- 7Resolve the Seasoned Dungeoneer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
- 8If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
Related cards and tokens
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Meta decks with Phantom Steed
No archived Top 8 deck with this card yet.

















