Phantom Nishoba is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
How it works : Phantom Nishoba
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed.
No other card is named in this ruling.
- #2· Wizards of the Coast
If damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature.
No other card is named in this ruling.
- #3· Wizards of the Coast
If this creature has no +1/+1 counters on it (but is still on the battlefield because something else is raising its toughness), damage that would be dealt to it is still prevented.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Antler Skulkin + Ashnod's Altar + Phantom Nishoba
- 1Activate Antler Skulkin by paying
, giving Phantom Nishoba persist until end of turn.
- 2Activate Ashnod's Altar by sacrificing Phantom Nishoba, adding
.
- 3When Phantom Nishoba dies, its persist ability triggers, returning it to the battlefield from your graveyard with six +1/+1 counters on it due to its first ability.
- 4Repeat.
Legal formats
Commentaires
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Meta decks with Phantom Nishoba
No archived Top 8 deck with this card yet.






