Phantom Interference is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Spree (Choose one or more additional costs.) +— Create a 2/2 white Spirit creature token with flying. +
— Counter target spell unless its controller pays
.
How it works : Phantom Interference
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
No other card is named in this ruling.
- #2· Wizards of the Coast
Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
No other card is named in this ruling.
- #3· Wizards of the Coast
You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
No other card is named in this ruling.
- #4· Wizards of the Coast
You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
No other card is named in this ruling.
- #6· Wizards of the Coast
No matter which modes you choose, you always follow the instructions in the order they are written.
No other card is named in this ruling.
- #7· Wizards of the Coast
You can’t choose the same mode more than once.
No other card is named in this ruling.
- #8· Wizards of the Coast
The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
No other card is named in this ruling.
- #9· Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
No other card is named in this ruling.
- #10· Wizards of the Coast
If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
No other card is named in this ruling.
- #11· Wizards of the Coast
If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No other card is named in this ruling.
- #12· Wizards of the Coast
If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
No other card is named in this ruling.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Phantom Interference
No archived Top 8 deck with this card yet.




