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Craterhoof BehemothHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Tarkir: Dragonstorm· April 11, 2025
Carte Magic Craterhoof Behemoth

Craterhoof Behemoth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Complete guide

Craterhoof Behemoth is one of the most feared finishers in Magic: The Gathering, capable of turning a modest board state into a lethal stampede. This massive Beast provides an immediate, overwhelming boost to your entire army the moment it hits the battlefield. Understanding how to maximize its entry trigger is the key to securing victory in a single combat phase.

A Stampede of Power

Craterhoof Behemoth has two primary functions: it attacks immediately thanks to Haste, and it provides a massive buff to every creature you control. When it enters the battlefield, a triggered ability goes on the stack. When that ability resolves, it counts the total number of creatures you control (including the Behemoth itself) and gives each of them Trample and +X/+X, where X is that count.

Calculating the Bonus

Timing is everything with this trigger. The value of X is not determined when you cast the spell or even when it first enters; it is calculated exactly as the ability resolves. If your opponent destroys one of your creatures in response to the trigger, X will be smaller. Conversely, only creatures currently on the battlefield under your control when the ability resolves receive the bonus. Any creature that enters later in the turn will not be buffed.

When to Drop the Behemoth

You should play Craterhoof Behemoth when you have an established board of creatures ready to attack. Since the bonus scales with the number of creatures you control, it is most effective in 'go-wide' strategies. Ensure you have calculated your mana carefully, as its triple-green cost is restrictive, and try to cast it during your pre-combat main phase to ensure your creatures are buffed before attackers are declared.

Interaction examples

The Ultimate Token Payoff

If you control Avenger of Zendikar and seven Plant tokens, then play Craterhoof Behemoth, you now control nine creatures. When the Behemoth's trigger resolves, it counts all nine creatures. Every creature, including the 0/1 Plants and the Behemoth, gets +9/+9 and Trample. Your once-harmless Plants are now 9/10 trampling threats!

Clearing the Path

If you have a Meteor Golem on the field and cast Craterhoof Behemoth, you control two creatures. Upon resolution, both the Golem and the Behemoth gain +2/+2 and Trample. While the Golem was already a 3/3, it becomes a 5/5, and the Behemoth becomes a 7/7. This illustrates that even a small number of high-utility creatures can become deadly attackers with the Behemoth's help.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Craterhoof Behemoth

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The value of X is calculated only once, as Craterhoof Behemoth’s last ability resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Craterhoof Behemoth’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample and get +X/+X.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Avenger of Zendikar
+Craterhoof Behemoth
+Maelstrom Wanderer
+Momir Vig, Simic Visionary
#1

Avenger of Zendikar + Craterhoof Behemoth + Maelstrom Wanderer + Momir Vig, Simic Visionary

Near-infinitely large creatures until end of turn
  1. 1Cast Maelstrom Wanderer by paying {5}{G}{U}{R}, plus commander tax if applicable.
  2. 2This triggers both of Maelstrom Wanderer's cascade abilities and both of Momir Vig's abilities.
  3. 3Resolve Momir Vig's first ability, search your library for Avenger of Zendikar and putting it on top of your library.
  4. 4Resolve one of Maelstrom Wanderer's cascade abilities, exiling Avenger of Zendikar from your library and casting it without paying its mana cost.
  5. 5Momir Vig's first ability triggers again, causing you to search your library for Thicket Elemental and put it on top of your library.
  6. 6Avenger of Zendikar enters the battlefield, triggering itself, creating a 0/1 Plant creature token for each land you control.
  7. 7Resolve the remaining cascade trigger, exiling Thicket Elemental from your library and casting it without paying its mana cost, choosing to pay an additional {1}{G} for its kicker cost.
  8. 8Momir Vig's first ability triggers again, causing you to search your library for Craterhoof Behemoth and put it on top of your library.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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