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Rules guide · Sorcery

Crater's ClawsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Khans of Tarkir· September 26, 2014
Carte Magic Crater's Claws

Crater's Claws is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

How it works : Crater's Claws

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you control a creature with power 4 or greater, Crater’s Claws with X equals 0 will deal 2 damage, with X equals 1 will deal 3 damage, and so on.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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