Meteor Golem is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, destroy target nonland permanent an opponent controls.
Complete guide
Meteor Golem is a versatile artifact creature that provides powerful removal on a stick for any color of deck. While its seven-mana cost is high, its ability to deal with almost any threat on the board makes it a staple for mid-range and control strategies.
What It Does
Meteor Golem has a single triggered ability that triggers when it enters the battlefield. This ability targets a nonland permanent an opponent controls and destroys it. Because the ability is tied to the creature entering, it bypasses many traditional counterspells that only target noncreature spells.
How It Resolves Step by Step
First, the Meteor Golem spell must resolve and the creature must enter the battlefield. At this point, the triggered ability is put onto the stack and you must choose a valid target—any nonland permanent owned by an opponent. Once both players pass priority, the ability resolves and the target is moved to the graveyard.
Common Mistakes to Avoid
A frequent error is trying to target a land; the card specifically says 'nonland permanent,' so you cannot use it to destroy an opponent's mana base. Additionally, if the targeted permanent gains Hexproof or Protection from Artifacts in response, the ability will fail to resolve and nothing will be destroyed.
When to Play It
Meteor Golem is best played when an opponent has a high-value threat like a powerful planeswalker, an annoying enchantment, or a massive creature that you cannot otherwise remove. Since it is colorless, it is especially useful in colors like Green or Blue that struggle to destroy specific types of permanents directly.
Interaction examples
If your opponent controls a Myr Battlesphere and its four Myr tokens, you can cast Meteor Golem. When it enters, you can target the Myr Battlesphere itself. Upon resolution, the Battlesphere is destroyed, leaving your opponent with only the 1/1 tokens and no way to trigger the Battlesphere's attack ability.
When an opponent has a Wurmcoil Engine, you can use Meteor Golem to destroy it. However, note that while Meteor Golem successfully destroys the Wurmcoil Engine, the Engine's 'dies' trigger will still occur, resulting in two 3/3 tokens being created for your opponent.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Meteor Golem
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Meteor Golem
No archived Top 8 deck with this card yet.



Myr Battlesphere
Wurmcoil Engine