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Rules guide · Artifact Creature

Myr BattlesphereHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Tarkir: Dragonstorm Commander· April 11, 2025
Carte Magic Myr Battlesphere

Myr Battlesphere is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Complete guide

Myr Battlesphere is a powerhouse artifact that brings its own small army to the battlefield. This seven-mana Construct is famous for ending games quickly by overwhelming opponents with a swarm of Myr and direct damage.

Understanding the Myr Army

When Myr Battlesphere enters the battlefield, its first ability triggers, putting four 1/1 colorless Myr artifact creature tokens onto the field. These tokens are essential for its second ability, which triggers whenever the Battlesphere attacks. This attack trigger allows you to tap any number of untapped Myr you control—not just the tokens it created—to boost its power and burn your opponent.

Step-by-Step Resolution

First, you declare Myr Battlesphere as an attacker to put the ability on the stack. As the ability resolves, you choose a value for X based on your untapped Myr. You then tap those Myr all at once. The Battlesphere immediately gains +X/+0 and deals X damage directly to the player or planeswalker it is attacking. Note that the damage happens during the resolution of the trigger, well before the declare blockers or combat damage steps.

Common Mistakes and Rulings

A common misconception is that you need to tap the Myr before the ability resolves; however, you actually make the choice for X during resolution. You can tap Myr that have 'summoning sickness' because the ability is a cost of the trigger, not a 'Tap' ability on the Myr themselves. Even if Myr Battlesphere is destroyed in response to the trigger, the ability still resolves: you can still tap Myr to deal X damage, though the +X/+0 bonus will have no creature to apply to.

Strategic Timing

Because the damage from the attack trigger is direct, it is an excellent way to finish off an opponent who has a strong defensive line. Since you only tap the Myr upon resolution, your opponent must decide whether to use removal spells before they know exactly how many Myr you intend to tap. If you have other ways to create Myr, such as through Myr tokens, you can significantly scale the damage output beyond the initial four tokens.

Interaction examples

The Immediate Impact

1. Cast Myr Battlesphere and it enters the battlefield. 2. The enter-the-battlefield trigger creates four 1/1 Myr tokens. 3. On your next turn, you attack with Myr Battlesphere. 4. The attack trigger goes on the stack. 5. Upon resolution, you tap the four Myr tokens. 6. Myr Battlesphere gets +4/+0 (becoming an 8/7) and deals 4 damage directly to the opponent before blockers are even declared.

Responding to Destruction

1. You attack with Myr Battlesphere. 2. In response to the attack trigger, your opponent uses Meteor Golem's ability (via a flash effect or previous trigger) to destroy your Battlesphere. 3. The attack trigger remains on the stack. 4. As the trigger resolves, you still choose to tap your four Myr tokens. 5. Although the Battlesphere is gone and cannot gain +4/+0, the ability still deals 4 damage to the opponent.

Managing Different Artifacts

1. You have Myr Battlesphere and Wurmcoil Engine on the battlefield. 2. You attack with both. 3. Only the Myr Battlesphere triggers. 4. Even though Wurmcoil Engine is a powerful artifact creature, it does not have the 'Myr' subtype, so it cannot be tapped to contribute to the Battlesphere's X value. Only creatures with the Myr type qualify.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Myr Battlesphere

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose the value for X as the last ability resolves. You can't choose a value for X that's greater than the number of untapped Myr you control.

    Card named in this ruling

  2. #2· Wizards of the Coast

    You can tap any untapped Myr you control as the last ability resolves, not just the Myr tokens you created with the first ability. This includes Myr that haven't been under your control since your most recent turn began.

    Card named in this ruling

  3. #3· Wizards of the Coast

    As the last ability resolves, you can tap untapped Myr you control even if Myr Battlesphere is no longer on the battlefield by then. If that has happened, Myr Battlesphere won't be able to get the +X/+0 bonus, but it will still deal X damage to the appropriate player or planeswalker.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Time Sieve
+Myr Battlesphere
+Emry, Lurker of the Loch
#1

Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch

Infinite turnsLock
  1. 1Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn.
  2. 2Cast Myr Battlesphere from your graveyard by paying {7}.
  3. 3Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
  4. 4Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
  5. 5Repeat each turn.
Nim Deathmantle
+Ashnod's Altar
+Myr Battlesphere
#2

Nim Deathmantle + Ashnod's Altar + Myr Battlesphere

Infinite artifact ETBInfinite artifact tokensInfinite death triggersInfinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing Myr Battlesphere, adding {C}{C}.
  2. 2When Myr Battlesphere dies, Nim Deathmantle triggers, causing you to pay {4} to return Myr Battlesphere from your graveyard to the battlefield and attach Nim Deathmantle to it.
  3. 3When Myr Battlesphere enters, it triggers, creating four artifact creature tokens.
  4. 4Activate Ashnod's Altar by sacrificing a creature token, adding {C}{C}.
  5. 5Repeat.
Nim Deathmantle
+Krark-Clan Ironworks
+Myr Battlesphere
#3

Nim Deathmantle + Krark-Clan Ironworks + Myr Battlesphere

Infinite artifact ETBInfinite artifact tokensInfinite colorless manaInfinite death triggers
  1. 1Activate Krark-Clan Ironworks by sacrificing Myr Battlesphere, adding {C}{C}.
  2. 2When Myr Battlesphere dies, Nim Deathmantle triggers, causing you to pay {4} to return Myr Battlesphere from your graveyard to the battlefield and attach Nim Deathmantle to it.
  3. 3When Myr Battlesphere enters, it triggers, creating four artifact creature tokens.
  4. 4Activate Krark-Clan Ironworks by sacrificing a creature token, adding {C}{C}.
  5. 5Repeat.
Time Sieve
+Myr Battlesphere
+Mechanized Production
#4

Time Sieve + Myr Battlesphere + Mechanized Production

Infinite turnsLock
  1. 1At the beginning of your upkeep, Mechanized Production triggers, creating a token copy of Myr Battlesphere.
  2. 2The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr creature tokens.
  3. 3Activate Time Sieve by tapping it, sacrificing the Myr Battlesphere token and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Urza, Prince of Kroog
+Myr Battlesphere
+Mechanized Production
#5

Urza, Prince of Kroog + Myr Battlesphere + Mechanized Production

Win the game at the beginning of your next upkeep
  1. 1Cast Myr Battlesphere by paying {7}.
  2. 2Myr Battlesphere enters the battlefield, creating four 1/1 Myr artifact creature tokens.
  3. 3At the beginning of your next upkeep, Mechanized Production triggers.
  4. 4Holding priority, activate Urza by paying {6}, creating a token copy of Myr Battlesphere that is a 1/1 Soldier in addition to its other types.
  5. 5The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr artifact creature tokens.
  6. 6Resolve the Mechanized Production trigger, creating a token copy of the artifact it is attached to and causing you to win the game.
Eldrazi Displacer
+Ashnod's Altar
+Myr Battlesphere
#6

Eldrazi Displacer + Ashnod's Altar + Myr Battlesphere

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Eldrazi Displacer by paying {2}{C}, blinking Myr Battlesphere.
  2. 2When Myr Battlesphere enters, it triggers, creating four creature tokens.
  3. 3Activate Ashnod's Altar by sacrificing two creature tokens, adding {C}{C}{C}{C}.
  4. 4Repeat.
Esix, Fractal Bloom
+Biovisionary
+Myr Battlesphere
#7

Esix, Fractal Bloom + Biovisionary + Myr Battlesphere

Win the game
  1. 1Cast Myr Battlesphere by paying {7}.
  2. 2Myr Battlesphere enters the battlefield, creating four token copies of Biovisionary due to Esix.
  3. 3At the beginning of your end step, each Biovisionary triggers.
  4. 4Resolve the first Biovisionary trigger, causing you to win the game.
Myr Battlesphere
+Eldrazi Displacer
+Krark-Clan Ironworks
#8

Myr Battlesphere + Eldrazi Displacer + Krark-Clan Ironworks

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Spend {2}{C} to activate Eldrazi Displacer's ability targeting Myr Battlesphere.
  2. 2Myr Battlesphere ETBs, creating 4 Myr tokens.
  3. 3Sacrifice two tokens to Krark-Clan Ironworks for 4 {C}.
  4. 4Use the mana to activate Eldrazi Displacer's ability, targeting the Battlesphere.
  5. 5Repeat for infinite Myr tokens and colorless mana.

Related cards and tokens

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Legal formats

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