Myojin of Seeing Winds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
How it works : Myojin of Seeing Winds
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Agatha's Soul Cauldron + Myojin of Seeing Winds + Kindred Boon + Mind Over Matter
Infinite draw triggersNear-infinite card drawNear-infinite lootingNear-infinite mana permanents you control can produce
- 1Activate Kindred Boon by paying
, putting a divinity counter on any creature you control that has a +1/+1 counter on it.
- 2Activate that creature using Myojin of Seeing Winds's ability by removing a divinity counter from it, causing you to draw a card for each permanent you control.
- 3Activate two mana-producing permanents by tapping them, adding at least
.
- 4Activate Mind over Matter twice by discarding two cards, untapping the mana-producing permanents.
- 5Repeat.
03
Legal formats
modernlegacyvintagepennycommanderoathbreakerduelpredh
Commentaires
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Meta decks with Myojin of Seeing Winds
No archived Top 8 deck with this card yet.







