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Rules guide · Legendary Creature

Myojin of Night's ReachHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations· November 15, 2024
Carte Magic Myojin of Night's Reach

Myojin of Night's Reach is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

Complete guide

Myojin of Night's Reach is a terrifying Spirit from the Kamigawa block that brings total hand destruction to your opponents. By utilizing a unique divinity counter mechanic, it provides both defensive resilience and a devastating offensive ability. This card is a powerhouse in black-heavy decks that can afford its steep mana cost.

What It Does

Myojin of Night's Reach is an 8-mana creature that enters the battlefield with a divinity counter, but only if it was cast from your hand. While it holds this counter, it possesses indestructible, making it very difficult for opponents to remove via standard destruction effects. However, the true power lies in its activated ability: by removing that counter, you force every opponent to discard their entire hand at once.

Step-by-Step Resolution

First, you must cast the spell from your hand to ensure it enters with the divinity counter; putting it onto the battlefield from the graveyard or library will result in zero counters. Once on the battlefield, the indestructible effect is a static ability that is active as long as the counter remains. To activate the discard effect, you pay the cost by removing the counter. This is an activated ability that goes on the stack. When it resolves, each opponent simultaneously discards every card they currently hold.

Common Mistakes

The most frequent error occurs in Commander games: casting Myojin of Night's Reach from the Command Zone does not count as casting it from your hand, so it will not receive a divinity counter. Additionally, remember that losing the counter means losing indestructible. If you remove the counter to activate the ability, the Myojin becomes vulnerable to destruction spells like 'Murder' while the discard ability is still waiting on the stack.

When to Play It

Timing is crucial for the Myojin. Because the ability can be activated at instant speed, you should generally wait until an opponent's draw step or the end of their turn to strip them of their resources. It is best deployed when you have a stable board presence and want to prevent opponents from finding answers to your threats.

Interaction examples

The Reanimation Trap

If you use the upkeep ability of Sheoldred, Whispering One to return Myojin of Night's Reach from your graveyard to the battlefield, the Myojin will enter with zero divinity counters. Because it wasn't cast from your hand, it won't be indestructible and you won't be able to use its discard ability.

Responding to Destruction

If an opponent plays Meteor Golem and targets your Myojin of Night's Reach with its enter-the-battlefield ability, you can respond. While the Golem's ability is on the stack, you can remove the divinity counter to force all opponents to discard their hands. The Myojin will lose indestructible, and then the Golem's ability will resolve and destroy it, but your opponents will have already lost their hands.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Myojin of Night's Reach

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    In a Commander game where this card is your commander, casting it from the command zone does not count as casting it from your hand.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduelpredh
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