Emry, Lurker of the Loch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Affinity for artifacts (This spell costsless to cast for each artifact you control.) When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
How it works : Emry, Lurker of the Loch
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
No other card is named in this ruling.
- #2· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
No other card is named in this ruling.
- #3· Wizards of the Coast
Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
No other card is named in this ruling.
- #4· Wizards of the Coast
Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.
No other card is named in this ruling.
- #5· Wizards of the Coast
If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to "cast" a card don't allow you to play a land card.
No other card is named in this ruling.
- #6· Wizards of the Coast
The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
No other card is named in this ruling.
- #7· Wizards of the Coast
You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Emry, Lurker of the Loch + Mindslaver
- 1Activate Mindslaver by paying
, tapping and sacrificing it, gaining control of target player's next turn.
- 2Activate Emry by tapping it, allowing you to cast Mindslaver from your graveyard this turn.
- 3Cast Mindslaver from your graveyard by paying
.
- 4Pass the turn.
- 5End the controlled opponent turn.
- 6Repeat.
Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble
- 1Activate Emry by tapping it, targeting Mishra's Bauble.
- 2Cast Mishra's Bauble from your graveyard by paying
.
- 3Mirran Spy triggers, untapping Emry.
- 4Activate Mishra's Bauble by sacrificing it.
- 5Repeat.
Emry, Lurker of the Loch + The One Ring + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing The One Ring, adding
.
- 2Activate Emry by tapping it, allowing you to cast The One Ring from your graveyard this turn.
- 3Cast The One Ring by paying
.
- 4The One Ring triggers, giving you protection from everything until your next turn.
- 5Repeat during each of your turns.
Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch
- 1Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn.
- 2Cast Myr Battlesphere from your graveyard by paying
.
- 3Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
- 4Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
- 5Repeat each turn.
Emry, Lurker of the Loch + Mirran Spy + Lotus Petal
- 1Activate Emry by tapping it, targeting Lotus Petal.
- 2Cast Lotus Petal from your graveyard by paying
.
- 3Mirran Spy triggers, untapping Emry.
- 4Activate Lotus Petal by sacrificing it.
- 5Repeat.
Emry, Lurker of the Loch + Coretapper + Magistrate's Scepter
- 1Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- 2Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- 3Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- 4Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn.
- 5Cast Coretapper by paying
.
- 6Repeat each turn.
Emry, Lurker of the Loch + Mirran Spy + Tormod's Crypt
- 1Activate Emry by tapping it, targeting Tormod's Crypt.
- 2Cast Tormod's Crypt from your graveyard by paying
.
- 3Mirran Spy triggers, untapping Emry.
- 4Activate Tormod's Crypt by sacrificing it.
- 5Repeat.
Emry, Lurker of the Loch + Mirran Spy + Urza's Bauble
- 1Activate Emry by tapping it, targeting Urza's Bauble.
- 2Cast Urza's Bauble from your graveyard by paying
.
- 3Mirran Spy triggers, untapping Emry.
- 4Activate Urza's Bauble by sacrificing it.
- 5Repeat.
Legal formats
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