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Rules guide · Artifact

Time SieveHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Double Masters· August 7, 2020
Carte Magic Time Sieve

Time Sieve is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}, Sacrifice five artifacts: Take an extra turn after this one.

Complete guide

Time Sieve is a powerful artifact that offers the ultimate prize in Magic: The Gathering: extra turns. By trading a surplus of metallic treasures for temporal control, you can lock your opponents out of the game entirely.

A Price in Metal

The ability of Time Sieve is an activated ability that costs both tapping the artifact and sacrificing five artifacts. Because sacrificing the artifacts is part of the cost, your opponents cannot respond to the sacrifice itself to try and save your permanents; by the time they can react, the artifacts are already in the graveyard and the ability is on the stack.

Step-by-Step Resolution

First, you announce the activation of Time Sieve. Second, you pay the costs by tapping Time Sieve and choosing five artifacts you control to sacrifice. Third, the ability is put onto the stack. Once both players pass priority, the ability resolves, and a new turn is inserted into the schedule immediately following the current one.

Common Pitfalls

A common point of confusion is whether Time Sieve can sacrifice itself. According to official rulings, you may indeed sacrifice Time Sieve as one of the five artifacts required to pay its own activation cost. Additionally, remember that if you manage to take multiple extra turns in a single turn, they are added one by one and will be played out in the order they were created.

Strategic Timing

Since the cost requires five artifacts, this card shines best in decks capable of generating tokens. You should generally activate this during your second main phase after you have exhausted your resources for the turn, ensuring your new extra turn begins with your permanents untapped and a fresh draw step.

Interaction examples

Fueling the Extra Turn

If you control Time Sieve, Sol Ring, Arcane Signet, and two other artifacts, you can tap Time Sieve and sacrifice all five of them. Even though Sol Ring and Arcane Signet provide mana, they are artifacts and satisfy the requirement for the sacrifice cost, successfully granting you an extra turn.

Sacrificing the Sieve

Suppose you have Sol Ring and three other artifacts on board alongside Time Sieve. You can activate Time Sieve by tapping it and sacrificing the Sol Ring, the three other artifacts, and Time Sieve itself. The ability will still resolve normally even though Time Sieve is no longer on the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Time Sieve

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You may sacrifice Time Sieve as one of the artifacts to pay the cost of its own ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Tivit, Seller of Secrets
+Time Sieve
#1

Tivit, Seller of Secrets + Time Sieve

Near-infinite turnsLock
  1. 1Deal combat damage to an opponent using Tivit.
  2. 2Tivit triggers, causing you to create at least five in any combination of Clue and/or Treasure artifact tokens.
  3. 3Activate Time Sieve by tapping it and sacrificing five other artifacts, causing you to take an extra turn after this one.
  4. 4Repeat each turn until you have two or less opponents remaining.
Thopter Foundry
+Time Sieve
+Sword of the Meek
#2

Thopter Foundry + Time Sieve + Sword of the Meek

Infinite turnsLock
  1. 1Activate Thopter Foundry by paying {1} and sacrificing Sword of the Meek, creating a 1/1 Thopter creature token and gaining 1 life.
  2. 2The Thopter token enters the battlefield, triggering Sword of the Meek, returning it to the battlefield and attaching it to the Thopter token.
  3. 3Repeat until you have 5 Thopters tokens.
  4. 4Activate Time Sieve by tapping it and sacrificing 5 Thopter tokens, taking an extra turn after this one.
  5. 5Move to your next turn.
  6. 6Repeat.
Tivit, Seller of Secrets
+Time Sieve
+Academy Manufactor
#3

Tivit, Seller of Secrets + Time Sieve + Academy Manufactor

Infinite turnsNear-infinite turnsLock
  1. 1Deal combat damage to an opponent with Tivit.
  2. 2Tivit triggers, creating at least three Food, three Clue, and three Treasure tokens.
  3. 3Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Thopter Assembly
+Time Sieve
#4

Thopter Assembly + Time Sieve

Infinite turnsLock
  1. 1At the beginning of your upkeep, Thopter Assembly triggers, returning itself it your hand and creating 5 Thopter tokens .Sacrifice those tokens to Time Sieve to take an extra turn.
  2. 2Cast Thopter Assembly for {6}.
  3. 3Repeat for infinite turns.
Time Sieve
+Myr Battlesphere
+Emry, Lurker of the Loch
#5

Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch

Infinite turnsLock
  1. 1Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn.
  2. 2Cast Myr Battlesphere from your graveyard by paying {7}.
  3. 3Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
  4. 4Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
  5. 5Repeat each turn.
Edward Kenway
+Time Sieve
#6

Edward Kenway + Time Sieve

Infinite turnsLock
  1. 1Tap at least five Assassins, Pirates and/or Vehicles you control, either by declaring them as attackers if they don't have vigilance or by using any other method.
  2. 2At the beginning of your end step, Edward Kenway's first ability triggers, creating at least five Treasure tokens.
  3. 3Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Time Sieve
+Myr Battlesphere
+Mechanized Production
#7

Time Sieve + Myr Battlesphere + Mechanized Production

Infinite turnsLock
  1. 1At the beginning of your upkeep, Mechanized Production triggers, creating a token copy of Myr Battlesphere.
  2. 2The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr creature tokens.
  3. 3Activate Time Sieve by tapping it, sacrificing the Myr Battlesphere token and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
  4. 4Repeat each turn.
Time Sieve
+Cybermen Squadron
#8

Time Sieve + Cybermen Squadron

Infinite turnsLock
  1. 1Declare a sufficient number of nonlegendary artifact creatures as attackers.
  2. 2Each creature's myriad ability triggers, creating a token copy of each creature attacking each other opponent.
  3. 3Activate Time Sieve by tapping it and sacrificing five of the creature tokens, causing you to take an extra turn after this one.
  4. 4At end of combat, exile any remaining tokens created by myriad abilities.
  5. 5Repeat each turn.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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