Cybermen Squadron is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
How it works : Cybermen Squadron
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Cybermen Squadron will itself have myriad as long as it remains a nonlegendary artifact creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker or the protector of the battle the creature was attacking at the time it became an attacking creature this combat.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the defending player is your only opponent, no tokens are put onto the battlefield.
No other card is named in this ruling.
- #4· Wizards of the Coast
You choose whether each token is attacking the player or a planeswalker they control as the token is created.
No other card is named in this ruling.
- #5· Wizards of the Coast
Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.
No other card is named in this ruling.
- #6· Wizards of the Coast
The token creatures all enter the battlefield at the same time.
No other card is named in this ruling.
- #7· Wizards of the Coast
Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Card named in this ruling
- #8· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the copied creature will also work.
No other card is named in this ruling.
- #9· Wizards of the Coast
If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
No other card is named in this ruling.
- #10· Wizards of the Coast
Multiple instances of myriad trigger separately.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Cybermen Squadron + Blightsteel Colossus
- 1Declare Blightsteel Colossus as an attacker.
- 2Blightsteel Colossus' myriad ability triggers, creating a token copy of it attacking each other opponent.
- 3Deal combat damage using Blightsteel Colossus and the Blightsteel Colossus tokens.
- 4Each opponent loses the game as a state-based action due to having ten or more poison counters.
Time Sieve + Cybermen Squadron
- 1Declare a sufficient number of nonlegendary artifact creatures as attackers.
- 2Each creature's myriad ability triggers, creating a token copy of each creature attacking each other opponent.
- 3Activate Time Sieve by tapping it and sacrificing five of the creature tokens, causing you to take an extra turn after this one.
- 4At end of combat, exile any remaining tokens created by myriad abilities.
- 5Repeat each turn.
The Master, Multiplied + Cybermen Squadron + Biotransference + Combat Celebrant
- 1Declare Combat Celebrant as an attacker, choosing to exert it as it attacks.
- 2Combat Celebrant's myriad and printed abilities trigger.
- 3Resolve the myriad trigger, creating a token copy of Combat Celebrant attacking each other opponent.
- 4Resolve the second trigger, causing you to untap all other creatures you control and to get an additional combat phase after this one.
- 5Move to your next combat phase, not exiling the Combat Celebrant tokens due to The Master.
- 6Repeat using a Combat Celebrant token that hasn't attacked this turn.
The Master, Multiplied + Cybermen Squadron + Mycosynth Lattice + Combat Celebrant
- 1Declare Combat Celebrant as an attacker, choosing to exert it as it attacks.
- 2Combat Celebrant's myriad and printed abilities trigger.
- 3Resolve the myriad trigger, creating a token copy of Combat Celebrant attacking each other opponent.
- 4Resolve the second trigger, causing you to untap all other creatures you control and to get an additional combat phase after this one.
- 5Move to your next combat phase, not exiling the Combat Celebrant tokens due to The Master.
- 6Repeat using a Combat Celebrant token that hasn't attacked this turn.
The Master, Multiplied + Cybermen Squadron + Encroaching Mycosynth + Combat Celebrant
- 1Declare Combat Celebrant as an attacker, choosing to exert it as it attacks.
- 2Combat Celebrant's myriad and printed abilities trigger.
- 3Resolve the myriad trigger, creating a token copy of Combat Celebrant attacking each other opponent.
- 4Resolve the second trigger, causing you to untap all other creatures you control and to get an additional combat phase after this one.
- 5Move to your next combat phase, not exiling the Combat Celebrant tokens due to The Master.
- 6Repeat using a Combat Celebrant token that hasn't attacked this turn.
Related cards and tokens
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Meta decks with Cybermen Squadron
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