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Combat CelebrantHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Star Trek Commander· November 13, 2026
Carte Magic Combat Celebrant

Combat Celebrant is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

Complete guide

Combat Celebrant is a powerful Human Warrior from the Amonkhet set that allows you to push for a game-ending victory. By exerting itself during an attack, it grants you a second chance to strike in the same turn. Understanding the timing of this exert ability is crucial for maximizing your combat damage.

Exerting for Extra Action

When you declare Combat Celebrant as an attacker, you may choose to exert it. This means the creature will not untap during your next untap step. In exchange, all other creatures you control are untapped, and you receive an additional combat phase immediately after the current one. Note that there is no main phase between these two combats, so you cannot cast sorcery-speed spells like creatures or sorceries in between.

Step-by-Step Resolution

First, you enter the Combat Phase and reach the Declare Attackers step. You choose your attackers and decide to exert Combat Celebrant. This triggers its ability, which goes on the stack. The ability resolves, untapping all your other creatures (even those not attacking) and creating a future combat phase. Then, you proceed to blockers and damage. Once the current combat phase ends, you move directly into the beginning of the next combat phase, where you can declare your newly untapped creatures as attackers again.

Common Mistakes

A common error is thinking that untapping an attacking creature removes it from combat; it does not. Also, remember that you cannot exert a creature that was put onto the battlefield already attacking (such as via an 'into play and attacking' effect) because the window to exert is exactly when you declare attackers. Finally, if you exert multiple Combat Celebrants at the same time, you get multiple extra combats, but your creatures only untap during that first resolution, which is usually less efficient than staggering them.

When to Play It

Combat Celebrant is best used when you have a wide board of creatures that can survive multiple rounds of combat. It is also excellent when you have creatures with 'whenever this creature attacks' abilities, as you will get to trigger those abilities twice in a single turn. Just be sure you can protect the Celebrant or that the second wave of attacks will be enough to win the game, as the Celebrant will remain tapped on your next turn.

Interaction examples

Double Land Search

You attack with both Combat Celebrant and Solemn Simulacrum. You exert the Celebrant. Its ability resolves, untapping the Solemn Simulacrum. After the first combat, you get a second combat phase. You can now attack with the Solemn Simulacrum again, potentially dealing more damage or forcing your opponent into a difficult block that lets you draw a card when the Simulacrum dies.

The Throne's Command

If you have Roaming Throne on the battlefield and chose 'Human' or 'Warrior' as it entered, Combat Celebrant's exert ability will trigger twice when you exert it. This creates two additional combat phases. However, because the untap happens when the ability resolves in the first combat, your creatures will only be untapped during that first phase. You would need to survive to the subsequent combat phases to use the extra attacks effectively.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Combat Celebrant

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Combat Celebrant's ability untaps all of your creatures, not just the ones that are attacking.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Untapping an attacking creature doesn't remove it from combat.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    There's no main phase between your combat phases, so you'll have no opportunity to cast spells or activate abilities that could only be cast any time you could cast a sorcery. For example, you won't be able to cast another creature or equip Equipment between combats.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you exert Combat Celebrant, you get an additional combat phase even if Combat Celebrant doesn't survive the first combat phase.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you exert multiple Combat Celebrants in one combat phase, you'll have that many additional combat phases, but all of your creatures are untapped only during the current combat phase. You'll need to exert the Combat Celebrants one at a time, in multiple combat phases, to untap your attacking creatures and attack with them in each combat step.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can't exert a creature unless an effect allows you to do so. Similar effects that "tap and freeze" a creature (such as that of Decision Paralysis) don't exert that creature.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert's effect preventing it from untapping expires without having done anything.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you gain control of another player's creature until end of turn and exert it, it will untap during that player's untap step.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can't do so later in combat, and creatures put onto the battlefield attacking can't be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Combat Celebrant
+Helm of the Host
#1

Combat Celebrant + Helm of the Host

Infinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokens
  1. 1At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Combat Celebrant with haste.
  2. 2Declare the token Combat Celebrant as an attacker choosing to exert it as it attacks.
  3. 3The Combat Celebrant copy triggers, untapping all other creature you control and causing you to get an additional combat phase after this one.
  4. 4Repeat.
Combat Celebrant
+Kiki-Jiki, Mirror Breaker
#2

Combat Celebrant + Kiki-Jiki, Mirror Breaker

Infinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
  1. 1Activate Kiki-Jiki by tapping it, creating a token copy of Combat Celebrant with haste.
  2. 2Proceed to your combat step.
  3. 3Declare the Combat Celebrant copy as an attacker, choosing to exert it as it attacks.
  4. 4The Combat Celebrant copy triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  5. 5Repeat.
Rionya, Fire Dancer
+Combat Celebrant
#3

Rionya, Fire Dancer + Combat Celebrant

Infinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB
  1. 1At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Combat Celebrant with haste.
  2. 2Declare the Combat Celebrant token as an attacker, choosing to exert it as it attacks.
  3. 3The Combat Celebrant token triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  4. 4Repeat each combat phase.
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
+Combat Celebrant
#4

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Combat Celebrant

Infinite combat phasesInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate the mana dork by tapping it, adding one mana.
  2. 2Activate Reflection of Kiki-Jiki by paying {1} and tapping it, creating a token copy of Combat Celebrant with haste.
  3. 3Declare the token Combat Celebrant as an attacker and exert it, untapping all creatures you control and gaining an extra combat.
  4. 4Repeat.
Combat Celebrant
+Splinter Twin
#5

Combat Celebrant + Splinter Twin

Infinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
  1. 1Activate Combat Celebrant by tapping it, making a token copy of itself with haste.
  2. 2Proceed to your combat step.
  3. 3Declare the Combat Celebrant copy as an attacker, choosing to exert it as it attacks.
  4. 4The Combat Celebrant copy triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  5. 5Repeat.
Combat Celebrant
+Mirage Phalanx
#6

Combat Celebrant + Mirage Phalanx

Infinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
  1. 1At the beginning of combat on your turn, Mirage Phalanx and Combat Celebrant each trigger.
  2. 2Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and without soulbond.
  3. 3The Mirage Phalanx token enters the battlefield, triggering Mirage Phalanx's soulbond ability.
  4. 4Resolve the Mirage Phalanx trigger, choosing not to pair it with the Mirage Phalanx token.
  5. 5Resolve the Combat Celebrant trigger from step 1, creating a token copy of it with haste.
  6. 6The Combat Celebrant token enters the battlefield, triggering Mirage Phalanx's soulbond ability.
  7. 7Resolve the Mirage Phalanx trigger, choosing not to pair it with the Combat Celebrant token.
  8. 8Declare the Combat Celebrant token as an attacker.
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
+Combat Celebrant
+Professional Face-Breaker
#7

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Combat Celebrant + Professional Face-Breaker

Infinite combat phasesInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Reflection of KIki-Jiki by paying {1} and tapping it, creating a token copy of Combat Celebrant with haste.
  2. 2Declare Combat Celebrant token and, if needed, an additional creature an opponent cannot block as attackers, choosing to exert Combat Celebrant as it attacks.
  3. 3When you attack, the token Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  4. 4When you deal combat damage, Professional Face-Breaker triggers, creating at least one Treasure token.
  5. 5Activate a Treasure by tapping and sacrificing it, adding one mana.
  6. 6Repeat.
Feldon of the Third Path
+Combat Celebrant
+Determined Iteration
#8

Feldon of the Third Path + Combat Celebrant + Determined Iteration

Infinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite creature ETB
  1. 1Activate Feldon by paying {2}{R} and tapping it, creating a token copy of Combat Celebrant with haste.
  2. 2At the beginning of your combat phase, Determined Iteration triggers, creating a token copy of the Combat Celebrant token with haste.
  3. 3Declare a Combat Celebrant token as an attacker, choosing to exert it as it attacks.
  4. 4The token triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
  5. 5Repeat from step 2.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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