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Rules guide · Enchantment

Combat ResearchHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dominaria United· September 9, 2022
Carte Magic Combat Research

Combat Research is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Complete guide

Combat Research is a cheap Blue Aura that provides consistent card advantage and extra protection for your most important creatures. It is particularly potent in 'Voltron' strategies where you focus on buffing a single legendary threat. By turning every successful attack into a new resource, this card helps you maintain momentum throughout the game.

Granting the Ability

Combat Research enchants a creature and gives that creature a triggered ability. This is an important distinction: the creature itself gains the text 'Whenever this creature deals combat damage to a player, draw a card.' Because the creature owns the ability, the player who currently controls the creature—not necessarily the player who owns the Aura—will be the one to draw the card if combat damage is dealt to a player.

Legendary Bonuses

While the card-draw trigger applies to any enchanted creature, Combat Research offers two significant bonuses if the creature is legendary. First, it provides a +1/+1 stat boost, helping the creature survive combat and hit harder. Second, it grants Ward {1}, forcing your opponents to pay an additional mana whenever they target the creature with a spell or ability. This tax applies to every target attempt, making it significantly harder for opponents to remove your legendary threat efficiently.

Common Pitfalls

A common mistake involves losing control of the enchanted creature. If an opponent uses a spell to take control of your creature, they now control the source of the draw trigger. If that creature hits you, your opponent draws the card. Additionally, keep in mind that the +1/+1 and Ward {1} bonuses are checked constantly; if a creature loses its legendary status while enchanted, these bonuses disappear immediately.

When to Play It

Since it only costs one Blue mana, Combat Research is best played early on an evasive creature to start drawing cards as soon as possible. It is also a great defensive tool for protecting legendary commanders, as the Ward ability acts as a soft counter to targeted removal spells that your opponents might be holding.

Interaction examples

Aggressive Card Draw

You cast Combat Research on a 1/1 creature with Flying. When that creature successfully attacks your opponent and deals 1 damage, the ability granted by the Aura triggers, allowing you to draw a card during the combat damage step.

Protecting the Legend

You enchant your legendary commander with Combat Research, giving it Ward {1}. An opponent casts a spell to destroy your commander. The Ward ability triggers, requiring them to pay {1}. If they also have to worry about the tax from your Mystic Remora for casting that noncreature spell, they may find themselves unable to afford both costs, effectively protecting your board.

Scaling Power

You use Urza's Saga to create a large Construct token. While the token is not legendary and won't get the Ward {1} bonus from Combat Research, attaching the Aura to the token ensures that every time your massive artifact creature connects, you replenish your hand to find more artifacts to grow the Construct further.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Combat Research

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Because the card-draw ability is granted to the creature, if an opponent takes control of the enchanted creature and it deals combat damage while they control it, that opponent will draw a card.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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