← MTG Rules

Rules guide · Creature

Combine GuildmageHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Ravnica Allegiance· January 25, 2019
Carte Magic Combine Guildmage

Combine Guildmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.

How it works : Combine Guildmage

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ashnod's Altar
+Combine Guildmage
#1

Ashnod's Altar + Combine Guildmage

Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggers
  1. 1Activate Combine Guildmage's first ability by paying {1}{G} and tapping it.
  2. 2Activate Ashnod's Altar by sacrificing the persist creature.
  3. 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  4. 4Repeat from step 2.
Phyrexian Altar
+Combine Guildmage
#2

Phyrexian Altar + Combine Guildmage

Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggers
  1. 1Activate Combine Guildmage's first ability by paying {1}{G} and tapping it.
  2. 2Activate Phyrexian Altar by sacrificing the persist creature.
  3. 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  4. 4Repeat from step 2
Altar of Dementia
+Combine Guildmage
#3

Altar of Dementia + Combine Guildmage

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite mill
  1. 1Activate Combine Guildmage's first ability by paying {1}{G} and tapping it.
  2. 2Activate Altar of Dementia by sacrificing the persist creature.
  3. 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  4. 4Resolve the Altar of Dementia ability.
  5. 5Repeat from step 2.
Goblin Bombardment
+Combine Guildmage
#4

Goblin Bombardment + Combine Guildmage

Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggers
  1. 1Activate Combine Guildmage's first ability by paying {1}{G} and tapping it.
  2. 2Activate Goblin Bombardment by sacrificing the persist creature.
  3. 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  4. 4Resolve the Goblin Bombardment ability.
  5. 5Repeat from step 2.
Viscera Seer
+Combine Guildmage
#5

Viscera Seer + Combine Guildmage

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate Combine Guildmage's first ability by paying {1}{G} and tapping it.
  2. 2Activate Viscera Seer by sacrificing the persist creature.
  3. 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  4. 4Resolve the Viscera Seer ability.
  5. 5Repeat from step 2.
Blasting Station
+Combine Guildmage
#6

Blasting Station + Combine Guildmage

Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggers
  1. 1Activate Combine Guildmage's first ability by paying {1}{G} and tapping it.
  2. 2Activate Blasting Station by tapping it and sacrificing the persist creature.
  3. 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  4. 4When the persist creature enters, Blasting Station triggers, untapping Blasting Station.
  5. 5Resolve the Blasting Station ability from step 2.
  6. 6Repeat from step 2.
Carrion Feeder
+Combine Guildmage
#7

Carrion Feeder + Combine Guildmage

Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Activate Combine Guildmage's first ability by paying {1}{G} and tapping it.
  2. 2Activate Carrion Feeder by sacrificing the persist creature.
  3. 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  4. 4Resolve the Carrion Feeder ability.
  5. 5Repeat from step 2.
Murderous Redcap
+Combine Guildmage
#8

Murderous Redcap + Combine Guildmage

Infinite creature LTBInfinite creature ETBInfinite death triggers
  1. 1Activate Combine Guildmage's first ability by paying {1}{G} and tapping it.
  2. 2Cast Murderous Redcap by paying {2}{B/R}{B/R}, which enters with a +1/+1 counter on it due to Combine Guildmage.
  3. 3When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
  4. 4Murderous Redcap dies as a state-based action due to having 0 toughness.
  5. 5Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
  6. 6Repeat from step 3.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Combine Guildmage

No archived Top 8 deck with this card yet.

Explore the meta
Official source