Combine Guildmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
,
: This turn, each creature you control enters with an additional +1/+1 counter on it.
,
: Move a +1/+1 counter from target creature you control onto another target creature you control.
How it works : Combine Guildmage
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.
No other card is named in this ruling.
- #3· Wizards of the Coast
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ashnod's Altar + Combine Guildmage
- 1Activate Combine Guildmage's first ability by paying
and tapping it.
- 2Activate Ashnod's Altar by sacrificing the persist creature.
- 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
- 4Repeat from step 2.
Phyrexian Altar + Combine Guildmage
- 1Activate Combine Guildmage's first ability by paying
and tapping it.
- 2Activate Phyrexian Altar by sacrificing the persist creature.
- 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
- 4Repeat from step 2
Altar of Dementia + Combine Guildmage
- 1Activate Combine Guildmage's first ability by paying
and tapping it.
- 2Activate Altar of Dementia by sacrificing the persist creature.
- 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
- 4Resolve the Altar of Dementia ability.
- 5Repeat from step 2.
Goblin Bombardment + Combine Guildmage
- 1Activate Combine Guildmage's first ability by paying
and tapping it.
- 2Activate Goblin Bombardment by sacrificing the persist creature.
- 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
- 4Resolve the Goblin Bombardment ability.
- 5Repeat from step 2.
Viscera Seer + Combine Guildmage
- 1Activate Combine Guildmage's first ability by paying
and tapping it.
- 2Activate Viscera Seer by sacrificing the persist creature.
- 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
- 4Resolve the Viscera Seer ability.
- 5Repeat from step 2.
Blasting Station + Combine Guildmage
- 1Activate Combine Guildmage's first ability by paying
and tapping it.
- 2Activate Blasting Station by tapping it and sacrificing the persist creature.
- 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
- 4When the persist creature enters, Blasting Station triggers, untapping Blasting Station.
- 5Resolve the Blasting Station ability from step 2.
- 6Repeat from step 2.
Carrion Feeder + Combine Guildmage
- 1Activate Combine Guildmage's first ability by paying
and tapping it.
- 2Activate Carrion Feeder by sacrificing the persist creature.
- 3When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
- 4Resolve the Carrion Feeder ability.
- 5Repeat from step 2.
Murderous Redcap + Combine Guildmage
- 1Activate Combine Guildmage's first ability by paying
and tapping it.
- 2Cast Murderous Redcap by paying
, which enters with a +1/+1 counter on it due to Combine Guildmage.
- 3When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- 4Murderous Redcap dies as a state-based action due to having 0 toughness.
- 5Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Combine Guildmage.
- 6Repeat from step 3.
Legal formats
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Meta decks with Combine Guildmage
No archived Top 8 deck with this card yet.












