Murderous Redcap is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
How it works : Murderous Redcap
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature with persist stops being a creature, persist will still work.
No other card is named in this ruling.
- #3· Wizards of the Coast
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
No other card is named in this ruling.
- #6· Wizards of the Coast
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
No other card is named in this ruling.
- #7· Wizards of the Coast
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
No other card is named in this ruling.
- #8· Wizards of the Coast
Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Murderous Redcap + Celes, Rune Knight
- 1Cast Murderous Redcap by paying
.
- 2When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- 3Murderous Redcap dies as a state-based action due to having 0 toughness.
- 4Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 5When Murderous Redcap enters, it and Celes trigger.
- 6Resolve the Celes trigger, putting a +1/+1 counter on each creature you control.
- 7Resolve the Murderous Redcap trigger, dealing damage to itself equal to its power.
- 8Repeat from step 3.
Murderous Redcap + Gev, Scaled Scorch
- 1Cast Murderous Redcap by paying
.
- 2Murderous Redcap enters, triggering itself, dealing damage to itself equal to its power.
- 3Murderous Redcap dies, triggering its persist ability, returning it to the battlefield with a -1/-1 counter and at least one +1/+1 counter from Gev.
- 4The -1/-1 counter and a +1/+1 counter are both removed as a state-based action.
- 5Repeat from step 2.
Murderous Redcap + Metallic Mimic
- 1Cast Murderous Redcap by paying
, which enters with a +1/+1 counter on it due to Metallic Mimic.
- 2When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- 3Murderous Redcap dies as a state-based action due to having 0 toughness.
- 4Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Metallic Mimic.
- 5Repeat from step 2.
Murderous Redcap + First Day of Class
- 1Cast First Day of Class by paying
.
- 2Cast Murderous Redcap by paying
.
- 3When Murderous Redcap enters the battlefield, it and First Day of Class trigger.
- 4Resolve the First Day of Class trigger, putting a +1/+1 counter on Murderous Redcap.
- 5Resolve the Murderous Redcap trigger, dealing an amount of damage to itself equal to its power.
- 6Murderous Redcap dies as a state-based action due to having 0 toughness.
- 7Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 8Repeat from step 3.
Murderous Redcap + Grumgully, the Generous
- 1Cast Murderous Redcap by paying
, which enters with a +1/+1 counter on it due to Grumgully.
- 2When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- 3Murderous Redcap dies as a state-based action due to having 0 toughness.
- 4Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Grumgully.
- 5Repeat from step 2.
Murderous Redcap + Rhythm of the Wild
- 1Cast Murderous Redcap by paying
, which enters with a +1/+1 counter on it due to Rhythm of the Wild.
- 2When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- 3Murderous Redcap dies as a state-based action due to having 0 toughness.
- 4Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Rhythm of the Wild.
- 5Repeat from step 2.
First Day of Class + Murderous Redcap + Viscera Seer
- 1Cast First Day of School, causing it so that each creature that enters the battlefield under your control this turn gets a +1/+1 counter put on it and gains haste until end of turn.
- 2Activate Viscera Seer, sacrificing Murderous Redcap to scry one.
- 3Murderous Redcap's persist triggers, returning it to the battlefield with a -1/-1 counter.
- 4First Day of School triggers, putting a +1/+1 counter on Murderous Redcap.
- 5Murderous Redcap triggers, dealing 2 damage to any target.
- 6Repeat from step 2.
Murderous Redcap + Uncivil Unrest
- 1Cast Murderous Redcap by paying
, which enters with a +1/+1 counter on it due to Uncivil Unrest.
- 2When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- 3Murderous Redcap dies as a state-based action due to having 0 toughness.
- 4Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Uncivil Unrest.
- 5Repeat from step 2.
Legal formats
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Meta decks with Murderous Redcap
No archived Top 8 deck with this card yet.












