Celes, Rune Knight is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Complete guide
Celes, Rune Knight is a formidable Mardu commander that excels at cycling through your library and rewarding recursion. By utilizing the graveyard as a resource, she strengthens your entire board whenever your allies return to the battlefield. This Human Wizard Knight ensures you never run out of steam while turning every resurrection into a tactical advantage.
Mastering the Runic Draw
When Celes enters, her first ability triggers, allowing you to filter your hand. You decide the number of cards to discard only as the ability resolves. According to official rulings, you may choose to discard zero cards, which still results in drawing one card (0 + 1). If you choose to discard your entire hand, you will draw that many cards plus an additional one, effectively increasing your hand size while setting up your graveyard for her second ability.
Rewarding the Fallen
The second ability is a triggered ability that checks two specific conditions when other creatures enter the battlefield under your control: did they come from the graveyard, or were they cast from the graveyard? If either is true, Celes puts a +1/+1 counter on every creature you control, including herself. Note that this ability only triggers once per event, even if multiple creatures enter from the graveyard simultaneously, such as with a mass reanimation spell.
Strategic Timing and Common Pitfalls
It is important to remember that Celes's second ability specifies 'other' creatures. She cannot trigger herself when she enters, even if she is entering from the graveyard. Additionally, the ability is an 'if' clause trigger; the condition must be true at the moment the creatures enter for the ability to trigger at all. If a creature is cast from exile or the command zone, Celes will not provide the +1/+1 counters.
Interaction examples
If you control Roaming Throne and chose 'Human' or 'Wizard' as it entered, Celes's abilities will trigger an additional time. When Celes enters, you will perform the discard-and-draw process twice. Furthermore, whenever another creature enters from the graveyard, Celes will trigger twice, putting two +1/+1 counters on each of your creatures instead of one.
If you use a reanimation spell to bring Solemn Simulacrum back from your graveyard while Celes is on the battlefield, the second ability of Celes triggers. As it resolves, every creature you control receives a +1/+1 counter. This synergy allows you to turn the recursive nature of Solemn Simulacrum into a permanent power boost for your entire army.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Celes, Rune Knight
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You choose how many cards to discard as Celes's first ability resolves. You may choose to discard no cards and just draw a card.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Murderous Redcap + Celes, Rune Knight
- 1Cast Murderous Redcap by paying
.
- 2When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- 3Murderous Redcap dies as a state-based action due to having 0 toughness.
- 4Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 5When Murderous Redcap enters, it and Celes trigger.
- 6Resolve the Celes trigger, putting a +1/+1 counter on each creature you control.
- 7Resolve the Murderous Redcap trigger, dealing damage to itself equal to its power.
- 8Repeat from step 3.
Celes, Rune Knight + Goblin Bombardment
- 1Activate Goblin Bombardment by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters the battlefield, Celes's second ability triggers, putting a +1/+1 counter on each creature you control.
- 4Resolve the Goblin Bombardment ability.
- 5Repeat.
Celes, Rune Knight + Viscera Seer
- 1Activate Viscera Seer by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters the battlefield, Celes's second ability triggers, putting a +1/+1 counter on each creature you control.
- 4Resolve the Viscera Seer ability.
- 5Repeat.
Celes, Rune Knight + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing the persist creature, adding
.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters the battlefield, Celes's second ability triggers, putting a +1/+1 counter on each creature you control.
- 4Repeat.
Celes, Rune Knight + Altar of Dementia
- 1Activate Altar of Dementia by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters the battlefield, Celes's second ability triggers, putting a +1/+1 counter on each creature you control.
- 4Resolve the Altar of Dementia ability.
- 5Repeat.
Celes, Rune Knight + Phyrexian Altar
- 1Activate Phyrexian Altar by sacrificing the persist creature, adding one mana of any color.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters the battlefield, Celes's second ability triggers, putting a +1/+1 counter on each creature you control.
- 4Repeat.
Celes, Rune Knight + Umbral Collar Zealot
- 1Activate Umbral Collar Zealot by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters the battlefield, Celes's second ability triggers, putting a +1/+1 counter on each creature you control.
- 4Resolve the Umbral Collar Zealot ability.
- 5Repeat.
Celes, Rune Knight + Carrion Feeder
- 1Activate Carrion Feeder by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 3When the persist creature enters the battlefield, Celes's second ability triggers, putting a +1/+1 counter on each creature you control.
- 4Resolve the Carrion Feeder ability.
- 5Repeat.
Legal formats
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Meta decks with Celes, Rune Knight









Roaming Throne
Solemn Simulacrum






