Urza's Saga is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains ": Add
." II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Complete guide
Urza's Saga is a unique card that blends the mechanics of a Land and an Enchantment Saga, offering incredible utility and board presence. It serves as a mana source, a creature generator, and a powerful tutor all in one package. Because it is a land, it doesn't use the stack when played, but its chapter abilities certainly do.
A Land with a Timeline
Urza's Saga enters the battlefield with one lore counter, immediately triggering its first ability. As a land, you play it during your main phase when you have a land drop available; you do not cast it. It gains abilities cumulatively: at chapter I, it taps for colorless mana; at chapter II, it gains the ability to create Construct tokens. It retains these abilities as long as it remains on the battlefield, even after the subsequent chapters trigger.
Resolving the Final Chapter
When the third lore counter is added (usually after your draw step), the chapter III ability is put onto the stack. This ability allows you to search your library for an artifact card with a mana cost of exactly {0} or {1}. Importantly, this refers to the printed mana cost symbols, not just the mana value. Once this ability resolves and you put the artifact onto the battlefield, you must sacrifice Urza's Saga because its number of lore counters is equal to or greater than its final chapter number.
Common Pitfalls to Avoid
A common mistake involves the mana cost restriction in chapter III. You cannot search for cards with a mana cost of {X} or {U}, even if their mana value is 0 or 1, because those symbols do not match {0} or {1}. Additionally, while Urza's Saga has the 'Urza's' land type, it does not count as one of the three pieces required to power up Urza's Tower, Urza's Mine, or Urza's Power Plant.
When to Play Urza's Saga
Timing is crucial since the card is sacrificed after three turns. If you need to maximize your Construct production, ensure you have two mana available to activate the chapter II ability before the third lore counter is added. You can even activate the ability in response to the chapter III trigger being put onto the stack to get one last token before the Saga is sacrificed.
Interaction examples
With two lore counters on Urza's Saga, you go to your next turn. After your draw step, a third lore counter is added, and the chapter III ability triggers. Before that ability resolves, you can tap Urza's Saga and pay two mana to create a Construct token. After the token is created, the search ability resolves, you find an artifact, and then you sacrifice Urza's Saga.
When the chapter III ability of Urza's Saga resolves, you look through your library. You can pick a card like Mana Crypt (cost {0}) or Sol Ring (cost {1}). You cannot pick Hangarback Walker (cost {X}{X}) or Portable Hole (cost {W}), because their mana costs are not specifically {0} or {1}, even though their total mana values are low.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Urza's Saga
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
No other card is named in this ruling.
- #2· Wizards of the Coast
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
While resolving the chapter III ability, you can find only a card with actual mana cost
or
, not mana value 0 or 1. For example, you couldn't find a card with mana cost
or one with mana cost
.
No other card is named in this ruling.
- #4· Wizards of the Coast
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
No other card is named in this ruling.
- #5· Wizards of the Coast
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Beledros Witherbloom + Urza's Saga + Agatha's Soul Cauldron + Arwen, Weaver of Hope
- 1Activate any number of lands except Urza's Saga by tapping them, adding at least
.
- 2Activate Urza's Saga's second ability by paying
and tapping it, creating a 0/0 Construct artifact creature token that gets +1/+1 for each artifact you control, and that enters the battlefield with a number of +1/+1 counters equal to Arwen's toughness.
- 3Activate the Construct using Beledros Witherbloom's ability by paying 10 life, untapping all lands you control.
- 4Activate the Construct using Gristleback's ability by sacrificing it, causing you to gain at least 10 life.
- 5Repeat.
- 6If the number of artifacts you control plus Arwen's toughness is equal to or greater than 10, this combo nets infinite life, and if other lands you control can tap to produce at least
, this combo nets infinite mana.
- 7If you get infinite life and infinite mana, you may forego sacrificing the Constructs.
Beledros Witherbloom + Urza's Saga + Agatha's Soul Cauldron + Arwen, Weaver of Hope
- 1Activate any number of lands except Urza's Saga by tapping them, adding at least
.
- 2Activate Urza's Saga's second ability by paying
and tapping it, creating a 0/0 Construct artifact creature token that gets +1/+1 for each artifact you control, and that enters the battlefield with a number of +1/+1 counters equal to Arwen's toughness.
- 3When the Construct enters the battlefield, Verdant Sun's Avatar triggers, causing you to gain at least 10 life.
- 4Activate the Construct using Beledros Witherbloom's ability by paying 10 life, untapping all lands you control.
- 5Repeat.
- 6If other lands you control can tap to produce at least
, this combo nets infinite mana.
Beledros Witherbloom + Urza's Saga + Agatha's Soul Cauldron + Arwen, Weaver of Hope
- 1Activate any number of lands except Urza's Saga by tapping them, adding at least
.
- 2Activate Urza's Saga's second ability by paying
and tapping it, creating a 0/0 Construct artifact creature token that gets +1/+1 for each artifact you control, and that enters the battlefield with a number of +1/+1 counters equal to Arwen's toughness.
- 3Activate the Construct using Beledros Witherbloom's ability by paying 10 life, untapping all lands you control.
- 4Activate Diamond Valley by tapping it and sacrificing the Construct, causing you to gain at least 10 life.
- 5Repeat.
- 6If the number of artifacts you control plus Arwen's toughness is equal to or greater than 10, this combo nets infinite life, and if other lands you control can tap to produce at least
, this combo nets infinite mana.
- 7If you get infinite life and infinite mana, you may forego sacrificing the Constructs.
Beledros Witherbloom + Urza's Saga + Agatha's Soul Cauldron + Arwen, Weaver of Hope
- 1Activate any number of lands except Urza's Saga by tapping them, adding at least
.
- 2Activate Urza's Saga's second ability by paying
and tapping it, creating a 0/0 Construct artifact creature token that gets +1/+1 for each artifact you control, and that enters the battlefield with a number of +1/+1 counters equal to Arwen's toughness.
- 3When the Construct enters the battlefield, Trostani triggers, causing you to gain at least 10 life.
- 4Activate the Construct using Beledros Witherbloom's ability by paying 10 life, untapping all lands you control.
- 5Repeat.
- 6If other lands you control can tap to produce at least
, this combo nets infinite mana.
Beledros Witherbloom + Urza's Saga + Agatha's Soul Cauldron + Arwen, Weaver of Hope
- 1Activate any number of lands except Urza's Saga by tapping them, adding at least
.
- 2Activate Urza's Saga's second ability by paying
and tapping it, creating a 0/0 Construct artifact creature token that gets +1/+1 for each artifact you control, and that enters the battlefield with a number of +1/+1 counters equal to Arwen's toughness.
- 3When the Construct enters the battlefield, Angelic Chorus triggers, causing you to gain at least 10 life.
- 4Activate the Construct using Beledros Witherbloom's ability by paying 10 life, untapping all lands you control.
- 5Repeat.
- 6If other lands you control can tap to produce at least
, this combo nets infinite mana.
Six + Urza's Saga + Auramancer + Phyrexian Altar
- 1Cast Auramancer from your graveyard for its retrace cost by paying
and discarding Urza's Saga.
- 2When Auramancer enters the battlefield, it triggers, returning Urza's Saga from your graveyard to your hand.
- 3Activate Phyrexian Altar by sacrificing Auramancer, adding
.
- 4Repeat.
Six + Urza's Saga + Auramancer + Phyrexian Altar
- 1Cast Auramancer from your graveyard for its retrace cost by paying
and discarding Urza's Saga.
- 2Animar triggers, putting a +1/+1 counter on it.
- 3When Auramancer enters the battlefield, it triggers, returning Urza's Saga from your graveyard to your hand.
- 4Activate Phyrexian Altar by sacrificing Auramancer, adding
.
- 5Repeat.
Six + Urza's Saga + Auramancer + Phyrexian Altar
- 1Cast Auramancer from your graveyard for its retrace cost by paying
and discarding Urza's Saga.
- 2When Auramancer enters the battlefield, it triggers, returning Urza's Saga from your graveyard to your hand.
- 3Activate Phyrexian Altar by sacrificing Auramancer, adding
.
- 4Repeat.
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Urza's Saga
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