Six is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
How it works : Six
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a spell you cast with retrace is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Six + Life from the Loam + Lion's Eye Diamond
- 1Activate the cycling land's cycling ability by paying its cycling cost and discarding it.
- 2Holding priority, activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding
if you have no
available or adding three mana of the color used to cycle the land otherwise.
- 3Resolve the cycling ability, causing you to mill three cards and return Life from the Loam from your graveyard to your hand.
- 4Cast Life from the Loam by paying
, returning the cycling land and up to two other lands from your graveyard to your hand.
- 5Cast Lion's Eye Diamond from your graveyard for its retrace cost by paying
and discarding a land card from your hand except the cycling land.
- 6Repeat.
Six + Myr Retriever + Ashnod's Altar
- 1Cast Myr Retriever from your graveyard for its retrace cost by paying
and discarding the artifact land card.
- 2Activate Ashnod's Altar by sacrificing Myr Retriever, adding
.
- 3When Myr Retriever dies, it triggers, returning the artifact land card from your graveyard to your hand.
- 4Repeat.
Six + Lion's Eye Diamond + Groundskeeper
- 1Activate Lion's Eye Diamond by sacrificing it and discarding your hand, adding
.
- 2Activate Groundskeeper by paying
, returning a basic land card from your graveyard to your hand.
- 3Cast Lion's Eye Diamond from your graveyard for its retrace cost by paying
and discarding the basic land card.
- 4Repeat.
- 5Once you have infinite mana, you may cast any other card(s) in your graveyard for their retrace costs, and return the basic land using Groundskeeper.
Six + Myr Retriever + Krark-Clan Ironworks
- 1Cast Myr Retriever from your graveyard for its retrace cost by paying
and discarding the artifact land card.
- 2Activate Krark-Clan Ironworks by sacrificing Myr Retriever, adding
.
- 3When Myr Retriever dies, it triggers, returning the artifact land card from your graveyard to your hand.
- 4Repeat.
Six + Phyrexian Altar + Circle of the Land Druid + Insidious Roots
- 1Cast Circle of the Land Druid from your graveyard for its retrace cost by paying
and discarding a land card.
- 2Insidious Roots triggers, creating a creature token.
- 3When Circle of the Land Druid enters the battlefield, its first ability triggers, causing you to mill four cards.
- 4Activate Phyrexian Altar twice by sacrificing the creature token and Circle of the Land Druid, adding
.
- 5When Circle of the Land Druid dies, its second ability triggers, returning a land card from your graveyard to your hand.
- 6Insidious Roots triggers, creating a creature token.
- 7Repeat.
Slogurk, the Overslime + Six + Lotus Petal
- 1Cast Lotus Petal from your graveyard by paying
and discarding a land card.
- 2Slogurk's first ability triggers, putting a +1/+1 counter on it.
- 3Activate Lotus Petal by tapping and sacrificing it, adding
.
- 4Repeat from step 1 two additional times.
- 5Activate Slogurk's second ability by removing three +1/+1 counters from it, returning it from the battlefield to your hand.
- 6Slogurk's third ability triggers, returning three land cards from your graveyard to your hand.
- 7Cast Slogurk by paying
.
- 8Repeat.
Six + Scrap Trawler + Chromatic Sphere + Foundry Inspector
- 1Cast Chromatic Sphere from your graveyard by paying
and discarding an artifact land card from your hand.
- 2Activate Chromatic Sphere by paying
, tapping and sacrificing it, adding
and causing you to draw a card.
- 3Scrap Trawler triggers, returning an artifact land card from your graveyard to your hand.
- 4Repeat.
Six + Phyrexian Altar + Circle of the Land Druid + Teval, the Balanced Scale
- 1Cast Circle of the Land Druid from your graveyard for its retrace cost by paying
and discarding a land card.
- 2Teval triggers, creating a creature token.
- 3When Circle of the Land Druid enters the battlefield, its first ability triggers, causing you to mill four cards.
- 4Activate Phyrexian Altar twice by sacrificing the creature token and Circle of the Land Druid, adding
.
- 5When Circle of the Land Druid dies, its second ability triggers, returning a land card from your graveyard to your hand.
- 6Teval triggers, creating a creature token.
- 7Repeat.
Interactions with other cards
These cards' text mentions Six.

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3}

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. This land enters tapped. {T}: Add {U}.

Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}.

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Six



























