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Rules guide · Instant

Demonic ConsultationHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Masters Edition II· September 22, 2008
Carte Magic Demonic Consultation

Demonic Consultation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Complete guide

Demonic Consultation is a high-risk, high-reward instant that offers unparalleled tutor power for just one black mana. While it can find exactly what you need to win, a single unlucky reveal can exile your entire library in an instant. This card is a staple in competitive formats where daring players use it to dig for game-ending combo pieces.

What It Does

For a single black mana, you name any card that exists in Magic: The Gathering. You then exile the top six cards of your library and begin revealing cards one by one until you find the named card. That card goes to your hand, and everything else revealed along the way is exiled forever. If the card isn't found, you simply exile your entire library.

How It Resolves Step by Step

First, the spell resolves and you choose a card name; you do not name the card when you cast it. Second, you exile the top six cards of your library as a mandatory initial cost. Third, you reveal cards from the top of your library one at a time. As soon as you reveal the named card, the process stops. Finally, you put the named card into your hand and all other cards revealed during this process are moved to the exile zone.

Common Mistakes

The biggest mistake is forgetting that if the named card is among the first six cards exiled, you will never find it, as the search only starts after those six are gone. Another common misconception is that exiling your library causes an immediate loss. You only lose the game if you are required to draw a card and your library is empty. Lastly, remember that this spell does not target, so your choice of card name happens only during resolution, giving opponents no chance to respond once the name is chosen.

When to Play It

Demonic Consultation is best used when you are one piece away from winning the game and can afford the risk of losing your library. It is also frequently used defensively to find a specific interaction piece, or strategically to empty your library intentionally if you have a win condition that benefits from having no cards left to draw.

Interaction examples

The Perfect Setup

To ensure you don't exile your target, you can cast Vampiric Tutor first to put a specific card on top of your library. However, if you then cast Demonic Consultation naming that card, the first six cards exiled will include the card you just tutored for, resulting in your entire library being exiled. To avoid this, you would need to draw the tutored card or ensure it is deeper than the top six cards.

Fast Mana Efficiency

You cast Dark Ritual to add three black mana. You use one of that mana to cast Demonic Consultation. Because the spell is so cheap, you still have two black mana remaining in your pool to immediately cast the card you find, provided you didn't exile your win condition in the first six cards.

Fishing for an Answer

If your opponent is about to win, you cast Demonic Consultation naming a specific counterspell. You exile the top six cards. If the counterspell is the seventh card, you put it in your hand and exile nothing else. If it is the 40th card, you exile 39 cards to get it. If it was in the first six, you exile your whole library and must win before your next draw step.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Demonic Consultation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You don't name a card until Demonic Consultation resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You must name a card that actually exists in the game of Magic.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Demonic Consultation
+Thassa's Oracle
#1

Demonic Consultation + Thassa's Oracle

Exile your libraryWin the game
  1. 1Cast Demonic Consultation by paying {B}, naming Thassa's Oracle and thus exiling your library due to you not having a card named Thassa's Oracle in your library.
  2. 2Cast Thassa's Oracle by paying {U}{U}.
  3. 3Thassa's Oracle enters the battlefield, causing you to win the game.
Demonic Consultation
+Laboratory Maniac
#2

Demonic Consultation + Laboratory Maniac

Exile your libraryWin the game
  1. 1Cast Demonic Consultation by paying {B}, naming Laboratory Maniac and thus exiling your library due to you not having a card named Laboratory Maniac in your library.
  2. 2Draw a card, causing you to win the game due to Laboratory Maniac.
Demonic Consultation
+Jace, Wielder of Mysteries
#3

Demonic Consultation + Jace, Wielder of Mysteries

Exile your libraryWin the game
  1. 1Cast Demonic Consultation by paying {B}, naming Jace, Wielder of Mysteries and thus exiling your library due to you not having a card named Jace, Wielder of Mysteries in your library.
  2. 2Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Approach of the Second Sun
+Demonic Consultation
#4

Approach of the Second Sun + Demonic Consultation

Win the game
  1. 1Cast Approach of the Second Sun by paying {6}{W}, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top.
  2. 2Cast Demonic Consultation by paying {B}, exiling the top six cards of your library and then revealing Approach of the Second Sun and putting it into your hand.
  3. 3Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.
Demonic Consultation
+Timestream Navigator
#5

Demonic Consultation + Timestream Navigator

Infinite turnsExile your librarySkip your draw stepsLock
  1. 1During your upkeep, activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  2. 2Move to your draw step, and draw a card.
  3. 3Cast Demonic Consultation by paying {1}{B}, naming Timestream Navigator and exiling your entire library except Timestream Navigator and putting Timestream Navigator into your hand.
  4. 4Cast Timestream Navigator by paying {1}{U}.
  5. 5During your extra turn's upkeep, activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  6. 6Move to your draw step, drawing Timestream Navigator.
  7. 7Repeat from step 4.
Fblthp, Impossibly Lost
+Demonic Consultation
#6

Fblthp, Impossibly Lost + Demonic Consultation

Exile your libraryWin the game
  1. 1Cast Demonic Consultation by paying {B}, naming a card not in your library and thus exiling your library.
  2. 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Beacon of Immortality
+Demonic Consultation
+Bolas's Citadel
#7

Beacon of Immortality + Demonic Consultation + Bolas's Citadel

Exile your libraryInfinite lifegainInfinite lifegain triggersInfinite magecraft triggers
  1. 1Cast Demonic Consultation by paying {B}, naming a card not in your library and exiling your library.
  2. 2Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling it into your library.
  3. 3Cast Beacon of Immortality from the top of your library by paying 6 life, doubling your life total and shuffling it into your library.
  4. 4Repeat step 3.
Jarad, Golgari Lich Lord
+Cosmogoyf
+Demonic Consultation
#8

Jarad, Golgari Lich Lord + Cosmogoyf + Demonic Consultation

Near-infinite lifelossExile your library
  1. 1Cast Demonic Consultation by paying {B}, naming a card not in your library and exiling your library.
  2. 2Activate Jarad by paying {1}{B}{G} and sacrificing Cosmogoyf, causing each opponent to lose life equal to Cosmogoyf's power.
03

Legal formats

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