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Rules guide · Legendary Creature

Fblthp, Impossibly LostHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Reality Fracture· October 2, 2026
Carte Magic Fblthp, Impossibly Lost

Fblthp, Impossibly Lost is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)

Complete guide

Fblthp, Impossibly Lost offers a unique twist on the classic 'Laboratory Maniac' effect, rewarding you for successful attacks. While he usually hides away in your library, his presence turns a potential loss from an empty deck into an immediate victory. Let's explore how this Homunculus turns your combat damage into a game-winning draw.

Winning the Game

Fblthp's ability triggers whenever one or more of your opponents are dealt combat damage during your turn. When this resolves, you draw two cards. If your library is empty, the ability checks this state immediately. Instead of waiting for state-based actions that usually cause a loss for drawing from an empty library, Fblthp intervenes and grants you the win right then and there.

The Shuffle Clause

After checking for the win condition, Fblthp's ability instructs his owner to shuffle him into their library. This is a mandatory part of the resolution. If you won the game, this part technically happens but doesn't matter; however, if you didn't win, Fblthp will leave the battlefield and become a hidden card in your deck once more.

Timing and State-Based Actions

A common mistake is thinking Fblthp protects you from losing to an empty library at all times. He does not. He only prevents the loss and grants a win during the resolution of his specific triggered ability. If you are forced to draw from an empty library via another spell or your draw step while Fblthp is simply sitting on the battlefield, you will still lose the game.

Interaction examples

Combat Connection

You have Fblthp, Impossibly Lost and Ornithopter of Paradise on the battlefield. You attack your opponent with Ornithopter of Paradise, and it deals 1 combat damage. Fblthp's ability triggers. When it resolves, you draw two cards. If those were the last two cards in your deck, you are safe for now, but Fblthp shuffles himself back into your library.

The Empty Library Win

Your library has zero cards left. You attack an opponent with Foundry Inspector and Fblthp. If Foundry Inspector deals combat damage, Fblthp's ability triggers. As it resolves, the game sees you need to draw from an empty library. Before state-based actions check if you've lost, Fblthp's effect sees the empty library and you win the game immediately.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Fblthp, Impossibly Lost

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Losing the game due to drawing from an empty library happens as a state-based action. At certain times (usually after each spell and ability resolves) the game checks to see if any state-based actions need to be performed, then does so. Since Fblthp's ability causes you to win the game while that ability is still resolving, this happens before those state-based actions would be checked and performed. Notably, drawing cards from an empty library at any other time while Fblthp is on the battlefield will still cause you to lose the game.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Fblthp, Impossibly Lost
+Leveler
#1

Fblthp, Impossibly Lost + Leveler

Exile your libraryWin the game
  1. 1Cast Leveler by paying {5}. When it enters, it triggers, exiling your library.
  2. 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost
+Demonic Consultation
#2

Fblthp, Impossibly Lost + Demonic Consultation

Exile your libraryWin the game
  1. 1Cast Demonic Consultation by paying {B}, naming a card not in your library and thus exiling your library.
  2. 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost
+Enter the Infinite
#3

Fblthp, Impossibly Lost + Enter the Infinite

Infinite card drawInfinite draw triggersWin the game
  1. 1Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, causing you to draw your library and put a card from your hand on top of your library.
  2. 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to draw two cards and then win the game.
Fblthp, Impossibly Lost
+Thought Lash
#4

Fblthp, Impossibly Lost + Thought Lash

Exile your libraryWin the game
  1. 1Activate Thought Lash a number of times by exiling all the cards in your library.
  2. 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost
+Mirror of Fate
#5

Fblthp, Impossibly Lost + Mirror of Fate

Exile your libraryWin the game
  1. 1Activate Mirror of Fate by tapping and sacrificing it, choosing no cards and exiling your library.
  2. 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost
+Mana Severance
+Selective Memory
#6

Fblthp, Impossibly Lost + Mana Severance + Selective Memory

Exile your libraryWin the game
  1. 1Cast Mana Severance by paying {1}{U}, exiling all lands from your library.
  2. 2Cast Selective Memory by paying {3}{U}, exiling all remaining cards from your library.
  3. 3Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost
+Phyrexian Devourer
#7

Fblthp, Impossibly Lost + Phyrexian Devourer

Exile your libraryWin the game
  1. 1Activate Phyrexian Devourer a number of times by exiling all the cards in your library.
  2. 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost
+Divining Witch
#8

Fblthp, Impossibly Lost + Divining Witch

Exile your libraryWin the game
  1. 1Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming a card not in your library and thus exiling your library.
  2. 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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