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Rules guide · Sorcery

Mana SeveranceHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Tempest· October 14, 1997
Carte Magic Mana Severance

Mana Severance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Search your library for any number of land cards, exile them, then shuffle.

Complete guide

Mana Severance is a unique blue sorcery that allows you to permanently alter the composition of your deck. By removing unwanted land cards, you ensure that every future draw brings you closer to your most powerful spells.

Streamlining Your Strategy

When you cast Mana Severance, you search your library for any number of land cards and exile them. Because the text says "any number," you can choose to remove all lands to guarantee non-land draws, or just a few to tweak your mana ratio for the late game.

Step-by-Step Resolution

First, the spell resolves and you look through your library. Second, you select the specific land cards you wish to remove and move them into the exile zone. Finally, you must shuffle your library, even if you chose to exile zero cards, as the shuffle instruction is mandatory.

Common Mistakes

A frequent error is forgetting that the cards are exiled, not put into the graveyard; this means they cannot be recovered by standard land-retrieval effects. Additionally, remember that you cannot look at the top of your library while searching unless another effect specifically allows it.

When to Cast It

This spell is most effective during the mid-to-late game once you have enough mana on the battlefield to sustain your plays. It effectively eliminates 'dead draws' during the closing turns of a match.

Interaction examples

Precision Drawing with Ponder

If you use Mana Severance to exile all lands from your deck, a subsequent Ponder becomes incredibly powerful. You will see three non-land spells, allowing you to arrange your next three turns perfectly without the risk of drawing a land.

Maximizing Quality with Windfall

After exiling your lands with Mana Severance, casting Windfall ensures your new hand is composed entirely of spells. While your opponents might draw a mix of lands and spells, your hand will be high-impact, providing a significant tactical advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Mana Severance

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mana Severance
+Goblin Charbelcher
#1

Mana Severance + Goblin Charbelcher

Target player loses the game
  1. 1Cast Mana Severance for {U} {1} and remove all lands from your library.
  2. 2Tap and activate Goblin Charbelcher's ability for {3} targeting a player, thus killing them.
Mana Severance
+Selective Memory
+Thassa's Oracle
#2

Mana Severance + Selective Memory + Thassa's Oracle

Exile your libraryWin the game
  1. 1Cast Mana Severance by paying {1}{U}, searching for all land cards in your library, exiling them and shuffling your library.
  2. 2Cast Selective Memory by paying {3}{U}, exiling the rest of your library.
  3. 3Cast Thassa's Oracle by paying {U}{U}.
  4. 4Thassa's Oracle enters the battlefield, causing you to win the game.
Mana Severance
+Selective Memory
+Jace, Wielder of Mysteries
#3

Mana Severance + Selective Memory + Jace, Wielder of Mysteries

Exile your libraryWin the game
  1. 1Cast Mana Severance by paying {1}{U}, searching for all land cards in your library, exiling them and shuffling your library.
  2. 2Cast Selective Memory by paying {3}{U}, exiling the rest of your library.
  3. 3Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Hermit Druid
+Mana Severance
+Laboratory Maniac
#4

Hermit Druid + Mana Severance + Laboratory Maniac

Infinite self-millWin the game
  1. 1Cast Mana Severance by paying {1}{U}, searching for all lands in your library, exiling them and shuffling your library.
  2. 2Activate Hermit Druid by paying {G} and tapping it, causing you to mill your entire library.
  3. 3Draw a card, causing you to win the game due to drawing from an empty library.
Opposition Agent
+Hive Mind
+Mana Severance
+Selective Memory
#5

Opposition Agent + Hive Mind + Mana Severance + Selective Memory

Cast any number of spells from opponents' librariesExile all nonland cards from opponents' librariesExile each opponent's libraryLock
  1. 1Cast Mana Severance by paying {1}{U}.
  2. 2Hive Mind triggers, causing each opponent to create a copy of Mana Severance.
  3. 3Resolve each opponent's Mana Severance, searching their libraries for all land cards, exiling them and shuffling their library.
  4. 4Resolve your Mana Severance, exiling no lands cards from your library and shuffling your library.
  5. 5Cast Selective Memory by paying {3}{U}.
  6. 6Hive Mind triggers, causing each opponent to create a copy of Selective Memory.
  7. 7Resolve each opponent's Selective Memory, exiling the rest of each opponent's library.
  8. 8Resolve your Selective Memory, exiling no nonland cards from your library and shuffling your library.
Fblthp, Impossibly Lost
+Mana Severance
+Selective Memory
#6

Fblthp, Impossibly Lost + Mana Severance + Selective Memory

Exile your libraryWin the game
  1. 1Cast Mana Severance by paying {1}{U}, exiling all lands from your library.
  2. 2Cast Selective Memory by paying {3}{U}, exiling all remaining cards from your library.
  3. 3Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Hermit Druid
+Mana Severance
+Jace, Wielder of Mysteries
#7

Hermit Druid + Mana Severance + Jace, Wielder of Mysteries

Infinite self-millWin the game
  1. 1Cast Mana Severance by paying {1}{U}, searching for all lands in your library, exiling them and shuffling your library.
  2. 2Activate Hermit Druid by paying {G} and tapping it, causing you to mill your entire library.
  3. 3Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Opposition Agent
+Hive Mind
+Mana Severance
+Mind Grind
#8

Opposition Agent + Hive Mind + Mana Severance + Mind Grind

Infinite mill for target opponent
  1. 1Cast Mana Severance by paying {1}{U}.
  2. 2Hive Mind triggers, causing each opponent to create a copy of Mana Severance.
  3. 3Resolve each opponent's Mana Severance, searching their libraries for all land cards, exiling them and shuffling their library.
  4. 4Resolve your Mana Severance, exiling no lands cards from your library and shuffling your library.
  5. 5Cast Mind Grind by paying {1}{U}{B}.
  6. 6Hive Mind triggers, causing each opponent to create a copy of Mind Grind.
  7. 7Resolve each opponent's Mind Grind, revealing the rest of each opponent's library then put those cards into their graveyard.
  8. 8Resolve your Mind Grind, revealing your cards until you reveal one land card from your library then puts all revealed cards to your graveyard.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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