Mind Grind is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
How it works : Mind Grind
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If an opponent’s library contains fewer than X land cards, all cards from that library are revealed and put into their graveyard.
No other card is named in this ruling.
- #2· Wizards of the Coast
If another spell or ability instructs you to cast Mind Grind “without paying its mana cost,” you won’t be able to. You must pick 0 as the value of X in the mana cost of a spell being cast “without paying its mana cost,” but the X in Mind Grind’s mana cost can’t be 0.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Opposition Agent + Hive Mind + Mana Severance + Mind Grind
- 1Cast Mana Severance by paying
.
- 2Hive Mind triggers, causing each opponent to create a copy of Mana Severance.
- 3Resolve each opponent's Mana Severance, searching their libraries for all land cards, exiling them and shuffling their library.
- 4Resolve your Mana Severance, exiling no lands cards from your library and shuffling your library.
- 5Cast Mind Grind by paying
.
- 6Hive Mind triggers, causing each opponent to create a copy of Mind Grind.
- 7Resolve each opponent's Mind Grind, revealing the rest of each opponent's library then put those cards into their graveyard.
- 8Resolve your Mind Grind, revealing your cards until you reveal one land card from your library then puts all revealed cards to your graveyard.
Legal formats
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Meta decks with Mind Grind
No archived Top 8 deck with this card yet.







