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Rules guide · Sorcery

ReanimateHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Reanimate

Reanimate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Complete guide

Reanimate is one of the most iconic and powerful spells in Magic history, offering a way to bring massive threats back to life for a single black mana. However, cheating death comes at a price, as the spell demands a sacrifice of your life force based on the creature's power. Understanding the timing of this life loss is crucial to using the card effectively without accidentally knocking yourself out of the game.

What It Does

Reanimate targets a creature card in any graveyard and puts it directly onto the battlefield under your control. The spell then calculates the mana value of that card while it is in the graveyard and causes you to lose that much life. Notably, it can target cards in your own graveyard or your opponents' graveyards, making it a versatile tool for both combo decks and disruptive strategies.

How It Resolves Step by Step

When Reanimate resolves, the first thing that happens is the targeted creature card moves from the graveyard to the battlefield. Because the creature is already on the battlefield when the life loss occurs, any continuous effects or static abilities of that creature are active. For example, if the creature prevents life loss, you won't lose any life. After the creature is placed, you lose life equal to the card's mana value. Finally, any enter-the-battlefield (ETB) triggers are put onto the stack. If the life loss causes you to reach zero life, you will lose the game before those ETB triggers can resolve.

Common Mistakes

A common point of confusion involves cards with 'X' in their mana cost. According to official rulings, if a card in a graveyard has {X} in its cost, X is considered 0. Another mistake involves the source of life loss; the life you lose is based on the mana value of the card as it existed in the graveyard, not the characteristics of the permanent once it is on the battlefield. Finally, remember that in multiplayer games, if the owner of the creature leaves the game, their card leaves with them, potentially leaving your board empty.

When to Play It

Reanimate is best played when you have a high-impact creature in a graveyard early in the game. It is frequently paired with 'entomb' effects or discard outlets to place specific targets into the graveyard. Because the mana cost is so low, it allows you to hold up mana for protection or additional spells on the same turn you bring back your win condition.

Interaction examples

Finding Your Target

First, you cast Demonic Tutor to search your library for a specific high-mana creature or a way to discard one, ensuring you have the right piece in hand or graveyard. Once your target is in the graveyard, you cast Reanimate for {B}. The creature enters the battlefield, you lose life equal to its mana value, and you have successfully cheated a high-cost threat into play for very little mana investment.

Managing Life Totals

In a game where your life total is pressured, you must be careful. If you use Feed the Swarm to destroy an opponent's creature, you lose life equal to its mana value. If you then cast Reanimate on that same creature, you will lose life again equal to its mana value. Since Reanimate's life loss happens after the creature enters, make sure your total life is greater than the mana value of the creature, or you will lose the game before you get a chance to use your new permanent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Reanimate

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The amount of life you lose is determined by the mana value of the card in your graveyard, not the creature once it's on the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a card in a graveyard has {X} in its mana cost, X is 0.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creature you control from Reanimate is exiled.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You lose life after the creature is already on the battlefield. Any abilities it has that interact with loss of life, such as that of Platinum Emperion, apply to that loss of life.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If any abilities trigger on the creature entering the battlefield, those abilities resolve after you lose life. If losing life results in you losing the game, those abilities won't resolve.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

K'rrik, Son of Yawgmoth
+Buried Alive
+Reanimate
+Chainer, Dementia Master
#1

K'rrik, Son of Yawgmoth + Buried Alive + Reanimate + Chainer, Dementia Master

Infinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggers
  1. 1Cast Buried Alive by paying {2} and two life, searching for Chainer, Viscera Seer, and Gray Merchant of Asphodel.
  2. 2Cast Reanimate by paying 2 life.
  3. 3returning Chainer onto the battlefield and causing you to lose five life.
  4. 4Activate Chainer by paying nine life, returning Viscera Seer from your graveyard to the battlefield as a Nightmare in addition to its other creature types.
  5. 5Activate Chainer by paying nine life, returning Gray Merchant of Asphodel from your graveyard to the battlefield as a Nightmare in addition to its other creature types.
  6. 6Gray Merchant of Asphodel enters the battlefield, causing each opponent to lose life equal to your devotion to black and causing you to gain life equal to the amount of life lost this way.
  7. 7Activate Viscera Seer by sacrificing Gray Merchant of Asphodel, scrying 1.
  8. 8Repeat from step 5.
K'rrik, Son of Yawgmoth
+Buried Alive
+Reanimate
+Chainer, Dementia Master
#2

K'rrik, Son of Yawgmoth + Buried Alive + Reanimate + Chainer, Dementia Master

Infinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggers
  1. 1Cast Buried Alive by paying {2} and two life, searching for Chainer, Viscera Seer, and Kokusho.
  2. 2Cast Reanimate by paying 2 life.
  3. 3returning Chainer onto the battlefield and causing you to lose five life.
  4. 4Activate Chainer by paying nine life, returning Viscera Seer from your graveyard to the battlefield as a Nightmare in addition to its other creature types.
  5. 5Activate Chainer by paying nine life, returning Kokusho from your graveyard to the battlefield as a Nightmare in addition to its other creature types.
  6. 6Activate Viscera Seer by sacrificing Kokusho.
  7. 7Kokusho dies, causing each opponent to lose 5 life and causing you to gain life equal to the amount of life lost this way.
  8. 8Resolve the Viscera Seer, scrying 1.
Inalla, Archmage Ritualist
+Spellseeker
+Culling the Weak
+Shallow Grave
#3

Inalla, Archmage Ritualist + Spellseeker + Culling the Weak + Shallow Grave

Infinite lifelossInfinite magecraft triggersInfinite storm countInfinite creature tokens with haste
  1. 1Cast Spellseeker, stacking Inalla's trigger under Spellseeker's ETB trigger.
  2. 2Tutor Culling the Weak to hand with Spellseeker's ability.
  3. 3Cast Culling the Weak, sacrificing Spellseeker and adding {B}{B}{B}{B}.
  4. 4Resolve and pay for the Inalla trigger from earlier, creating a token copy of Spellseeker and leaving {B}{B}{B} floating.
  5. 5When the token ETBs, tutor Unearth to your hand.
  6. 6Unearth Spellseeker, leaving {B}{B} floating.
  7. 7Shortcut resolving both Inalla's trigger and Spellseeker's ETB, tutoring for Burnt Offering and Finale of Promise, leaving {B} floating.
  8. 8Cast Burnt Offering, sacrificing Spellseeker and adding {B}{R}{R}.
03

Legal formats

timelesslegacyvintagecommanderoathbreakerbrawlcompetitivebrawlpremodernpredhtlr
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