Inalla, Archmage Ritualist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
How it works : Inalla, Archmage Ritualist
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can pay
only once each time Inalla's first ability resolves. You can't pay more to get more than one token.
No other card is named in this ruling.
- #2· Wizards of the Coast
If Inalla enters the battlefield at the same time as other Wizards you control, its ability will trigger for each of those other Wizards.
No other card is named in this ruling.
- #3· Wizards of the Coast
The token copies exactly what was printed on the creature and nothing else (unless that creature was copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
Card named in this ruling
- #4· Wizards of the Coast
If the copied creature had
in its mana cost, X is 0.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the copied creature was copying something else, the token enters the battlefield as whatever that permanent was copying.
Card named in this ruling
- #6· Wizards of the Coast
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
No other card is named in this ruling.
- #7· Wizards of the Coast
If the creature that caused Inalla's ability to trigger has already left the battlefield by the time the ability resolves, you can still pay
. If you do, you'll create a token with the copiable values of the characteristics of that creature as it last existed on the battlefield.
No other card is named in this ruling.
- #8· Wizards of the Coast
If a copied creature is legendary, any triggered abilities it has will trigger if appropriate before the "legend rule" causes one of those legendary creatures to be put into its owner's graveyard. Those abilities will be put on the stack after the "legend rule" is applied.
No other card is named in this ruling.
- #9· Wizards of the Coast
To activate Inalla's last ability, you may tap any untapped Wizards you control, including ones you haven't controlled continuously since the beginning of your most recent turn, such as Inalla itself. (Note that tapping the creature doesn't use
[the tap symbol].)
No other card is named in this ruling.
- #10· Wizards of the Coast
This commander's eminence ability is a triggered ability. The commander must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the commander is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves.
No other card is named in this ruling.
- #11· Wizards of the Coast
Notably, if your commander is on the battlefield and its eminence ability triggers, but it's put into the command zone before that ability resolves, that ability won't do anything as it resolves. This is because an object that changes zones is considered a new object.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Inalla, Archmage Ritualist + Bloodline Necromancer + Ruthless Technomancer
- 1Cast Bloodline Necromancer by paying
.
- 2Bloodline Necromancer enters the battlefield, triggering itself and Inalla.
- 3Resolve the Bloodline Necromancer trigger, returning Ruthless Technomancer from your graveyard to the battlefield.
- 4Ruthless Technomancer enters the battlefield, triggering itself and Inalla.
- 5Resolve the Ruthless Technomancer trigger, causing you to sacrifice Bloodline Necromancer and create three Treasure tokens.
- 6Activate two Treasure tokens by tapping and sacrificing them, adding
.
- 7Resolve the Inalla trigger from step 4, causing you to pay
to create a token copy of Ruthless Technomancer with haste.
- 8The Ruthless Technomancer token enters the battlefield, causing you to sacrifice the nontoken Ruthless Technomancer and create two Treasure tokens.
Timestream Navigator + Riptide Laboratory + Inalla, Archmage Ritualist
- 1Cast Timestream Navigator by paying
.
- 2Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay
to create a token copy of Timestream Navigator with haste.
- 3If you do not have the city's blessing, Timestream Navigator triggers, giving you the city's blessing for the rest of the game.
- 4Activate Riptide Laboratory by paying
and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield.
- 5Activate the token Timestream Navigator by paying
, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one.
- 6Repeat each turn.
Inalla, Archmage Ritualist + Bloodline Necromancer + Ashnod's Altar
- 1Cast Bloodline Necromancer by paying
.
- 2When Bloodline Necromancer enters the battlefield, it and Inalla trigger.
- 3Resolve the Bloodline Necromancer's trigger, doing nothing.
- 4Holding priority, activate Ashnod's Altar by sacrificing Bloodline Necromancer, adding
.
- 5Resolve the Inalla trigger, causing you to pay
to create a token copy of Bloodline Necromancer with haste.
- 6When the token Bloodline Necromancer enters the battlefield, it triggers, returning Bloodline Necromancer from your graveyard to the battlefield.
- 7Repeat from step 2.
Inalla, Archmage Ritualist + Persist + Burnt Offering + Archaeomancer
- 1Cast Burnt Offering by paying
and sacrificing Archaeomancer, adding
.
- 2Cast Persist by paying
, returning Archaeomancer from your graveyard to the battlefield with a -1/-1 counter on it.
- 3Archaeomancer enters the battlefield, triggering itself and Inalla.
- 4Resolve the Archaeomancer trigger, returning Burnt Offering from your graveyard to your hand.
- 5Resolve the Inalla trigger, causing you to pay
to create a token copy of Archaeomancer with haste.
- 6The token Archaeomancer enters the battlefield, returning Persist from your graveyard to your hand.
- 7Repeat.
- 8Once you have infinite Archaeomancer tokens, if Inalla is on the battlefield, you may activate Inalla's ability infinite times to cause infinite lifeloss for opponents.
Inalla, Archmage Ritualist + Timestream Navigator + Conjurer's Closet
- 1At the beginning of your end step, Conjurer's Closet triggers, blinking Timestream Navigator.
- 2If you don't have the city's blessing, Timestream Navigator's Ascend ability gives you the city's blessing.
- 3When Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay
to create a token copy of Timestream Navigator with haste.
- 4Activate the Timestream Navigator token by paying
, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one.
- 5Repeat each turn.
Inalla, Archmage Ritualist + Wanderwine Prophets
- 1Cast Wanderwine Prophets by paying
.
- 2Wanderwine Prophets enters the battlefield, triggering Inalla and Wanderwine Prophets.
- 3Resolve Inalla's trigger, causing you to pay
to create a token copy of Wanderwine Prophets.
- 4Token copy of Wanderwine Prophets enters the battlefield, championing original Wanderwine Prophets.
- 5Resolve the Wanderwine Prophets trigger, does nothing.
- 6Move to combat.
- 7Declare token copy of Wanderwine Prophets as attacker.
- 8Deal combat damage with Wanderwine Prophets.
Inalla, Archmage Ritualist + Persist + Archaeomancer + Culling the Weak
- 1Cast Culling the Weak by paying
and sacrificing Archaeomancer, adding
.
- 2Cast Persist by paying
, returning Archaeomancer from your graveyard to the battlefield with a -1/-1 counter on it.
- 3Archaeomancer enters the battlefield, triggering itself and Inalla.
- 4Resolve the Archaeomancer trigger, returning Culling the Weak from your graveyard to your hand.
- 5Resolve the Inalla trigger, causing you to pay
to create a token copy of Archaeomancer with haste.
- 6The token Archaeomancer enters the battlefield, returning Persist from your graveyard to your hand.
- 7Repeat.
- 8Once you have infinite Archaeomancer tokens, if Inalla is on the battlefield, you may activate Inalla's ability infinite times to cause infinite lifeloss for opponents.
Inalla, Archmage Ritualist + Bloodline Necromancer + Phyrexian Altar
- 1Cast Bloodline Necromancer by paying
.
- 2When Bloodline Necromancer enters the battlefield, it and Inalla trigger.
- 3Resolve the Bloodline Necromancer's trigger, doing nothing.
- 4Holding priority, activate Phyrexian Altar by sacrificing Bloodline Necromancer, adding
.
- 5Resolve the Inalla trigger, causing you to pay
to create a token copy of Bloodline Necromancer with haste.
- 6When the token Bloodline Necromancer enters the battlefield, it triggers, returning Bloodline Necromancer from your graveyard to the battlefield.
- 7Repeat from step 2.
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