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Rules guide · Enchantment

Favorable WindsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Game Night· November 16, 2018
Carte Magic Favorable Winds

Favorable Winds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Creatures you control with flying get +1/+1.

Complete guide

Favorable Winds is a classic blue enchantment that turns a fleet of small fliers into a serious aerial threat. By providing a static power and toughness boost to your evasive creatures, it allows you to close out games quickly while soaring over your opponent's ground forces.

A Static Sky-High Boost

Favorable Winds provides a continuous effect that grants +1/+1 to every creature you control that has the flying keyword. Unlike triggered abilities that go on the stack, this bonus is always active as long as the enchantment is on the battlefield and the creature has flying. If a creature loses flying, it immediately loses the bonus; conversely, if a creature gains flying, it immediately grows in size.

Step-by-Step Resolution

When you cast Favorable Winds, it moves to the stack like any other nonland spell. Once it resolves, it enters the battlefield and its static ability begins applying to all eligible creatures you control. There is no 'entering the battlefield' trigger to respond to; the stat change is instantaneous for your flyers. If you control multiple copies of Favorable Winds, the effects are additive, meaning two copies will grant your flyers +2/+2.

Common Pitfalls to Avoid

Players often forget that Favorable Winds only checks for the keyword 'flying' on your creatures. It does not grant flying to creatures that don't have it, nor does it affect creatures controlled by your opponents. Additionally, if an effect removes all abilities from your creature (such as certain transformation spells), that creature will lose its flying keyword and consequently lose the +1/+1 bonus from Favorable Winds.

Strategic Implementation

This card is best utilized in aggressive 'Tempo' decks where you deploy efficient evasive threats early. By following up your creatures with Favorable Winds, you increase the clock on your opponent while potentially forcing them to use removal on a two-mana enchantment rather than your win conditions.

Interaction examples

Maintaining Card Advantage

With Rhystic Study on the board, you can punish your opponent for trying to find an answer to your boosted flyers. If your opponent casts a spell to destroy Favorable Winds, Rhystic Study triggers, allowing you to draw a card unless they pay {1}, helping you replace the lost enchantment.

Early Game Pressure

Playing Mystic Remora on turn one can deter your opponent from casting noncreature spells, such as early removal or mana rocks. This creates a safe window for you to cast Favorable Winds on turn two, ensuring your flying creatures are buffed and ready to attack before the opponent can safely develop their board.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Favorable Winds

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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