Enter the Infinite is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Complete guide
Enter the Infinite is one of the most powerful blue sorceries in Magic, allowing you to effectively hold your entire library in your hand. This massive twelve-mana spell grants you total access to your resources while temporarily removing the restrictions of the discard phase. It is a true game-ender that requires careful planning to ensure you don't lose the game on your next draw step.
Drawing Your Destiny
When Enter the Infinite resolves, you count the exact number of cards remaining in your library and draw that many cards. Because the card instructs you to draw cards equal to the number of cards in your library, you are not 'emptying' the library in a way that causes immediate loss; however, your library will be at zero cards momentarily. Immediately after drawing, you must choose one card from your hand and place it on top of your library, ensuring you have at least one card to draw for your next turn.
Maximum Hand Size Explained
A key component of this spell is the continuous effect that waives your maximum hand size. This effect lasts until your next turn begins. This means during the cleanup step of the turn you cast Enter the Infinite, you do not discard down to seven cards. However, be aware that this effect expires as soon as your next turn starts; if you don't win during that turn, you will have to discard down to your maximum hand size during that following cleanup step.
Common Pitfalls
The most common mistake is forgetting the 'one card on top' rule. If you have a way to draw extra cards during your opponent's turn, or if an opponent forces you to draw a card, you will lose the game because your library only contains that single card you replaced. Additionally, if an effect forces you to reveal the top card of your library, you must reveal every single card one by one as you draw through the deck.
When to Cast
Due to its high mana cost of twelve, this is rarely cast fairly. It is best utilized in decks that can generate infinite mana or cheat the casting cost. Once it resolves, you should have every combo piece and protection spell in your deck available to win the game immediately or on the extra turn you likely have prepared.
Interaction examples
After casting Enter the Infinite and drawing your library, you place Rise of the Eldrazi on top of your library. Because you have no maximum hand size, you pass the turn with 30+ cards. On your next turn, you draw Rise of the Eldrazi, cast it to destroy a threat and draw four more cards (which you can do because you have the rest of your deck in hand), and then take an extra turn to finish the opponent.
If you cast Enter the Infinite and realize you cannot win this turn, you can use the cards now in your graveyard to cast Temporal Trespass for its Delve cost. By taking an extra turn immediately, you ensure that you can use the massive hand you just drew before the 'no maximum hand size' effect wears off at the start of what would have been your opponent's next turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Enter the Infinite
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You won't have to discard any cards during the cleanup step of the turn you cast Enter the Infinite. You will have to discard down to your maximum hand size during the cleanup step of your next turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you are playing with the top card of your library revealed (due to Garruk's Horde, for example), you'll reveal each card before you draw it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Jace, Wielder of Mysteries + Enter the Infinite
- 1Cast Enter the Infinite by paying
, drawing your library and then putting any card besides Jace from your hand on top of your library.
- 2If Jace is not on the battlefield, cast it by paying
.
- 3Activate Jace's first loyalty ability by putting a loyalty counter on it, causing you to mill two cards and win the game due to drawing from an empty library.
Enter the Infinite + Thassa's Oracle
- 1Cast Enter the Infinite by paying
, drawing your library and then putting any card besides Thassa's Oracle from your hand on top of your library.
- 2Cast Thassa's Oracle by paying
.
- 3Thassa's Oracle enters the battlefield ability triggers, causing you to win the game.
Enter the Infinite + Psychosis Crawler
- 1Cast Enter the Infinite by paying
, causing you to draw your library and then put a card on top of your library.
- 2Psychosis Crawler triggers for each card drawn, causing each opponent to lose that much life.
Twenty-Toed Toad + Enter the Infinite
- 1Cast Enter the Infinite by paying
, causing you to draw your entire library and then put a card from your hand on top of your library.
- 2Declare Twenty-Toed Toad as an attacker.
- 3Twenty-Toed Toad's second ability triggers, causing you to win the game.
Enter the Infinite + Psychic Corrosion
- 1Cast Enter the Infinite.
- 2Psychic Corrosion triggers for each card you've drawn, milling each opponent's library completely.
- 3Pass the turn to your opponent; They will lose when they attempt to draw a card on their turn.
Fblthp, Impossibly Lost + Enter the Infinite
- 1Cast Enter the Infinite by paying
, causing you to draw your library and put a card from your hand on top of your library.
- 2Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to draw two cards and then win the game.
Hive Mind + Enter the Infinite + Howling Mine
- 1Cast Enter the Infinite by paying
.
- 2Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite.
- 3Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn.
- 4At the beginning of each opponent's draw step, Howling Mine triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.
Hive Mind + Enter the Infinite + Kami of the Crescent Moon
- 1Cast Enter the Infinite by paying
.
- 2Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite.
- 3Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn.
- 4At the beginning of each opponent's draw step, Kami triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.
Legal formats
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Meta decks with Enter the Infinite
No archived Top 8 deck with this card yet.



Rise of the Eldrazi
Temporal Trespass







