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Vampiric TutorHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Dominaria Remastered· January 13, 2023
Carte Magic Vampiric Tutor

Vampiric Tutor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Complete guide

Vampiric Tutor is one of the most powerful search effects in Magic: The Gathering, offering unparalleled flexibility for a single black mana. By allowing you to place any card from your library directly on top, it ensures your next draw is exactly what you need to win the game. However, this precision comes at the cost of your health and a slight delay in acquiring the card.

Finding Your Answer

When you cast Vampiric Tutor, you search your entire library for a single card. Unlike many other search effects, you do not have to reveal the card you choose to your opponents. After selecting the card, you shuffle your library and place that specific card on top of it. Finally, you lose 2 life as the spell finishes resolving.

Resolution and Timing

The instruction to shuffle and put the card on top happens as a single, continuous action. This is important for cards that allow players to look at the top card of their library; the second card down is never revealed during this process. Because the card goes to the top of the library rather than your hand, you will usually need to wait for your next draw step or use another spell to access it immediately.

Common Mistakes

A frequent error is forgetting to lose the 2 life, which is a mandatory part of the spell's effect and not a cost. Another mistake is revealing the card you searched for; because the spell does not specify to 'reveal it,' you keep the identity of the card secret until you actually draw or play it.

Strategic Deployment

Since Vampiric Tutor is an instant, the optimal time to cast it is usually during your opponent's end step. This minimizes the time the card sits on top of your library where it could be vulnerable to 'mill' effects, and ensures you draw it at the start of your own turn.

Interaction examples

Accelerated Setup

If you have a Dark Ritual in hand but need a powerful creature to spend the mana on, you can cast Vampiric Tutor during your opponent's end step. You search for your finisher and place it on top. On your turn, you draw the finisher, cast Dark Ritual to add three black mana, and use that mana to deploy your threat ahead of schedule.

Instant Access

If you need a card immediately during your main phase, you can cast Vampiric Tutor to put the desired card on top of your library. While the spell is finished, you then cast Deadly Dispute, sacrificing a creature or artifact. The first card you draw from Deadly Dispute will be the card you just tutored for, putting it directly into your hand for immediate use.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Vampiric Tutor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The "shuffle and put the card on top" is a single action. If an effect causes the top card of the library to be face up, the second card down is not revealed.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Approach of the Second Sun
+Vampiric Tutor
#1

Approach of the Second Sun + Vampiric Tutor

Win the game
  1. 1Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
  2. 2Cast Vampiric Tutor by paying {B}, searching your library for Approach of the Second Sun and putting it on top of your library and causing you to lose 2 life.
  3. 3Draw Approach of the Second Sun from your library.
  4. 4Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.
Conspicuous Snoop
+Kiki-Jiki, Mirror Breaker
+Vampiric Tutor
#2

Conspicuous Snoop + Kiki-Jiki, Mirror Breaker + Vampiric Tutor

Infinite creature tokens with hasteInfinite creature ETB
  1. 1Cast Vampiric Tutor by paying {B}, causing you to lose 2 life and search your library for Kiki-Jiki and put it on top of your library.
  2. 2Activate Conspicuous Snoop using Kiki-Jiki's ability by tapping it, creating a token copy of Conspicuous Snoop with haste.
  3. 3Repeat step 2 using the Conspicuous Snoop token.
Spellbinder
+Beacon of Tomorrows
+Vampiric Tutor
#3

Spellbinder + Beacon of Tomorrows + Vampiric Tutor

Near-infinite turnsSkip your draw stepsLock
  1. 1Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
  2. 2Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. 3Spellbinder triggers, casting a copy of Vampiric Tutor without paying its mana cost.
  4. 4Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, putting it on top of your library and causing you to lose 2 life.
  5. 5Move to your next turn, drawing Beacon of Tomorrows during your draw step.
  6. 6Repeat.
  7. 7NOTE: This combo only persists as long as your life total remains above 2.
Isochron Scepter
+Vampiric Tutor
+Nexus of Fate
+Venser's Journal
#4

Isochron Scepter + Vampiric Tutor + Nexus of Fate + Venser's Journal

Infinite turnsSkip your draw stepsLock
  1. 1Cast Nexus of Fate by paying {5}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. 3Resolve the copy of Vampiric Tutor, searching your library for Nexus of Fate, then shuffling your library and putting Nexus of Fate on top of it, and causing you to lose 2 life.
  4. 4Move to your next turn.
  5. 5At the beginning of your upkeep, Venser's Journal triggers, causing you to gain at least two life.
  6. 6At the beginning of your draw step, you will draw Nexus of Fate from the top of your library.
  7. 7Repeat.
Deceiver of Form
+Biovisionary
+Vampiric Tutor
#5

Deceiver of Form + Biovisionary + Vampiric Tutor

Win the game
  1. 1Cast Vampiric Tutor by paying {B}, causing you to search your library for Biovisionary, then shuffle your library, put Biovisionary on top of it, and lose 2 life.
  2. 2At the beginning of your combat phase, Deceiver of Form triggers, revealing Biovisionary from the top of your library and causing all other creatures you control to become copies of Biovisionary until end of turn.
  3. 3At the beginning of your end step, Deceiver of Form and each Biovisionary trigger.
  4. 4Resolve the first Biovisionary trigger, causing you to win the game.
Isochron Scepter
+Vampiric Tutor
+Nexus of Fate
+Palace Siege
#6

Isochron Scepter + Vampiric Tutor + Nexus of Fate + Palace Siege

Infinite turnsSkip your draw stepsLock
  1. 1Cast Nexus of Fate by paying {5}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. 3Resolve the copy of Vampiric Tutor, searching your library for Nexus of Fate, then shuffling your library and putting Nexus of Fate on top of it, and causing you to lose 2 life.
  4. 4Move to your next turn.
  5. 5At the beginning of your upkeep, Palace Siege triggers, causing each opponent to lose 2 life and you to gain two life.
  6. 6At the beginning of your draw step, you will draw Nexus of Fate from the top of your library.
  7. 7Repeat.
Isochron Scepter
+Vampiric Tutor
+Beacon of Tomorrows
+Venser's Journal
#7

Isochron Scepter + Vampiric Tutor + Beacon of Tomorrows + Venser's Journal

Infinite turnsSkip your draw stepsLock
  1. 1Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. 3Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, then shuffling your library and putting Beacon of Tomorrows on top of it, and causing you to lose 2 life.
  4. 4Move to your next turn.
  5. 5At the beginning of your upkeep, Venser's Journal triggers, causing you to gain at least two life.
  6. 6At the beginning of your draw step, you will draw Beacon of Tomorrows from the top of your library.
  7. 7Repeat.
Isochron Scepter
+Vampiric Tutor
+Beacon of Tomorrows
+Palace Siege
#8

Isochron Scepter + Vampiric Tutor + Beacon of Tomorrows + Palace Siege

Infinite turnsSkip your draw stepsLock
  1. 1Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. 3Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, then shuffling your library and putting Beacon of Tomorrows on top of it, and causing you to lose 2 life.
  4. 4Move to your next turn.
  5. 5At the beginning of your upkeep, Palace Siege triggers, causing each opponent to lose 2 life and you to gain two life.
  6. 6At the beginning of your draw step, you will draw Beacon of Tomorrows from the top of your library.
  7. 7Repeat.
03

Legal formats

timelessgladiatorcommanderoathbreakerbrawlcompetitivebrawlpredh
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Meta decks with Vampiric Tutor

No archived Top 8 deck with this card yet.

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