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Rules guide · Enchantment

Palace SiegeHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Commander 2017· August 25, 2017
Carte Magic Palace Siege

Palace Siege is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

How it works : Palace Siege

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Isochron Scepter
+Vampiric Tutor
+Nexus of Fate
+Palace Siege
#1

Isochron Scepter + Vampiric Tutor + Nexus of Fate + Palace Siege

Infinite turnsSkip your draw stepsLock
  1. 1Cast Nexus of Fate by paying {5}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. 3Resolve the copy of Vampiric Tutor, searching your library for Nexus of Fate, then shuffling your library and putting Nexus of Fate on top of it, and causing you to lose 2 life.
  4. 4Move to your next turn.
  5. 5At the beginning of your upkeep, Palace Siege triggers, causing each opponent to lose 2 life and you to gain two life.
  6. 6At the beginning of your draw step, you will draw Nexus of Fate from the top of your library.
  7. 7Repeat.
Isochron Scepter
+Vampiric Tutor
+Beacon of Tomorrows
+Palace Siege
#2

Isochron Scepter + Vampiric Tutor + Beacon of Tomorrows + Palace Siege

Infinite turnsSkip your draw stepsLock
  1. 1Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. 2Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. 3Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, then shuffling your library and putting Beacon of Tomorrows on top of it, and causing you to lose 2 life.
  4. 4Move to your next turn.
  5. 5At the beginning of your upkeep, Palace Siege triggers, causing each opponent to lose 2 life and you to gain two life.
  6. 6At the beginning of your draw step, you will draw Beacon of Tomorrows from the top of your library.
  7. 7Repeat.
Razaketh, the Foulblooded
+Beacon of Tomorrows
+Endless Ranks of the Dead
+Palace Siege
#3

Razaketh, the Foulblooded + Beacon of Tomorrows + Endless Ranks of the Dead + Palace Siege

Infinite turnsLock
  1. 1At the beginning of your upkeep, Palace Siege and Endless Ranks of the Dead trigger.
  2. 2Resolve the Palace Siege trigger, causing each opponent to lose 2 life and you to gain two life.
  3. 3Resolve the Endless Ranks of the Dead trigger, creating at least one 2/2 Zombie creature token.
  4. 4Activate Razaketh by paying 2 life and sacrificing a Zombie token, searching your library for Beacon of Tomorrows and putting it into your hand.
  5. 5Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuflle Beacon of Tomorrows into your library.
  6. 6Repeat each turn.
Razaketh, the Foulblooded
+Beacon of Tomorrows
+Ophiomancer
+Palace Siege
#4

Razaketh, the Foulblooded + Beacon of Tomorrows + Ophiomancer + Palace Siege

Infinite turnsLock
  1. 1At the beginning of your upkeep, Palace Siege and Ophiomancer trigger.
  2. 2Resolve the Palace Siege trigger, causing each opponent to lose 2 life and you to gain two life.
  3. 3Resolve the Ophiomancer trigger, creating a 1/1 Snake creature token.
  4. 4Activate Razaketh by paying 2 life and sacrificing the Snake token, searching your library for Beacon of Tomorrows and putting it into your hand.
  5. 5Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuflle Beacon of Tomorrows into your library.
  6. 6Repeat each turn.
Palace Siege
+Coretapper
+Magistrate's Scepter
+Thousand-Year Elixir
#5

Palace Siege + Coretapper + Magistrate's Scepter + Thousand-Year Elixir

Infinite turnsLock
  1. 1At the beginning of your upkeep, Palace Siege triggers, returning Coretapper from your graveyard to your hand.
  2. 2Cast Coretapper by paying {2}.
  3. 3Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  4. 4Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  5. 5Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Razaketh, the Foulblooded
+Nexus of Fate
+Ophiomancer
+Palace Siege
#6

Razaketh, the Foulblooded + Nexus of Fate + Ophiomancer + Palace Siege

Infinite turnsLock
  1. 1At the beginning of your upkeep, Palace Siege and Ophiomancer trigger.
  2. 2Resolve the Palace Siege trigger, causing each opponent to lose 2 life and you to gain two life.
  3. 3Resolve the Ophiomancer trigger, creating a 1/1 Snake creature token.
  4. 4Activate Razaketh by paying 2 life and sacrificing the Snake token, searching your library for Nexus of Fate and putting it into your hand.
  5. 5Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuflle Nexus of Fate into your library.
  6. 6Repeat each turn.
Razaketh, the Foulblooded
+Nexus of Fate
+Endless Ranks of the Dead
+Palace Siege
#7

Razaketh, the Foulblooded + Nexus of Fate + Endless Ranks of the Dead + Palace Siege

Infinite turnsLock
  1. 1At the beginning of your upkeep, Palace Siege and Endless Ranks of the Dead trigger.
  2. 2Resolve the Palace Siege trigger, causing each opponent to lose 2 life and you to gain two life.
  3. 3Resolve the Endless Ranks of the Dead trigger, creating at least one 2/2 Zombie creature token.
  4. 4Activate Razaketh by paying 2 life and sacrificing a Zombie token, searching your library for Nexus of Fate and putting it into your hand.
  5. 5Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuflle Nexus of Fate into your library.
  6. 6Repeat each turn.
03

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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Meta decks with Palace Siege

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