The World Tree is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This land enters tapped.: Add
. As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Complete guide
The World Tree is a legendary land that serves as the ultimate mana fixer and a powerful win condition for deity-themed decks. While it starts slow by entering the battlefield tapped, it eventually transforms every land you own into a prismatic source of power. Once you reach the peak of its growth, you can sacrifice it to summon an entire pantheon of Gods directly to the battlefield.
What it does
The World Tree provides three distinct functions. First, it generates green mana on its own. Second, it grants a static ability that becomes active once you control at least six lands, allowing all your lands to tap for any color of mana. Finally, it features a massive activated ability requiring two of each mana color to search your library for any number of God cards and put them directly into play.
How it resolves step by step
When you activate the final ability, you must pay ten mana (WWUUBBRRGG), tap The World Tree, and sacrifice it as part of the cost. Upon resolution, you search your library for any card with the 'God' creature type. You can choose zero, one, or even every God card in your deck. These cards are placed onto the battlefield simultaneously, and you must shuffle your library afterward regardless of how many Gods you found.
Common mistakes to avoid
A common misconception is that The World Tree changes the types of your lands; it does not. Your lands retain their original names and types, such as Forest or Island, and they keep all their original abilities. Additionally, remember that The World Tree counts itself toward the 'six or more lands' requirement. If you control this card and five other lands, the static ability is active.
When to play it
This land is best suited for five-color decks or decks heavily reliant on God creature cards. Because it enters the battlefield tapped, it is best played on a turn where you do not need to use all your mana immediately. Once you hit your sixth land drop, it simplifies complex mana requirements for high-cost spells.
Interaction examples
If you are playing a Commander game and control six lands including The World Tree, your Command Tower gains a second activated ability. While the Tower normally only produces mana within your commander's color identity, The World Tree allows it to tap for 'one mana of any color,' effectively bypassing the color identity restriction for mana production.
With six lands on the battlefield, Exotic Orchard gains the ability to tap for any color. Normally, Exotic Orchard is limited to what your opponents can produce; however, The World Tree adds a new, independent ability to the land. You may choose to use either the original Orchard ability or the new 'Add one mana of any color' ability granted by The World Tree.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : The World Tree
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The World Tree’s third ability doesn’t cause lands you control to lose any of their abilities. It also doesn’t cause lands you control to gain or lose any land types.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
The World Tree + Maskwood Nexus
- 1Activate The World Tree's second ability by paying
, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Maskwood Nexus and put them onto the battlefield.
The World Tree + Purphoros, God of the Forge
- 1Activate The World Tree's second ability by paying
, tapping and sacrificing it, searching your library for Purphoros, if needed, and every other God and/or creature with changeling in your library and put them onto the battlefield.
- 2When the Gods enter the battlefield, Purphoros triggers for each God that entered except itself, if applicable.
- 3Resolve all Purphoros triggers, dealing damage to each opponent equal to twice the number of Gods that entered the battlefield.
The World Tree + Arcane Adaptation
- 1Activate The World Tree's second ability by paying
, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Arcane Adaptation and put them onto the battlefield.
The World Tree + Rukarumel, Biologist
- 1Activate The World Tree's second ability by paying
, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Rukarumel and put them onto the battlefield.
The World Tree + Leyline of Transformation
- 1Activate The World Tree's second ability by paying
, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Leyline of Transformation and put them onto the battlefield.
The World Tree + Conspiracy
- 1Activate The World Tree's second ability by paying
, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Conspiracy and put them onto the battlefield.
Jyoti, Moag Ancient + Deadeye Navigator + Tatyova, Steward of Tides + The World Tree
- 1Activate Jyoti by paying
, blinking it.
- 2When Jyoti enters, it and Deadeye Navigator trigger.
- 3Resolve the Jyoti trigger, creating a 1/1 Forest Dryad land creature token for each time you've cast your commander from the command zone this game
- 4When the Forest Dryads enter, Tatyova triggers that many times, giving them haste until end of turn.
- 5Resolve the Deadeye Navigator trigger, repairing it and Jyoti.
- 6Activate two Forest Dryads by tapping them, adding
.
- 7Repeat.
Legal formats
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Command Tower
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