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Rules guide · Legendary Creature

The Wondrous WaspHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Marvel Super Heroes· June 26, 2026
Carte Magic The Wondrous Wasp

The Wondrous Wasp is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Flying Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.

Complete guide

The Wondrous Wasp is a versatile Legendary Human Hero that provides high-speed disruption to your Magic: The Gathering matches. With its Flash and Flying abilities, it can intercept threats or silence powerful enemy abilities at a moment's notice. Let's dive into how this hero can sting your opponents' strategies.

A Flashy Entrance

The Wondrous Wasp possesses the Flash keyword, allowing you to cast it at any time you could cast an instant. When it enters the battlefield, the Wasp's Sting ability triggers. This ability allows you to target one creature, tap it, and strip it of all its abilities. This loss of abilities persists for as long as The Wondrous Wasp remains on the battlefield.

Resolving the Sting

When the enter-the-battlefield ability goes on the stack, you choose a target creature. Upon resolution, the creature becomes tapped (if it wasn't already) and loses all text in its text box. Note that the effect creates a continuous link; if The Wondrous Wasp leaves the battlefield in response to its own trigger, the target is still tapped, but it will not lose its abilities because the duration 'as long as The Wondrous Wasp remains on the battlefield' has already expired.

Strategic Considerations

Common mistakes include forgetting that the ability loss is tied to the Wasp's presence. If your opponent destroys the Wasp, the target creature immediately regains all its original abilities. Additionally, if you target a creature that is already tapped, the ability still resolves and removes the creature's abilities as intended.

When to Strike

Because of Flash, the best time to play The Wondrous Wasp is often during your opponent's turn. You can cast it during the Beginning of Combat step to tap down a potential attacker and remove its keywords, such as Flying or Trample, before it can be declared as an attacker.

Interaction examples

Grounding the Thopter

Your opponent controls Ornithopter of Paradise and needs mana. During their main phase, you cast The Wondrous Wasp. When it enters, its trigger targets the Ornithopter. The Ornithopter is tapped and loses both Flying and its mana-producing ability. As long as the Wasp stays on the field, the Ornithopter cannot be tapped for mana.

Breaking the Discount

An opponent has a Foundry Inspector, making their artifact spells cheaper. You cast The Wondrous Wasp. Its ability taps the Foundry Inspector and removes its static ability. Now, the opponent's artifact spells return to their original mana costs because the Foundry Inspector no longer has the ability to reduce them.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : The Wondrous Wasp

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Medomai the Ageless
+The Wondrous Wasp
+Phelia, Exuberant Shepherd
#1

Medomai the Ageless + The Wondrous Wasp + Phelia, Exuberant Shepherd

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Move to your next turn.
  5. 5Declare Medomai and Phelia as attackers.
  6. 6Phelia triggers, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  7. 7Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  8. 8At the beginning of your end step, Phelia triggers, returning The Wondrous Wasp from exile to the battlefield.
Medomai the Ageless
+The Wondrous Wasp
+Abuelo, Ancestral Echo
#2

Medomai the Ageless + The Wondrous Wasp + Abuelo, Ancestral Echo

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Move to your next turn.
  5. 5Declare Medomai as an attacker.
  6. 6Holding priority, activate Abuelo by paying {1}{W}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  7. 7Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  8. 8At the beginning of your end step, Abuelo triggers, returning The Wondrous Wasp from exile to the battlefield.
Medomai the Ageless
+The Wondrous Wasp
+Mistmeadow Witch
#3

Medomai the Ageless + The Wondrous Wasp + Mistmeadow Witch

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Move to your next turn.
  5. 5Declare Medomai as an attacker.
  6. 6Holding priority, activate Mistmeadow Witch by paying {2}{W}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  7. 7Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  8. 8At the beginning of your end step, Mistmeadow Witch triggers, returning The Wondrous Wasp from exile to the battlefield.
Medomai the Ageless
+The Wondrous Wasp
+Flickerform
#4

Medomai the Ageless + The Wondrous Wasp + Flickerform

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Cast Flickerform by paying {1}{W}, attaching it to The Wondrous Wasp.
  5. 5Move to your next turn.
  6. 6Declare Medomai as an attacker.
  7. 7Holding priority, activate Flickerform by paying {2}{W}{W}, exiling it and The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  8. 8Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
Medomai the Ageless
+The Wondrous Wasp
+Baboon Spirit
#5

Medomai the Ageless + The Wondrous Wasp + Baboon Spirit

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Move to your next turn.
  5. 5Declare Medomai as an attacker.
  6. 6Holding priority, activate Baboon Spirit by paying {3}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  7. 7Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  8. 8At the beginning of your end step, Baboon Spirit triggers, returning The Wondrous Wasp from exile to the battlefield.
Medomai the Ageless
+The Wondrous Wasp
+Roon of the Hidden Realm
#6

Medomai the Ageless + The Wondrous Wasp + Roon of the Hidden Realm

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Move to your next turn.
  5. 5Declare Medomai as an attacker.
  6. 6Holding priority, activate Roon of the Hidden Realm by paying {2} and tapping it, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  7. 7Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  8. 8At the beginning of your end step, Roon of the Hidden Realm triggers, returning The Wondrous Wasp from exile to the battlefield.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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