Baboon Spirit is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures.": Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Complete guide
Baboon Spirit is a versatile Monkey Spirit that rewards you for playing other Spirits while offering a way to save your creatures from danger. It excels in decks that focus on creature types or enter-the-battlefield effects by generating elusive tokens and flickering permanents. Mastering this card requires understanding timing and the distinction between tokens and nontoken creatures.
Generating the Spirit Hoard
The first ability of Baboon Spirit is a triggered ability that looks for nontoken Spirits entering the battlefield under your control. Every time a nontoken Spirit arrives, you create a 1/1 colorless Spirit token. These tokens have a unique evasion ability: they can only block or be blocked by other Spirits, making them excellent for chip damage against non-tribal decks.
The Step-by-Step Exile Process
The second ability is an activated ability costing {3}{U}. First, you pay the mana and choose another target creature you control. Upon resolution, that creature is exiled immediately. It stays in the exile zone until the beginning of the next end step, at which point it returns to the battlefield under its owner's control. Note that if you use this ability during an end step, the creature won't return until the following turn's end step.
Common Mistakes to Avoid
A frequent error is trying to trigger Baboon Spirit with the tokens it creates. The text explicitly states 'nontoken Spirit,' so the 1/1 Spirit tokens will not cause the ability to trigger recursively. Additionally, remember that the activated ability can only target 'another' creature, meaning Baboon Spirit cannot exile itself to escape a board wipe.
When to Activate the Ability
Use the flicker ability to re-trigger 'enters the battlefield' effects or to protect a key creature from targeted removal. Since the creature returns at the next end step, you can also use it to remove a creature from combat after it has dealt damage, though it will not return in time to block during that same turn.
Interaction examples
If you have Roaming Throne on the battlefield with 'Spirit' chosen as the creature type, and another nontoken Spirit enters, Baboon Spirit's ability triggers twice. This results in two 1/1 colorless Spirit tokens instead of one. Additionally, because the Throne is a Spirit, it will trigger the Baboon Spirit when it first enters the battlefield.
By spending {3}{U}, you can exile Solemn Simulacrum with Baboon Spirit's activated ability. At the beginning of the next end step, the Simulacrum returns to the battlefield, allowing you to search for another basic land card. This is an effective way to ramp and thin your deck using spare mana.
If you control two copies of Baboon Spirit and play a third nontoken Spirit, both Baboon Spirits will trigger, giving you two 1/1 tokens. You can also use one Baboon Spirit to exile the other; when the exiled one returns at the end step, it counts as a nontoken Spirit entering the battlefield, triggering the first Baboon Spirit to create a token.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Baboon Spirit
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
The Legend of Kuruk // Avatar Kuruk + Spark Double + Baboon Spirit
- 1Activate Spark Double using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Baboon Spirit by paying
, exiling Spark Double
- 3At the beginning of your end step, Baboon Spirit triggers, returning Spark Double from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Chameleon, Master of Disguise + Baboon Spirit
- 1Activate Chameleon using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Baboon Spirit by paying
, exiling Chameleon
- 3At the beginning of your end step, Baboon Spirit triggers, returning Chameleon from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Sakashima of a Thousand Faces + Baboon Spirit
- 1Activate Sakashima using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Baboon Spirit by paying
, exiling Sakashima.
- 3At the beginning of your end step, Baboon Spirit triggers, returning Sakashima from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor + Baboon Spirit
- 1Activate Sakashima the Impostor using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Baboon Spirit by paying
, exiling Sakashima
- 3At the beginning of your end step, Baboon Spirit triggers, returning Sakashima from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Auton Soldier + Baboon Spirit
- 1Activate Auton Soldier using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Baboon Spirit by paying
, exiling Auton Soldier.
- 3At the beginning of your end step, Baboon Spirit triggers, returning Auton Soldier from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Karn's Bastion + Baboon Spirit
- 1Activate Avatar Kuruk by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Baboon Spirit by paying
, exiling Avatar Kuruk.
- 3At the beginning of your end step, Baboon Spirit triggers, returning The Legend of Kuruk from exile to the battlefield with a lore counter on it.
- 4The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- 5Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- 6Activate Karn's Bastion by paying
and tapping it, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- 7The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- 8Repeat.
The Legend of Kuruk // Avatar Kuruk + Marvin, Murderous Mimic + Baboon Spirit
- 1Activate Marvin using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Baboon Spirit by paying
, exiling Marvin.
- 3At the beginning of your end step, Baboon Spirit triggers, returning Marvin from exile to the battlefield
- 4Repeat each turn.
The Legend of Kuruk // Avatar Kuruk + Lulu, Stern Guardian + Baboon Spirit
- 1Activate Avatar Kuruk by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Baboon Spirit by paying
, exiling Avatar Kuruk.
- 3At the beginning of your end step, Baboon Spirit triggers, returning The Legend of Kuruk from exile to the battlefield with a lore counter on it.
- 4The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- 5Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- 6Activate Lulu by paying
, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- 7The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- 8Repeat.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Baboon Spirit
No archived Top 8 deck with this card yet.



Baboon Spirit
Roaming Throne
Solemn Simulacrum






