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Rules guide · Legendary Creature

Chameleon, Master of DisguiseHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Chameleon, Master of Disguise

Chameleon, Master of Disguise is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)

Complete guide

Meet Chameleon, Master of Disguise, a versatile Shapeshifter that can mimic any ally on your battlefield. Thanks to the Mayhem mechanic, this Villain is never truly gone, allowing you to cast him directly from your graveyard if you find a way to discard him first.

A Master of Mimicry

Chameleon, Master of Disguise enters the battlefield as a copy of a creature you already control. Unlike some clones, he keeps his own name, which allows you to bypass the Legend Rule if you copy another legendary creature you own. He inherits all the base power, toughness, and abilities of the creature he copies while remaining a Legendary Human Shapeshifter Villain by name.

Understanding Mayhem

The Mayhem ability allows you to cast Chameleon from your graveyard for a reduced cost of {2}{U}, provided he was discarded that same turn. It is important to remember that Mayhem is an alternative cost and does not change when you can cast the spell. Since Chameleon is a creature, you can usually only cast him during your main phase when the stack is empty, even if he was discarded on an opponent's turn.

Common Mistakes

Players often forget that Mayhem has a strict time limit; the card must have been moved from your hand to the graveyard via a discard effect specifically during the current turn. Furthermore, because Chameleon copies as he enters the battlefield, he does not 'target' the creature. This means he can copy creatures with Shroud or Protection from Blue.

When to Play Chameleon

Chameleon is best utilized in decks with 'looting' effects or self-discard synergies to take advantage of his Mayhem cost. He is an excellent tool for doubling up on powerful enter-the-battlefield effects or providing a backup copy of a vital utility creature that your opponent is trying to remove.

Interaction examples

Ramping with the Master

If you have Solemn Simulacrum on the battlefield and cast Chameleon, Master of Disguise, you can have him enter as a copy of the Simulacrum. Because he enters as the Golem, his 'enter' ability triggers, allowing you to search for a basic land. When he eventually dies, his 'death' trigger will also allow you to draw a card.

Doubling Down on Types

If you control Roaming Throne (with 'Human' chosen as the type) and cast Chameleon, Master of Disguise, you can have Chameleon enter as a copy of the Throne. Upon entry, you choose a type for Chameleon (such as 'Shapeshifter'). Now, you have two Ward {2} creatures that each cause your other tribal abilities to trigger an additional time.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Chameleon, Master of Disguise

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must follow all normal timing rules when casting a spell with mayhem. For example, you can't cast a creature card with mayhem you couldn't normally cast during an opponent's turn, even if you discard that card during an opponent's turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Mayhem represents an alternative cost that can be paid to cast a spell from your graveyard if you discarded the card with mayhem that turn. You must pay any additional costs the spell has.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Felidar Guardian
+Chameleon, Master of Disguise
#1

Felidar Guardian + Chameleon, Master of Disguise

Infinite creature LTBInfinite creature ETB
  1. 1Cast Chameleon by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian
  2. 2When Chameleon enters the battlefield, it triggers, blinking Felidar Guardian.
  3. 3When Felidar Guardian enters the battlefield, it triggers, blinking Chameleon. Choose to have Chameleon enter the battlefield as a copy of Felidar Guardian.
  4. 4Repeat from step 2.
Krark, the Thumbless
+Chameleon, Master of Disguise
#2

Krark, the Thumbless + Chameleon, Master of Disguise

Infinite copies of creatures you controlInfinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite storm count
  1. 1Cast the instant or sorcery that creates a copy of a creature by paying its mana cost, targeting Chameleon.
  2. 2When you cast that spell, Krark and any additional copies of Krark trigger.
  3. 3Resolve all Krark triggers, copying that spell for each flip you won, and returning the original to your hand as long as you lost at least one flip.
  4. 4Resolve each copy of that spell, creating a token copy of Krark each time.
  5. 5If that spell is back in your hand and you need additional mana, cast the Mana Ritual by paying its costs, then repeat from step 2.
  6. 6If that spell is back in your hand and you have enough mana, instead repeat from step 1.
  7. 7If you won every flip, instead resolve the card itself, creating one more Krark token and putting the card into your graveyard.
  8. 8If you manage to pass a critical threshold of Krark copies before the copying spell ends up in your graveyard, this combo is overwhelmingly likely to be an infinite loop from that point on. See the widget below for failure chances.
Krark, the Thumbless
+Storm-Kiln Artist
+Chameleon, Master of Disguise
#3

Krark, the Thumbless + Storm-Kiln Artist + Chameleon, Master of Disguise

Infinite artifact ETBInfinite artifact LTBInfinite copies of creatures you controlInfinite copies of instant or sorcery spells you cast
  1. 1Cast the instant or sorcery that creates a copy of a creature by paying its mana cost, targeting Chameleon.
  2. 2When you cast that spell, Krark, any additional copies of Krark, and Storm-Kiln Artist trigger.
  3. 3Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
  4. 4Resolve all Krark triggers, copying that spell for each flip you won, and returning the original to your hand as long as you lost at least one flip.
  5. 5Each time you copy a spell, Storm-Kiln Artist triggers, creating a Treasure token.
  6. 6Resolve each copy of that spell, creating a token copy of Krark each time.
  7. 7Activate all your Treasure tokens by tapping and sacrificing them, adding one mana of any color for each one.
  8. 8If that spell is back in your hand, repeat from step 1.
Loyal Retainers
+Sakashima the Impostor
+Chameleon, Master of Disguise
#4

Loyal Retainers + Sakashima the Impostor + Chameleon, Master of Disguise

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate the clone of Loyal Retainers by sacrificing it, returning the other clone from your graveyard to the battlefield as a copy of Loyal Retainers.
  2. 2Repeat.
Loyal Retainers
+Sakashima of a Thousand Faces
+Chameleon, Master of Disguise
#5

Loyal Retainers + Sakashima of a Thousand Faces + Chameleon, Master of Disguise

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
  1. 1Activate the clone of Loyal Retainers by sacrificing it, returning the other clone from your graveyard to the battlefield as a copy of Loyal Retainers.
  2. 2Repeat.
Sefris of the Hidden Ways
+Radiant Solar
+Glasspool Mimic // Glasspool Shore
+Chameleon, Master of Disguise
#6

Sefris of the Hidden Ways + Radiant Solar + Glasspool Mimic // Glasspool Shore + Chameleon, Master of Disguise

Near-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all players
  1. 1Put any nontoken creature onto the battlefield.
  2. 2When the creature enters, Radiant Solar, Chameleon and Glasspool Mimic each trigger.
  3. 3Resolve the Radiant Solar trigger, causing you to venture into Tomb of Annihilation and into the Trapped Entry room, causing each player to lose 1 life.
  4. 4Resolve the Chameleon trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Radiant Solar.
  5. 5Resolve the Glasspool Mimic trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  6. 6If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
  7. 7Sefris' second ability triggers, returning Radiant Solar from your graveyard to the battlefield.
  8. 8Repeat from step 2.
Sefris of the Hidden Ways
+Radiant Solar
+Spark Double
+Chameleon, Master of Disguise
#7

Sefris of the Hidden Ways + Radiant Solar + Spark Double + Chameleon, Master of Disguise

Near-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite lifeloss for all players
  1. 1Put any nontoken creature onto the battlefield.
  2. 2When the creature enters, Radiant Solar, Spark Double and Chameleon each trigger.
  3. 3Resolve the Radiant Solar trigger, causing you to venture into Tomb of Annihilation and into the Trapped Entry room, causing each player to lose 1 life.
  4. 4Resolve the Spark Double trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Radiant Solar.
  5. 5Resolve the Chameleon trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation.
  6. 6If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule.
  7. 7Sefris' second ability triggers, returning Radiant Solar from your graveyard to the battlefield.
  8. 8Repeat from step 2.
The Legend of Kuruk // Avatar Kuruk
+Chameleon, Master of Disguise
+Baboon Spirit
#8

The Legend of Kuruk // Avatar Kuruk + Chameleon, Master of Disguise + Baboon Spirit

LockInfinite turns
  1. 1Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. 2Activate Baboon Spirit by paying {3}{U}, exiling Chameleon
  3. 3At the beginning of your end step, Baboon Spirit triggers, returning Chameleon from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  4. 4Repeat each turn.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemyduel
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