← MTG Rules

Rules guide · Legendary Creature

Phelia, Exuberant ShepherdHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Modern Horizons 3· June 14, 2024
Carte Magic Phelia, Exuberant Shepherd

Phelia, Exuberant Shepherd is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.

Complete guide

Phelia, Exuberant Shepherd is a legendary Dog with Flash that offers incredible utility through temporary exile effects. By flickering permanents, she can reset abilities, clear blockers, or even grow stronger herself. As the official rulings state, Phelia is truly a good dog who brings unique tactical advantages to the table.

Exile and Return Mechanics

Whenever Phelia attacks, you may exile up to one other target nonland permanent. This is a triggered ability that occurs as soon as Phelia is declared as an attacker. The exiled card remains in the exile zone until the beginning of the next end step, at which point it returns to the battlefield under its owner's control. Note that if you exile a token, it ceases to exist immediately and will not return.

Resolution Step by Step

First, declare Phelia as an attacker to trigger her ability and choose a legal nonland target. Once the ability resolves, the target is exiled. If Phelia is still on the battlefield when the card returns at the beginning of the next end step, you check who the card's owner is. If you are the owner and it returns to your side of the field, Phelia receives a +1/+1 counter. If the card returns to an opponent's control, Phelia does not get a counter, but you have successfully removed a threat or blocker for the turn.

Common Pitfalls

A common mistake involves timing: if a permanent returns to the battlefield at the beginning of the end step and has its own 'at the beginning of the end step' trigger, that trigger will not fire until the next turn's end step. Additionally, remember that returning cards are considered new objects. Any Auras previously attached to them will go to the graveyard, Equipment will become unattached, and all existing counters on the exiled permanent will be lost.

Strategic Utility

Phelia is best used to reset 'enters-the-battlefield' abilities or to temporarily remove a problematic blocker. Because she has Flash, you can play her on an opponent's end step to ensure she is ready to attack on your following turn, maximizing the pressure you apply to the board state while keeping your mana open for other responses.

Interaction examples

Growing the Shepherd

You attack with Phelia and target your own Esper Sentinel. The Sentinel is exiled and returns at the next end step. Because you are the owner, Phelia gets a +1/+1 counter. Furthermore, the Sentinel returns as a new object, which can be useful if its power was previously reduced by an opponent's spell.

Resetting Resources

If you tapped Ornithopter of Paradise for mana during your main phase, you can attack with Phelia and exile it. When the Ornithopter returns at the end step, it enters the battlefield untapped. While it will have 'summoning sickness' and cannot be tapped for mana immediately, this reset can be used to bypass certain effects that prevent untapping.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Phelia, Exuberant Shepherd

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The exiled card will return to the battlefield at the beginning of the end step even if Phelia is no longer on the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the end step, those abilities won't trigger that turn.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Phelia is a good dog.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Wormfang Manta
+Hushbringer
+Phelia, Exuberant Shepherd
#1

Wormfang Manta + Hushbringer + Phelia, Exuberant Shepherd

Infinite turnsLock
  1. 1Blink Wormfang Manta using Phelia. Wormfang Manta's first ability won't trigger due to Hushbringer.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Phelia, Exuberant Shepherd
+Doorkeeper Thrull
#2

Wormfang Manta + Phelia, Exuberant Shepherd + Doorkeeper Thrull

Infinite turnsLock
  1. 1Blink Wormfang Manta using Phelia. Wormfang Manta's first ability won't trigger due to Doorkeeper Thrull.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Torpor Orb
+Phelia, Exuberant Shepherd
#3

Wormfang Manta + Torpor Orb + Phelia, Exuberant Shepherd

Infinite turnsLock
  1. 1Blink Wormfang Manta using Phelia. Wormfang Manta's first ability won't trigger due to Torpor Orb.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Tocatli Honor Guard
+Phelia, Exuberant Shepherd
#4

Wormfang Manta + Tocatli Honor Guard + Phelia, Exuberant Shepherd

Infinite turnsLock
  1. 1Blink Wormfang Manta using Phelia. Wormfang Manta's first ability won't trigger due to Tocatli Honor Guard.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Medomai the Ageless
+The Wondrous Wasp
+Phelia, Exuberant Shepherd
#5

Medomai the Ageless + The Wondrous Wasp + Phelia, Exuberant Shepherd

Infinite turnsLock
  1. 1Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  2. 2Cast The Wondrous Wasp by paying {1}{U}.
  3. 3When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield.
  4. 4Move to your next turn.
  5. 5Declare Medomai and Phelia as attackers.
  6. 6Phelia triggers, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities.
  7. 7Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one.
  8. 8At the beginning of your end step, Phelia triggers, returning The Wondrous Wasp from exile to the battlefield.
Wormfang Manta
+Hushwing Gryff
+Phelia, Exuberant Shepherd
#6

Wormfang Manta + Hushwing Gryff + Phelia, Exuberant Shepherd

Infinite turnsLock
  1. 1Blink Wormfang Manta using Phelia. Wormfang Manta's first ability won't trigger due to Hushwing Gryff.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Exchange of Words
+Wormfang Manta
+Opalescence
+Phelia, Exuberant Shepherd
#7

Exchange of Words + Wormfang Manta + Opalescence + Phelia, Exuberant Shepherd

Infinite turnsLock
  1. 1Cast Exchange of Words by paying {1}{U}{U}.
  2. 2When Exchange of Words enters, it triggers, exchanging the text boxes of itself and Wormfang Manta.
  3. 3Declare Phelia as an attacker, attacking a player that cannot kill it in combat.
  4. 4When Phelia attacks, it triggers, exiling and returning (at end step) Exchange of Words.
  5. 5When Exchange of Words leaves the battlefield, its ability from Wormfang Manta's textbox triggers, causing you to take an extra turn after this one.
  6. 6When Exchange of Words enters, it triggers, exchanging the text boxes of itself and Wormfang Manta.
  7. 7Repeat from step 3 each turn.
Exchange of Words
+Wormfang Manta
+Starfield of Nyx
+Phelia, Exuberant Shepherd
#8

Exchange of Words + Wormfang Manta + Starfield of Nyx + Phelia, Exuberant Shepherd

Infinite turnsLock
  1. 1Cast Exchange of Words by paying {1}{U}{U}.
  2. 2When Exchange of Words enters, it triggers, exchanging the text boxes of itself and Wormfang Manta.
  3. 3Declare Phelia as an attacker, attacking a player that cannot kill it in combat.
  4. 4When Phelia attacks, it triggers, exiling and returning (at end step) Exchange of Words.
  5. 5When Exchange of Words leaves the battlefield, its ability from Wormfang Manta's textbox triggers, causing you to take an extra turn after this one.
  6. 6When Exchange of Words enters, it triggers, exchanging the text boxes of itself and Wormfang Manta.
  7. 7Repeat from step 3 each turn.
03

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Phelia, Exuberant Shepherd

Explore the meta
Official source