Pharika, God of Affliction is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature.: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
How it works : Pharika, God of Affliction
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
No other card is named in this ruling.
- #2· Wizards of the Coast
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
No other card is named in this ruling.
- #3· Wizards of the Coast
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
No other card is named in this ruling.
- #4· Wizards of the Coast
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
No other card is named in this ruling.
- #6· Wizards of the Coast
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
No other card is named in this ruling.
- #8· Wizards of the Coast
Counters put on a God remain on it while it's not a creature, even if they have no effect.
No other card is named in this ruling.
- #9· Wizards of the Coast
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Pharika, God of Affliction + Eternal Scourge + Ashnod's Altar + Pitiless Plunderer
- 1Activate Ashnod's Altar by sacrificing Eternal Scourge, adding
.
- 2When Eternal Scourge dies, Pitiless Plunderer triggers, creating a Treasure token.
- 3Activate the Treasure by tapping and sacrificing it, adding
.
- 4Activate Pharika by paying
and exiling Eternal Scourge from your graveyard, creating a 1/1 Snake creature token.
- 5Activate Ashnod's Altar by sacrificing the Snake, adding
.
- 6When the Snake dies, Pitiless Plunderer triggers, creating a Treasure token.
- 7Activate the Treasure by tapping and sacrificing it, adding
.
- 8Cast Eternal Scourge from exile by paying
.
Related cards and tokens
Legal formats
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