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Rules guide · Legendary Enchantment Creature

Phenax, God of DeceptionHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Born of the Gods· February 7, 2014
Carte Magic Phenax, God of Deception

Phenax, God of Deception is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."

Complete guide

Phenax, God of Deception is a powerhouse of the Dimir pantheon, turning your high-toughness creatures into engines of destruction for your opponent's library. This indestructible God excels at grinding out games by converting defensive stats into a lethal mill strategy. Understanding how devotion and toughness interact with his granted ability is key to mastering this deck.

Divine Devotion and Form

While Phenax is on the battlefield, he constantly checks your devotion to blue and black. If the number of mana symbols in the mana costs of permanents you control (including Phenax's own {U}{B}) is less than seven, he loses the creature type and the 'God' creature type. He remains a Legendary Enchantment, and most importantly, his static ability that grants your creatures the activated mill ability continues to function regardless of his form.

Resolving the Mill Ability

When you tap a creature to activate the ability granted by Phenax, the value of X (the number of cards milled) is determined upon resolution. If the creature is still on the battlefield, use its current toughness. If the creature has left the battlefield, use its last known toughness from when it was last on the battlefield. Note that if Phenax is currently an enchantment and you activate his own ability, then he loses the creature type before resolution, X will result in zero because he no longer has a toughness stat.

Common Pitfalls

A frequent mistake involves triggering 'enter the battlefield' effects. When Phenax enters, you count your total devotion including his own symbols to see if he is a creature. If he meets the threshold of seven, he triggers effects that look for a creature entering the battlefield. However, for replacement effects that happen as he enters, his own symbols are not yet counted. Also, remember that if he stops being a creature while attacking or blocking, he is immediately removed from combat.

When to Play Phenax

Phenax is best deployed when you have a board state of 'walls' or high-toughness utility creatures. Because the ability uses the tap symbol, your creatures must not have summoning sickness to use it. Playing him on a turn where you have several untapped, high-toughness creatures allows you to immediately pressure your opponent's library during their end step.

Interaction examples

The Golem Grind

With Phenax on the battlefield, your Solemn Simulacrum gains the ability to tap and mill. Since Solemn Simulacrum has a toughness of 2, you can tap it at the end of your opponent's turn to make them mill 2 cards. This allows you to generate value from the Golem even if it isn't blocking or attacking.

Doubling Divine Triggers

If you have Roaming Throne on the battlefield naming 'God', Phenax remains the same because his mill-granting ability is static, not triggered. However, if you name 'Golem', the Roaming Throne will cause Solemn Simulacrum's 'enters' and 'dies' triggers to happen twice. While Phenax grants an activated ability (not a triggered one), the Roaming Throne itself will have a toughness of 4, allowing it to mill 4 cards when tapped via the ability Phenax grants.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Phenax, God of Deception

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Counters put on a God remain on it while it's not a creature, even if they have no effect.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you activate the ability Phenax grants to creatures you control, the toughness of the creature is calculated as the ability resolves. If the creature is no longer on the battlefield at that time, use its toughness when it was last on the battlefield.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If Phenax is a creature, it will grant itself the activated ability.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If you tap Phenax to activate the ability it grants itself, and Phenax is no longer a creature but still on the battlefield as that ability resolves, no cards will be put into the target player's graveyard. Similarly, if Phenax isn't on the battlefield as the ability resolves and wasn't a creature when it left the battlefield, no cards will be put into the graveyard.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

    No other card is named in this ruling.

  16. #16· Wizards of the Coast

    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Phenax, God of Deception
+Consuming Aberration
+Maddening Cacophony
#1

Phenax, God of Deception + Consuming Aberration + Maddening Cacophony

Infinite mill for target opponentNear-infinite mill
  1. 1Cast Maddening Cacophony with kicker by paying {4}{U}{U}, causing each opponent to mill half their library, rounded up.
  2. 2Activate Consuming Aberration by tapping it, causing a opponent to mill cards equal to the cards in opponents' graveyards, milling the remainder of their library.
Phenax, God of Deception
+Consuming Aberration
+Traumatize
#2

Phenax, God of Deception + Consuming Aberration + Traumatize

Infinite mill for target opponent
  1. 1Cast Traumatize by paying its mana cost, causing an opponent to mill half their library, rounded down.
  2. 2Activate Consuming Aberration by tapping it, causing the opponent to mill cards equal to the cards in opponents' graveyards, milling the remainder of their library.
Phenax, God of Deception
+Eater of the Dead
#3

Phenax, God of Deception + Eater of the Dead

Near-infinite millNear-infinite self-mill
  1. 1Activate Eater of the Dead by tapping it, causing a player to mill cards equal to its toughness.
  2. 2Activate Eater of the Dead by paying {0}, exiling a creature card from a graveyard and untapping Eater of the Dead.
  3. 3Repeat as able.
Phenax, God of Deception
+Sewer Nemesis
+Maddening Cacophony
#4

Phenax, God of Deception + Sewer Nemesis + Maddening Cacophony

Infinite mill for target opponentNear-infinite mill
  1. 1Cast Maddening Cacophony with kicker by paying {4}{U}{U}, causing the opponent named by Sewer Nemesis to mill half their library, rounded up.
  2. 2Activate Sewer Nemesis by tapping it, causing the opponent to mill cards equal to the cards in their graveyard, milling the remainder of their library.
Phenax, God of Deception
+Consuming Aberration
+Fleet Swallower
#5

Phenax, God of Deception + Consuming Aberration + Fleet Swallower

Infinite mill for target opponent
  1. 1Declare Fleet Swallower as an attacker, triggering its ability, causing an opponent to mill half their library, rounded up.
  2. 2Activate Consuming Aberration by tapping it, causing the opponent to mill cards equal to the cards in opponents' graveyards, milling the remainder of their library.
Phenax, God of Deception
+Consuming Aberration
+Terisian Mindbreaker
#6

Phenax, God of Deception + Consuming Aberration + Terisian Mindbreaker

Infinite mill for target opponent
  1. 1Declare Terisian Mindbreaker as an attacker, triggering it, causing the defending player to mill half their library, rounded up.
  2. 2Activate Consuming Aberration by tapping it, causing the opponent to mill cards equal to the cards in opponents' graveyards, milling the remainder of their library.
Phenax, God of Deception
+Consuming Aberration
+Jidoor, Aristocratic Capital // Overture
#7

Phenax, God of Deception + Consuming Aberration + Jidoor, Aristocratic Capital // Overture

Infinite mill for target opponent
  1. 1Cast Overture by paying its mana cost, causing an opponent to mill half their library, rounded down.
  2. 2Activate Consuming Aberration by tapping it, causing the opponent to mill cards equal to the cards in opponents' graveyards, milling the remainder of their library.
Phenax, God of Deception
+Sewer Nemesis
+Traumatize
#8

Phenax, God of Deception + Sewer Nemesis + Traumatize

Infinite self-millInfinite mill for target opponent
  1. 1Cast Traumatize by paying {3}{U}{U}, causing the player named by Sewer Nemesis to mill half their library, rounded down.
  2. 2Activate Sewer Nemesis by tapping it, causing the player to mill cards equal to the cards in their graveyard, likely milling the remainder of their library.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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