Eternal Scourge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may cast this card from exile. When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
Complete guide
Eternal Scourge is a uniquely resilient Eldrazi Horror that refuses to stay in the exile zone. It offers players a way to maintain board presence even after typical removal, provided they have the mana to keep bringing it back. However, its own defensive mechanism is a double-edged sword, making it difficult to protect once it is on the battlefield.
Casting from the Void
The first ability of Eternal Scourge allows you to cast it from exile as if it were in your hand. You must still follow all normal timing rules—meaning you can usually only cast it during your main phase when the stack is empty—and you must pay its full mana cost of three generic mana. This ability is particularly powerful against decks that rely on exile-based removal like Swords to Plowshares or Path to Exile.
The Fleeing Mechanic
Whenever an opponent targets Eternal Scourge with a spell or an ability, its second ability triggers and puts it back into exile. This happens before the opponent's spell or ability actually resolves. Because the creature leaves the battlefield, the original spell will usually lose its target. While this saves the creature from dying, it forces you to pay for it again if you want it back on the battlefield.
Timing and Counterspells
A common mistake is thinking Eternal Scourge can be cast from exile at any time or that its ability protects it while on the stack. The ability to exile itself only functions while it is a permanent on the battlefield. If an opponent targets Eternal Scourge with a counterspell while you are casting it, it will go to the graveyard (or elsewhere depending on the counterspell) rather than triggering its self-exile effect.
Strategic Usage
You should play Eternal Scourge when you expect a long game where resources will be traded frequently. It is an excellent blocker against aggressive decks because even if it is targeted by a combat trick or a removal spell, it simply resets to your exile zone. It also pairs well with effects that require you to exile cards from your own hand or graveyard as a cost, turning a disadvantage into a reusable resource.
Interaction examples
If you have both Eternal Scourge and Solemn Simulacrum on the battlefield, you have a sturdy defensive line. If your opponent targets Eternal Scourge with a spell, it exiles itself. You can then use the mana provided by the land you fetched with Solemn Simulacrum to recast Eternal Scourge from exile on your next turn, maintaining your card parity.
If you have Roaming Throne on the battlefield and chose 'Eldrazi' as its type, and an opponent targets Eternal Scourge with an ability, Eternal Scourge's ability triggers twice. The first instance to resolve will exile Eternal Scourge. The second instance will then do nothing as the creature is already gone, but this interaction highlights how Roaming Throne interacts with the Eldrazi's triggered ability.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Eternal Scourge
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You must follow the normal timing permissions and restrictions and pay its cost to cast Eternal Scourge from exile.
No other card is named in this ruling.
- #2· Wizards of the Coast
Eternal Scourge's triggered ability only triggers while it's on the battlefield. For example, Convolute cast targeting Eternal Scourge won't cause its ability to trigger.
No other card is named in this ruling.
- #3· Wizards of the Coast
You'll exile Eternal Scourge even if the spell or ability that targets it is countered.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Food Chain + Eternal Scourge
- 1Activate Food Chain by exiling Eternal Scourge, adding four mana of any one color that can only be spent to cast creature spells.
- 2Cast Eternal Scourge from exile by paying
.
- 3Repeat.
Brenard, Ginger Sculptor + Eternal Scourge + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Eternal Scourge, adding
.
- 2When Eternal Scourge dies, Brenard triggers, exiling Eternal Scourge from your graveyard and creating a token copy of it that is a 1/1 Food Golem artifact creature token.
- 3Activate Ashnod's Altar by sacrificing the Eternal Scourge token, adding
.
- 4Cast Eternal Scourge from exile by paying
.
- 5Repeat.
- 6Once you have infinite mana, you may forego sacrificing the Eternal Scourge tokens.
Animar, Soul of Elements + Cloudstone Curio + Eternal Scourge + Wandering Archaic // Explore the Vastlands
- 1Cast Eternal Scourge either from your hand or from exile by paying
.
- 2Animar triggers, putting a +1/+1 counter on itself.
- 3Eternal Scourge enters the battlefield, triggering Cloudstone Curio, returning Wandering Archaic from the battlefield to your hand.
- 4Cast Wandering Archaic by paying
.
- 5Animar triggers, putting a +1/+1 counter on itself.
- 6Wandering Archaic enters the battlefield, triggering Cloudstone Curio, returning Eternal Scourge from the battlefield to your hand.
- 7Repeat.
Animar, Soul of Elements + Cloudstone Curio + Endless One + Eternal Scourge
- 1Cast Endless One, choosing one for X, but paying
due to Animar.
- 2Animar triggers, putting a +1/+1 counter on itself.
- 3Endless One enters the battlefield, triggering Cloudstone Curio, returning Eternal Scourge from the battlefield to your hand.
- 4Cast Eternal Scourge by paying
.
- 5Animar triggers, putting a +1/+1 counter on itself.
- 6Eternal Scourge enters the battlefield, triggering Cloudstone Curio, returning Endless One from the battlefield to your hand.
- 7Repeat.
Eternal Scourge + Nightmare Shepherd + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Eternal Scourge, adding
.
- 2Nightmare Shepherd triggers.
- 3Resolve the Nightmare Shepherd trigger, exiling Eternal Scourge from your graveyard and creating a 1/1 copy of Eternal Scourge that is a Nightmare in addition to its other types.
- 4Activate Ashnod's Altar by sacrificing the Eternal Scourge token, adding
.
- 5Cast Eternal Scourge from exile by paying
.
- 6Repeat.
Pia Nalaar, Consul of Revival + Eternal Scourge + Rest in Peace + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Eternal Scourge, adding
.
- 2Eternal Scourge is exiled instead of being put into your graveyard due to Rest in Reace.
- 3Cast Eternal Scourge from exile by paying
.
- 4Pia Nalaar triggers, creating a 1/1 Thopter artifact creature token.
- 5Activate Ashnod's Altar by sacrificing the Thopter, adding
.
- 6Repeat.
Animar, Soul of Elements + Cloudstone Curio + Ugin's Conjurant + Eternal Scourge
- 1Cast Ugin's Conjurant, choosing one for X, but paying
due to Animar.
- 2Animar triggers, putting a +1/+1 counter on itself.
- 3Ugin's Conjurant enters the battlefield, triggering Cloudstone Curio, returning Eternal Scourge from the battlefield to your hand.
- 4Cast Eternal Scourge by paying
.
- 5Animar triggers, putting a +1/+1 counter on itself.
- 6Eternal Scourge enters the battlefield, triggering Cloudstone Curio, returning Ugin's Conjurant from the battlefield to your hand.
- 7Repeat.
Commander Liara Portyr + Eternal Scourge + Ashnod's Altar + Rest in Peace
- 1Declare at least two creatures you control as attackers, attacking at least two opponent.
- 2Liara triggers, causing all spells you cast from exile this turn to cost at least
less, and exiling at least two cards from the top of your library and allowing you to play them this turn.
- 3Move to your post-combat main phase.
- 4Activate Ashnod's Altar by sacrificing Eternal Scourge, adding
.
- 5Eternal Scourge is exiled instead of being put into your graveyard due to Rest in Peace.
- 6Cast Eternal Scourge from exile by paying
.
- 7Repeat from step 4.
Legal formats
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Meta decks with Eternal Scourge
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne









