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Rules guide · Enchantment Creature

Nightmare ShepherdHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Nightmare Shepherd

Nightmare Shepherd is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

Complete guide

Nightmare Shepherd is a powerful Demon that ensures your creatures never truly stay dead. By transforming fallen allies into 1/1 Nightmare copies, it allows you to reuse enter-the-battlefield and death triggers for maximum value.

What It Does

Whenever another nontoken creature you control dies, Nightmare Shepherd gives you the option to exile that card from your graveyard. If you do, you create a token that is a 1/1 Nightmare copy of that creature. This token keeps all the abilities and mana cost of the original, but its base power and toughness are overwritten to 1/1.

How It Resolves Step by Step

First, a nontoken creature you control must die and hit the graveyard. Nightmare Shepherd's ability triggers and goes on the stack. When it resolves, you choose whether to exile the creature card. If the card is moved from the graveyard before this resolves, you cannot exile it and won't get a token. If you do exile it, the token is created, triggering any 'enters the battlefield' effects the original creature had.

Common Mistakes

A frequent error is assuming a 1/1 token of a creature with a 'characteristic-defining ability' (like a creature with */* power) will still have that ability. It will not; it is strictly a 1/1. Additionally, if you use a copy effect like Roaming Throne to copy the token, the new copy will also be a 1/1 Nightmare, as those characteristics are part of the token's copiable values.

When to Play It

Play Nightmare Shepherd when you have creatures with powerful utility effects that aren't dependent on their size. It is especially potent in decks that utilize sacrifice outlets, allowing you to trigger a 'dies' ability, exile the creature for a token, and then potentially trigger the 'dies' ability again when the token eventually leaves the battlefield.

Interaction examples

Endless Value with Solemn Simulacrum

When your Solemn Simulacrum dies, its own ability triggers to draw a card, and Nightmare Shepherd triggers to exile it. You draw your card, then exile the Simulacrum to create a 1/1 Nightmare version. When this token enters, you search your library for a basic land. You have now gained a land and a card from one death, plus you have a new body to sacrifice later.

Doubling the Harvest with Roaming Throne

If you have Roaming Throne on the battlefield and chose 'Demon', Nightmare Shepherd's ability will trigger an additional time whenever a creature dies. If a nontoken creature dies, you can resolve the first trigger, exile the card, and get a 1/1 token. The second trigger will still resolve, but since the creature card is already exiled, you cannot exile it again and will not get a second token. However, if the Roaming Throne itself dies, it is a Golem (not a Demon), so it won't double its own death trigger, but the Shepherd can still bring the Throne back as a 1/1 Nightmare Golem.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Nightmare Shepherd

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on.

    Card named in this ruling

  3. #3· Wizards of the Coast

    If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied.

    Card named in this ruling

  4. #4· Wizards of the Coast

    If the copied creature had {X} in its mana cost, X is considered to be 0.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature.

    Card named in this ruling

  7. #7· Wizards of the Coast

    If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare.

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Eternal Scourge
+Nightmare Shepherd
+Ashnod's Altar
#1

Eternal Scourge + Nightmare Shepherd + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Ashnod's Altar by sacrificing Eternal Scourge, adding {C}{C}.
  2. 2Nightmare Shepherd triggers.
  3. 3Resolve the Nightmare Shepherd trigger, exiling Eternal Scourge from your graveyard and creating a 1/1 copy of Eternal Scourge that is a Nightmare in addition to its other types.
  4. 4Activate Ashnod's Altar by sacrificing the Eternal Scourge token, adding {C}{C}.
  5. 5Cast Eternal Scourge from exile by paying {3}.
  6. 6Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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