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Rules guide · Sorcery

Nightmare VoidHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Duel Decks: Izzet vs. Golgari· September 7, 2012
Carte Magic Nightmare Void

Nightmare Void is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

How it works : Nightmare Void

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    One card draw can't be replaced by multiple dredge abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Dredge can replace any card draw, not only the one during your draw step.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was milled by the first dredge ability) may be used to replace the second draw.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can't attempt to use a dredge ability if you don't have enough cards in your library.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Bone Miser
+Nightmare Void
+Skirge Familiar
#1

Bone Miser + Nightmare Void + Skirge Familiar

Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
  1. 1Activate Skirge Familiar by discarding Nightmare Void, adding {B}.
  2. 2Bone Miser's third ability triggers, causing you to mill two cards and return Nightmare Void from your graveyard to your hand.
  3. 3Repeat.
Chains of Mephistopheles
+Bone Miser
+Nightmare Void
#2

Chains of Mephistopheles + Bone Miser + Nightmare Void

Infinite self-mill
  1. 1Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Nightmare Void. Then, you will mill two cards and return Nightmare Void from your graveyard to your hand due to Nightmare Void's dredge ability.
  2. 2Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Nightmare Void. Then, you will mill two cards and return Nightmare Void from your graveyard to your hand due to Nightmare Void's dredge ability.
  3. 3Repeat step 2.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Meta decks with Nightmare Void

No archived Top 8 deck with this card yet.

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Official source