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Rules guide · Enchantment

Chains of MephistophelesHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Masters Edition· September 10, 2007
Carte Magic Chains of Mephistopheles

Chains of Mephistopheles is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

How it works : Chains of Mephistopheles

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell or ability would cause a player to draw multiple cards, this is treated as a number of individual “draw one card” actions. Apply the effect of Chains of Mephistopheles to each one.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A player’s normal card draw on their turn is exempt from this effect. All other draws will be affected.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Here’s what happens when Chains of Mephistopheles replaces a player’s draw: — If that player has at least one card in their hand, they discard a card and then draws a card. — If that player’s hand is empty, they put the top card of their library into their graveyard. The player doesn’t draw a card at all.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The effect is cumulative. If there are two of these on the battlefield, each of them will modify each draw (after the first one if during the draw step), and will cause the player to discard or to “mill” a card from their library. As they resolve in order, the player must discard if possible. Once the player fails to discard and instead “mills” a card, all further effects of additional Chains of Mephistopheles will not do anything. This is because the “mill” also replaces the draw effect and the player is no longer drawing a card. You handle them in order. Each one makes you discard first and then continue or else mill a card and lose the draw.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Cards which are drawn as a cost are affected by this card because replacement effects can alter the payment of costs.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Gitrog Monster
+Dakmor Salvage
+Chains of Mephistopheles
#1

The Gitrog Monster + Dakmor Salvage + Chains of Mephistopheles

Infinite self-millNear-infinite self-discard triggers
  1. 1Attempt to draw a card, instead discarding Dakmor Salvage due to Chains of Mephistopheles, then causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand due to Dakmor Salvage's dredge ability.
  2. 2The Gitrog Monster's third ability triggers, causing you to discard Dakmor Salvage due to Chains of Mephistopheles, then causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand due to Dakmor Salvage's dredge ability.
  3. 3Repeat step 2.
Chains of Mephistopheles
+Bone Miser
+Life from the Loam
#2

Chains of Mephistopheles + Bone Miser + Life from the Loam

Infinite self-mill
  1. 1Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Life from the Loam. Then, you will mill three cards and return Life from the Loam from your graveyard to your hand due to Life from the Loam's dredge ability.
  2. 2Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Life from the Loam. Then, you will mill three cards and return Life from the Loam from your graveyard to your hand due to Life from the Loam's dredge ability.
  3. 3Repeat step 2.
Chains of Mephistopheles
+Bone Miser
+Nightmare Void
#3

Chains of Mephistopheles + Bone Miser + Nightmare Void

Infinite self-mill
  1. 1Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Nightmare Void. Then, you will mill two cards and return Nightmare Void from your graveyard to your hand due to Nightmare Void's dredge ability.
  2. 2Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Nightmare Void. Then, you will mill two cards and return Nightmare Void from your graveyard to your hand due to Nightmare Void's dredge ability.
  3. 3Repeat step 2.
Chains of Mephistopheles
+Bone Miser
+Darkblast
#4

Chains of Mephistopheles + Bone Miser + Darkblast

Infinite self-mill
  1. 1Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Darkblast. Then, you will mill three cards and return Darkblast from your graveyard to your hand due to Darkblast's dredge ability.
  2. 2Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Darkblast. Then, you will mill three cards and return Darkblast from your graveyard to your hand due to Darkblast's dredge ability.
  3. 3Repeat step 2.
Chains of Mephistopheles
+Bone Miser
+Shenanigans
#5

Chains of Mephistopheles + Bone Miser + Shenanigans

Infinite self-mill
  1. 1Attempt to draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Shenanigans. Then, you will mill a card and return Shenanigans from your graveyard to your hand due to Shenanigans's dredge ability.
  2. 2Bone Miser's third ability triggers, attempting to have you draw a card. The draw will be replaced by Chains of Mephistopheles, causing you to instead discard Shenanigans. Then, you will mill a card and return Shenanigans from your graveyard to your hand due to Shenanigans's dredge ability.
  3. 3Repeat step 2.
Chains of Mephistopheles
+Dakmor Salvage
+Skola Grovedancer
+Lich
#6

Chains of Mephistopheles + Dakmor Salvage + Skola Grovedancer + Lich

Infinite self-millNear-infinite self-discard triggers
  1. 1Attempt to draw a card.
  2. 2The card draw is replaced by Chains of Mephistopheles, causing you instead to discard Dakmor Salvage, then mill two cards and return Dakmor Salvage from your graveyard to your hand.
  3. 3Skola Grovedancer triggers, attempting to cause you to draw a card due to Lich.
  4. 4Repeat from step 2.
Chains of Mephistopheles
+Dakmor Salvage
+Skola Grovedancer
+Lich's Mastery
#7

Chains of Mephistopheles + Dakmor Salvage + Skola Grovedancer + Lich's Mastery

Infinite self-millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggers
  1. 1Attempt to draw a card.
  2. 2The card draw is replaced by Chains of Mephistopheles, causing you instead to discard Dakmor Salvage, then mill two cards and return Dakmor Salvage from your graveyard to your hand.
  3. 3Skola Grovedancer triggers, causing you to gain 1 life.
  4. 4Lich's Mastery's first ability triggers, attempting to cause you to draw a card.
  5. 5Repeat from step 2.
Chains of Mephistopheles
+Dakmor Salvage
+Skola Grovedancer
+Nefarious Lich
#8

Chains of Mephistopheles + Dakmor Salvage + Skola Grovedancer + Nefarious Lich

Infinite self-millNear-infinite self-discard triggers
  1. 1Attempt to draw a card.
  2. 2The card draw is replaced by Chains of Mephistopheles, causing you instead to discard Dakmor Salvage, then mill two cards and return Dakmor Salvage from your graveyard to your hand.
  3. 3Skola Grovedancer triggers, attempting to cause you to draw a card due to Nefarious Lich.
  4. 4Repeat from step 2.
03

Legal formats

legacyvintagecommanderoathbreakerduelpredhtlr
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