Food Chain is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Complete guide
Food Chain is a powerful enchantment that allows you to turn your creatures into fuel for even larger threats. By exiling your own permanents, you generate a surplus of mana specifically designed to accelerate your board presence. This card is a staple in combo decks and heavy creature strategies alike.
Converting Life to Mana
The core mechanic of Food Chain is its activated ability. By exiling a creature you control, you add mana of any one color equal to that creature's mana value plus one. This means a creature that cost three mana to play will return four mana to your pool, allowing you to effectively 'climb' the mana curve.
Resolution and Restrictions
Because exiling the creature is part of the activation cost, the creature is removed from the battlefield immediately before the mana is added to your pool. The most important restriction is that this mana can only be spent to cast creature spells. While it can pay for additional costs like Kicker or commander tax, it cannot be used for non-creature spells or activated abilities.
Common Pitfalls
A frequent mistake is trying to use Food Chain mana for costs that occur after a spell is cast. You cannot use this mana to pay for 'ward' costs or other taxes imposed by opponents while a spell is on the stack. Additionally, remember that mana value is determined by the printed cost on the card; tokens usually have a mana value of zero, meaning they provide exactly one mana when exiled.
Strategic Timing
Since the ability is an activated ability that produces mana, it can be used at any time you have priority or while you are casting a spell. This allows you to respond to removal spells targeting your creatures by exiling them for mana instead of letting them die.
Interaction examples
If you control Kraven, Proud Predator and another creature with a mana value of 5, Kraven's power is 5. If you use Food Chain to exile that 5-mana creature, you gain 6 mana of one color. However, once that creature is exiled, Kraven's 'Top of the Food Chain' ability will immediately update his power based on the new highest mana value among your permanents, potentially shrinking him if no other high-cost permanents remain.
With Garruk's Uprising on the battlefield, you can use Food Chain to exile a small creature to generate enough mana to cast a creature with power 4 or greater. When that new creature enters the battlefield, Garruk's Uprising triggers, letting you draw a card. This creates a cycle where you exile old creatures to play new ones and keep your hand full.
During your draw step, Sylvan Library allows you to see more cards to find the creatures you need. While you cannot use Food Chain mana to pay the 4 life required by Sylvan Library (as that is not a creature spell cost), the Library helps you find high-mana value creatures that you can then exile with Food Chain to cast the extra creature spells you drew.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Food Chain
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
This mana may be used on additional costs to cast the spell, such as Kicker.
No other card is named in this ruling.
- #2· Wizards of the Coast
This mana may not be used to pay costs imposed after the spell is initially cast.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Food Chain + Squee, the Immortal
- 1Activate Food Chain by exiling Squee, adding
that can only be spent to cast creature spells.
- 2Cast Squee from exile by paying
.
- 3Repeat.
Food Chain + Eternal Scourge
- 1Activate Food Chain by exiling Eternal Scourge, adding four mana of any one color that can only be spent to cast creature spells.
- 2Cast Eternal Scourge from exile by paying
.
- 3Repeat.
Food Chain + Misthollow Griffin
- 1Activate Food Chain by exiling Misthollow Griffin, adding
that can only be spent to cast creature spells.
- 2Cast Misthollow Griffin from exile by paying
.
- 3Repeat.
Food Chain + Lumra, Bellow of the Woods + Command Beacon + Spelunking
- 1Activate Food Chain by exiling Lumra, adding seven
that can only be spent to cast creature spells.
- 2Choose to return Lumra to the command zone from exile.
- 3Activate Command Beacon's second ability by tapping and sacrificing it, putting Lumra from the command zone into your hand.
- 4Cast Lumra by paying
.
- 5When Lumra enters, it triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield untapped due to Spelunking.
- 6Repeat.
Food Chain + Lumra, Bellow of the Woods + Command Beacon + Amulet of Vigor
- 1Activate Food Chain by exiling Lumra, adding seven
that can only be spent to cast creature spells.
- 2Choose to return Lumra to the command zone from exile.
- 3Activate Command Beacon's second ability by tapping and sacrificing it, putting Lumra from the command zone into your hand.
- 4Cast Lumra by paying
.
- 5When Lumra enters, it triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield tapped.
- 6When the lands enter, Amulet of Vigor trigger that many times, untapping the lands.
- 7Repeat.
Food Chain + Lumra, Bellow of the Woods + Command Beacon + Tiller Engine
- 1Activate Food Chain by exiling Lumra, adding seven
that can only be spent to cast creature spells.
- 2Choose to return Lumra to the command zone from exile.
- 3Activate Command Beacon's second ability by tapping and sacrificing it, putting Lumra from the command zone into your hand.
- 4Cast Lumra by paying
.
- 5When Lumra enters, it triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield tapped.
- 6When the lands enter, Tiller Engine trigger that many times, untapping the lands.
- 7Repeat.
Food Chain + Lumra, Bellow of the Woods + Command Beacon + Horizon Explorer
- 1Activate Food Chain by exiling Lumra, adding seven
that can only be spent to cast creature spells.
- 2Choose to return Lumra to the command zone from exile.
- 3Activate Command Beacon's second ability by tapping and sacrificing it, putting Lumra from the command zone into your hand.
- 4Cast Lumra by paying
.
- 5When Lumra enters, it triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield untapped due to Horizon Explorer.
- 6Repeat.
Prossh, Skyraider of Kher + Food Chain
- 1Cast Prossh by paying
plus commander tax (if applicable).
- 2Prossh triggers, creating at least six 0/1 Kobold creature tokens.
- 3Activate Food Chain by exiling Prossh, adding seven mana of any one color that can only be spent on creature spells.
- 4Put Prossh from exile into the command zone.
- 5Activate Food Chain by exiling a Kobold token, adding
that can only be spent on creature spells.
- 6Repeat step 5 until you have enough mana to recast Prossh.
- 7Repeat any number of times.
- 8Once you have infinite creature tokens, you may activate Prossh any number of times.
Interactions with other cards
These cards' text mentions Food Chain.
Legal formats
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Read next
Meta decks with Food Chain















Kraven, Proud Predator
Garruk's Uprising
Sylvan Library








