Garruk's Uprising is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Complete guide
Garruk's Uprising is a powerful enchantment that rewards you for playing high-power creatures and provides a critical combat advantage. It ensures your heavy hitters never lose momentum by granting them trample and keeping your hand full of resources. This card is a staple for any strategy focused on large green creatures.
Enter the Wilds
When Garruk's Uprising enters the battlefield, it checks a condition: do you control a creature with power 4 or greater? If you do, the first ability triggers and goes on the stack. Note that this is an 'intervening if' clause; you must have a qualifying creature both at the moment it enters and at the moment the ability resolves to draw your card. However, it does not need to be the same creature for both checks.
Stomping Through
As long as this enchantment is on the battlefield, every creature you control gains trample. This static ability applies to all your creatures regardless of their power. This allows even your smaller utility creatures to push through damage if they are blocked by something with lower toughness, or if they receive a power boost from other sources later in the game.
Continuous Growth
The final ability is a triggered ability that triggers whenever a creature with power 4 or greater enters the battlefield under your control. When checking if this triggers, the game looks at the creature's power as it exists on the battlefield. This includes any static bonuses from other permanents or replacement effects like +1/+1 counters. Once this ability triggers, you will draw a card even if the creature is destroyed or its power is reduced before the ability finishes resolving.
Strategic Timing
To maximize value, you should play Garruk's Uprising when you already have a large threat on board to replace the card immediately. Because it grants trample, it is often best played before your combat phase to ensure your opponents cannot simply block your large creatures with small tokens to prevent all damage.
Interaction examples
During your draw step, Sylvan Library triggers, allowing you to draw two extra cards. If you then cast a creature with power 4 or greater, Garruk's Uprising triggers, drawing you another card. Because these are separate effects, the card drawn from Garruk's Uprising is still considered 'drawn this turn' for Sylvan Library's life-payment check if the draw step hasn't ended yet.
Dryad of the Ilysian Grove is a 2/4 creature. While Garruk's Uprising is on the battlefield, the Dryad gains trample because it is a creature you control. However, because its power is only 2, the Dryad entering the battlefield will not trigger the draw ability of Garruk's Uprising unless another effect is currently boosting the Dryad's power to 4 or higher.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Garruk's Uprising
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
No other card is named in this ruling.
- #2· Wizards of the Coast
If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
No other card is named in this ruling.
- #3· Wizards of the Coast
If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
No other card is named in this ruling.
- #4· Wizards of the Coast
Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
The Locust God + Garruk's Uprising + Divine Visitation
- 1Draw a card.
- 2The Locust God triggers, creating a 4/4 Angel creature token due to Divine Visitation.
- 3When the Angel enters the battlefield, Garruk's Uprising's second ability triggers, causing you to draw a card.
- 4Repeat from step 2.
Zombie Infestation + Garruk's Uprising + Garruk's Packleader + Dictate of Heliod
- 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
- 2When the Zombie enters the battlefield, Garruk's Uprising and Garruk's Packleader trigger, causing you to draw two cards.
- 3Repeat.
Zombie Infestation + Elemental Bond + Garruk's Uprising + Dictate of Heliod
- 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
- 2When the Zombie enters the battlefield, Elemental Bond and Garruk's Uprising's second ability trigger, causing you to draw two cards.
- 3Repeat.
Zombie Infestation + Elemental Bond + Garruk's Uprising + Collective Blessing
- 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
- 2When the Zombie enters the battlefield, Elemental Bond and Garruk's Uprising's second ability trigger, causing you to draw two cards.
- 3Repeat.
Zombie Infestation + Kavu Lair + Garruk's Uprising + Dictate of Heliod
- 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
- 2When the Zombie enters the battlefield, Kavu Lair and Garruk's Uprising trigger, causing you to draw two cards.
- 3Repeat.
Zombie Infestation + Elemental Bond + Garruk's Uprising + Elesh Norn, Grand Cenobite
- 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
- 2When the Zombie enters the battlefield, Elemental Bond and Garruk's Uprising's second ability trigger, causing you to draw two cards.
- 3Repeat.
Zombie Infestation + Garruk's Uprising + Garruk's Packleader + Elesh Norn, Grand Cenobite
- 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
- 2When the Zombie enters the battlefield, Garruk's Uprising and Garruk's Packleader trigger, causing you to draw two cards.
- 3Repeat.
Zombie Infestation + Kavu Lair + Garruk's Uprising + Graaz, Unstoppable Juggernaut
- 1Activate Zombie Infestation by discarding two cards, creating a 2/2 Zombie creature token.
- 2When the Zombie enters the battlefield, Kavu Lair and Garruk's Uprising trigger, causing you to draw two cards.
- 3Repeat.
Legal formats
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Meta decks with Garruk's Uprising
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Sylvan Library
Dryad of the Ilysian Grove








