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Rules guide · Legendary Creature

Elesh Norn, Grand CenobiteHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Iconic Masters· November 17, 2017
Carte Magic Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Complete guide

Elesh Norn, Grand Cenobite is one of the most feared legends in the Multiverse, capable of shifting the entire landscape of the battlefield the moment she arrives. As the Mother of Machines, she empowers your forces while simultaneously withering your enemies into dust. Understanding how her static abilities interact with state-based actions is key to mastering her power.

A Dual Anthem of Perfection

Elesh Norn, Grand Cenobite features two powerful static abilities that do not use the stack. The moment she enters the battlefield, all other creatures you control immediately receive a +2/+2 bonus, and all creatures your opponents control immediately receive a -2/-2 penalty. Because these are continuous effects, they apply as long as Elesh Norn remains on the battlefield and do not require any activation or trigger.

The Weight of Zero Toughness

When a creature's toughness is reduced to 0 or less by a static effect like Elesh Norn's, it is put into its owner's graveyard as a state-based action. This is not 'destruction,' so abilities like Regenerate or Indestructible cannot save a creature from having 0 toughness. If an opponent's creature has 2 or less toughness, it will vanish instantly upon Elesh Norn's arrival before any player can cast spells or activate abilities.

Strategic Deployment

Common mistakes involve timing and the 'Legend Rule.' If you gain control of a second Elesh Norn, the Legend Rule and state-based actions check simultaneously. For a brief moment, the static effects overlap (giving opponents -4/-4), and then you must choose one Elesh Norn to keep. Any opposing creatures that reached 0 toughness during that brief overlap will still be sent to the graveyard.

Interaction examples

Strengthening the Titan

With Elesh Norn, Grand Cenobite on the battlefield, your Sun Titan becomes an 8/8 powerhouse with vigilance. Because Elesh Norn's ability is static, Sun Titan receives this buff immediately upon entering the battlefield, making it significantly harder for your opponents to block or destroy in combat.

The Indestructible Defense

If you control Avacyn, Angel of Hope and your opponent controls Elesh Norn, Grand Cenobite, your creatures are still vulnerable. While Avacyn grants Indestructible, this only prevents destruction from damage and 'destroy' effects. Elesh Norn reduces toughness; if a creature's toughness becomes 0, it is put into the graveyard regardless of Indestructible.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Elesh Norn, Grand Cenobite

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a second Elesh Norn, Grand Cenobite comes under your control, you'll put one into its owner's graveyard due to the “legend rule” at the same time that any of your opponents' creatures getting -4/-4 are put into their owner's graveyard for having 0 or less toughness.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Kudo, King Among Bears
+Elesh Norn, Grand Cenobite
#1

Kudo, King Among Bears + Elesh Norn, Grand Cenobite

Destroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
  1. 1Kudo causes all creatures to have base power and toughness 2/2.
  2. 2Because Elesh Norn gives creatures your opponents control -2/-2, they will be 0/0 creatures and die as a state-based action due to having zero toughness.
  3. 3This is also true for any creature that enters the battlefield under an opponent's control.
Maha, Its Feathers Night
+Elesh Norn, Grand Cenobite
#2

Maha, Its Feathers Night + Elesh Norn, Grand Cenobite

Reduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
  1. 1All creatures your opponents control will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
  2. 2Whenever a creature enters the battlefield under an opponent's control, it will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
Elesh Norn, Grand Cenobite
+Nature's Revolt
#3

Elesh Norn, Grand Cenobite + Nature's Revolt

Opponents can't have lands on the battlefieldLockMass Land Denial
  1. 1Nature's Revolt turns all lands into creatures.
  2. 2Elesh Norn causes opponent' creatures to get -2/-2, killing all opponent' lands.
Kormus Bell
+Urborg, Tomb of Yawgmoth
+Elesh Norn, Grand Cenobite
#4

Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite

Destroy all landsDestroy all lands that enter the battlefieldOpponents can't have lands on the battlefieldLock
  1. 1All lands are swamps with Urborg, Tomb of Yawgmoth.
  2. 2All swamps are 1/1 creatures with Kormus bell.
  3. 3All opponent creatures get -2/-2 from Elesh Norn, Grand Cenobite.
  4. 4Each opponent lands can not be played.
Living Plane
+Elesh Norn, Grand Cenobite
#5

Living Plane + Elesh Norn, Grand Cenobite

Destroy all lands opponents controlMass Land Denial
  1. 1Living Plane makes all lands 1/1 creatures, and Elesh Norn gives opponent creatures -2/-2.
Nadir Kraken
+Skullclamp
+Ashnod's Altar
+Elesh Norn, Grand Cenobite
#6

Nadir Kraken + Skullclamp + Ashnod's Altar + Elesh Norn, Grand Cenobite

Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite colorless mana
  1. 1Activate Ashnod's Altar by sacrificing the creature with Skullclamp attached, adding {C}{C}.
  2. 2The creature dies, triggering Skullclamp, causing you to draw two cards.
  3. 3Nadir Kraken triggers twice, causing you to pay {2} to put two +1/+1 counters on Nadir Kraken and create two 1/1 Tentacle creature tokens.
  4. 4Activate Ashnod's Altar by sacrificing a Tentacle, adding {C}{C}.
  5. 5Activate Skullclamp by paying {1}, equipping it to a Tentacle token.
  6. 6Repeat.
Elesh Norn, Grand Cenobite
+Godhead of Awe
#7

Elesh Norn, Grand Cenobite + Godhead of Awe

Destroy each creature that enters the battlefield under an opponent's controlLock
  1. 1Whenever an opponent's creature enters the battlefield, Godhead of Awe sets the creature's base power and toughness to one.
  2. 2Because Elesh Norn gives all opposing creatures -2/-2, the creature will die as a state-based action due to having less than zero toughness.
Yavimaya, Cradle of Growth
+Life and Limb
+Elesh Norn, Grand Cenobite
#8

Yavimaya, Cradle of Growth + Life and Limb + Elesh Norn, Grand Cenobite

Destroy all lands opponents controlDestroy all lands that enter the battlefield under an opponent's controlLockMass Land Denial
  1. 1Yavimaya causes all lands to be Forests in addition to their other types, thus Life and Limb causes all lands to be 1/1 Saproling creatures.
  2. 2Because Elesh Norn gives all creatures your opponents control -2/-2, they die as a state-based action due to having less than zero toughness.
  3. 3Whenever an opponent plays a land, it will also die as a state-based action.
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Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduelpredh
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